Compiling with an Engine
I do realize I need to read some tutorials, and I have pretty much found out all I can about this subject. I basically deleted something in a source file, and wanted to use the modified plugin for personal use. However I need to compile it. I tried to compile it online, however it failed because I needed the engine it was run on (which is in C). I realize that I may sound stupid for asking this, but how can I compile a plugin that runs alongside an engine?
Thanks. :oops: |
Re: Compiling with an Engine
What? What kind of "plugin" are you making?
|
Re: Compiling with an Engine
I'm basically editing the GHW_Hacks, but that goes with the CHR Engine which was written in C. When I try to compile it though, it won't work because I don't have this engine.
|
Re: Compiling with an Engine
Oh. Compile it locally.
|
Re: Compiling with an Engine
1. It was written in Pawn.
2. It is not an engine, nor a library of any sort. It is an include file. 3. To compile, you put the .inc in the scripting/include folder and the .sma in the scripting folder (yes, you must compile this on your computer). |
Re: Compiling with an Engine
Yeah, I first tried compiling it on my computer, however I have no pawn compiler. I looked on google for an AMXX pawn compiler but all I could find was the online compiler. Could anyone help me out with finding a compiler? Thanks.
|
Re: Compiling with an Engine
It comes with the package.
compile.exe |
Re: Compiling with an Engine
Quote:
Code:
<mod>\addons\amxmodx\scripting\amxxpc.exe |
Re: Compiling with an Engine
Quote:
|
Re: Compiling with an Engine
Quote:
But, I just realized that you have the Windows AMX Mod X, I'm on Linux :). I think my version of compile.exe is compile.sh. |
| All times are GMT -4. The time now is 03:38. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.