AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   [solved]Render func_wall (https://forums.alliedmods.net/showthread.php?t=126811)

grimvh2 05-13-2010 18:37

[solved]Render func_wall
 
Hi everyone,

I can't seem to find out how to put rendering on a func_wall.
Ive tried multiple methods, but none seems to work :s

PHP Code:

    new EntEntBody
    get_user_aiming
(idEntEntBody)

    if(
Ent)
    {
        new 
szClassname[32]
        
pev(Entpev_classnameszClassname31)
        
        if(
equali(szClassname"func_wall"))
        {
            
Util_SetRendering(EntBodykRenderFxNone, { 255.00.00.0 }, kRenderNormal,25.0)
        }
    }

    
Util_SetRendering(iEntitykRenderFx=kRenderFxNone, {Float,_}:fVecColor[3] = {0.0,0.0,0.0}, kRender=kRenderNormalFloat:flAmount=0.0)
    {
         
set_pev(iEntitypev_renderfxkRenderFx)
         
set_pev(iEntitypev_rendercolorfVecColor)
         
set_pev(iEntitypev_rendermodekRender)
         
set_pev(iEntitypev_renderamtflAmount)
    } 


Exolent[jNr] 05-13-2010 20:07

Re: Render func_wall
 
PHP Code:

Util_SetRendering(EntBody 

:arrow:
PHP Code:

Util_SetRendering(Ent 


grimvh2 05-14-2010 04:36

Re: Render func_wall
 
Quote:

Originally Posted by Exolent[jNr] (Post 1179549)
PHP Code:

Util_SetRendering(EntBody 

:arrow:
PHP Code:

Util_SetRendering(Ent 


Ive have tried that to before, EntBody was the last attempt I made before posting this.

joropito 05-14-2010 20:55

Re: Render func_wall
 
This work for me

PHP Code:

set_rendering(entkRenderFxNone25500kRenderTransColor80


grimvh2 05-15-2010 05:21

Re: Render func_wall
 
OH, yes. Engine works.

Thanks - Solved.

Exolent[jNr] 05-15-2010 13:17

Re: Render func_wall
 
Quote:

Originally Posted by grimvh2 (Post 1180658)
OH, yes. Engine works.

Thanks - Solved.

How ignorant.
Engine and fakemeta both set the same values.
The difference is only the natives being used.

Your problem is that you were trying to use a different render effect then joropito.

grimvh2 05-15-2010 18:23

Re: Render func_wall
 
Quote:

Originally Posted by Exolent[jNr] (Post 1181044)
How ignorant.
Engine and fakemeta both set the same values.
The difference is only the natives being used.

Your problem is that you were trying to use a different render effect then joropito.

Please tell me, why didn't my effects work? because they were on entitys instead of players?

unnyquee 05-16-2010 13:48

Re: [solved]Render func_wall
 
Because you used the 'kRenderNormal' effect, while joropito used 'kRenderTransColor' :)

grimvh2 05-16-2010 14:11

Re: [solved]Render func_wall
 
Quote:

Originally Posted by unnyquee (Post 1182336)
Because you used the 'kRenderNormal' effect, while joropito used 'kRenderTransColor' :)

no kiddin, im not blind. I asked why does kRenderNormal doesn't worked.

joropito 05-16-2010 15:01

Re: [solved]Render func_wall
 
Quote:

Originally Posted by grimvh2 (Post 1182370)
no kiddin, im not blind. I asked why does kRenderNormal doesn't worked.

Don't know but maybe rendernormal don't use renderamt


All times are GMT -4. The time now is 03:48.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.