Sourcemod exploit ?
Hello, I just discovered in a forum named Facepunch that a guy is VAC banned by a Valve employee by using "speedhack" with just only sourcemod.
More info here: http://www.facepunch.com/showthread.php?t=935780 Quote:
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Re: Sourcemod exploit ?
Either KAC or rcon_locker (or both?) prevents this.
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Re: Sourcemod exploit ?
Thanks for a quick reply :)
Yeah, i already heard about these two plugins but is there a way to definitively fix it ? |
Re: Sourcemod exploit ?
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Also bl4nk, if someone knows what they are doing, it can still be done rather easily, even with KAC and rcon locker. |
Re: Sourcemod exploit ?
This isn't a "SourceMod exploit" - it's someone abusing an architectural flaw in Valve's plugin system.
Unfortunately there's no definitive way to prevent it. Valve doesn't seem interested in fixing it. |
Re: Sourcemod exploit ?
It'd be so hard for Valve prevent plugins from loading on the client...
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Re: Sourcemod exploit ?
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Re: Sourcemod exploit ?
recon0: It's easy. If there's an issue, it has to be non-technical.
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Re: Sourcemod exploit ?
I think adding a IsDedicatedServer check would help.
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Re: Sourcemod exploit ?
actually there is a way, sine l4d2 runs off the kinda the same engine css does. lol its time for you guy come together with the eventscript team. i recently had to added this to our css pub. so i did researched on google and came across a hacking forums talking about hack and crashing other ppls server and what the server owners have on the server for it to actually work. and right the link below is the only one that stops them for doing it with rcon locker installed also. they have a esdead beta when l4d2 got released but there hasn't been any update to it so i'm going to give it a try and see if it will work.
http://addons.eventscripts.com/addons/view/servsecurity yea no go eventscripts wouldn't load on the server. :( dam!!!!!!!!! |
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