Is player in smoke?
As simple as that.How can I detect if somebody is in the smoke of a smokegrenade?
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Re: Is player in smoke?
You wouldn't be able to get it directly or as simply as it sounds, but you could find the radius of a smoke grenade's explosion and then on client_PreThink or a prethink forward you could get the distance from the player to the grenade (collect the origin in a global variable when it explodes).
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