Hostage damage
Hi, i try to catch how many damage player has been done to a hostage and i found only this code:
Code:
#include <amxmodx>Code:
register_event("TextMsg", "TextMsg_Injured_Hostage", "b", "1=4", "2=#Injured_Hostage") |
Re: Hostage damage
Why without Ham ? What's the problem to use it ?
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Re: Hostage damage
That Ham registry wouldn't even work.
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Re: Hostage damage
There is a small typo, Ham_Takedamage -> Ham_TakeDamage and it will work without problems.
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Re: Hostage damage
ok when, i will be use ham .. thanks anyway :)
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