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-   -   [ANY] tAttributes v0.1.1 (2010-04-05) (https://forums.alliedmods.net/showthread.php?t=122550)

Thrawn2 03-28-2010 07:53

[ANY] tAttributes v0.1.1 (2010-04-05)
 
3 Attachment(s)
tAttributes
is a plugin providing a basic interface for developers to integrate some sort of rpg-like attribute system in their gameplay modifications - it is designed with modularity in mind and doesnt make use of any game-specific features. Everything which only works on certain games is split into seperate plugins.
Leaving the core as it is and just developing "attributes" is very easy, i'll provide an example later on.

A guide to install this on your server can be found on it's wiki at github, where the newest code (changelog, rss) can be found too. If you want to contribute to this project, please do so =D , send me your attribute-code or other stuff using the attributes include. If you've found any issues/bugs whatsoever, please post those either at the issues tab on the github page or here.


Currently available Attributes:
Team Fortress 2
Quote:

Dexterity (run faster), Strength (deal more damage), CritChance (...), LifeForce (more health)
Almost any game (tested with l4d2)
Quote:

Dexterity (run faster), LifeForce (more health)
Everyone of them provides some cvars to tweak them to your liking, see a list of all available cvars and a short explanation here.

Because you like screenshots so much...
http://thrawn.einfachonline.net/imag...8_13_46_56.jpg

http://thrawn.einfachonline.net/imag...8_13_47_23.jpg
Download:
The latest source-code can be found here, the version posted in this thread wont be updated very regular.
Same goes for the packaged versions. Grab them from the Downloads Section at github, to get the latest versions.


Update 2010-05-04:
* Added link to cvar list.
* A lot of fixes, for a full changelog take a look at the commit history here.
* If you've installed tAttributes on your server, update now.

Thrawn2 03-28-2010 07:53

Re: [ANY] tAttributes v0.1.0
 
2 Attachment(s)
Pre-Packaged Binaries

You dont want the hassle of selecting/installing attributes yourself and just want to play this?
Use these pre-compiled packages (they contain levelmod too).

Thrawn2 03-28-2010 07:54

Re: [ANY] tAttributes v0.1.0
 
1 Attachment(s)
Developer Examples

1. Implementing your own attribute (please share it with us)

This is the most simple attribute i could think of explaining the natives you'll need. It basically just prints your attribute-level on spawn.
PHP Code:

#include <sourcemod>
#include <attributes>
#include <colors>

#pragma semicolon 1
#define PLUGIN_VERSION "0.1.0"

new g_Example[MAXPLAYERS+1];
new 
g_iExampleID;

public 
Plugin:myinfo =
{
    
name "tAttributes Mod, Example",
    
author "Thrawn",
    
description "A plugin for tAttributes Mod, Example, prints how many points you spend on this attribute.",
    
version PLUGIN_VERSION,
    
url "http://thrawn.de"
}

public 
OnPluginStart()
{
    
g_iExampleID att_RegisterAttribute("Example""Prints how many points you spend on this attribute."att_OnExampleChange);

    
HookEvent("player_spawn"Event_Player_Spawn);
}

public 
OnPluginEnd()
{
    
att_UnregisterAttribute(g_iExampleID);
}

public 
att_OnExampleChange(iClientiValueiAmount) {
    
g_Example[iClient] = iValue;

    if(
iAmount != -&& IsClientInGame(iClient))
    {
        
CPrintToChat(iClient"You have decided to waste another {green}%i{default} attribute point(s), which sums up to %i wasted points. Fool."iAmountiValue);
    }
}

public 
Event_Player_Spawn(Handle:event, const String:name[], bool:dontBroadcast)
{
    if(
att_IsEnabled())
    {
        new 
iClient GetClientOfUserId(GetEventInt(event"userid"));
        
CPrintToChat(iClient"You have wasted {green}%i{default} attribute points."g_Example[iClient]);
    }



Thrawn2 03-28-2010 08:35

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
1 Attachment(s)
If you are using the Basic Donator Interface toazron1 wrote, you can use this plugin to give Donators 2 Attribute Points for leveling up. (The normal attributes.bridge.levelmod is still needed.)

bouncer 03-28-2010 12:33

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
Thanks, sounds interesting!
Will look into this further later!

GoldRenamon 03-28-2010 14:04

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
Getting this spam in logs:
Code:

L 03/28/2010 - 13:03:32: [SM] Plugin encountered error 15: Array index is out of
 bounds
L 03/28/2010 - 13:03:32: [SM] Displaying call stack trace for plugin "attributes
.strength.smx":
L 03/28/2010 - 13:03:32: [SM]  [0]  Line 76, attributes.strength.sp::OnTakeDama
ge()
L 03/28/2010 - 13:03:32: [SM] Plugin encountered error 15: Array index is out of
 bounds
L 03/28/2010 - 13:03:32: [SM] Displaying call stack trace for plugin "attributes
.strength.smx":
L 03/28/2010 - 13:03:32: [SM]  [0]  Line 76, attributes.strength.sp::OnTakeDama
ge()


Is there a cmd to reset attributes for a player?

PMAvers 03-28-2010 22:11

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
Yeah, getting a lot of those messages in the console as well. (Using the TF2 bundle version.)

Also, the in-game menu doesn't seem to work. I've tried using !att, but it doesn't do anything.

Quote:

L 03/28/2010 - 20:46:27: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 03/28/2010 - 20:46:27: [SM] Displaying call stack trace for plugin "levelmod.xp.hurt.sdkhooks.smx":
L 03/28/2010 - 20:46:27: [SM] [0] Line 59, levelmod.xp.hurt.sdkhooks.sp::OnTakeDamage()
L 03/28/2010 - 20:51:01: [SM] Native "IsClientInGame" reported: Client index 101 is invalid
L 03/28/2010 - 20:51:01: [SM] Displaying call stack trace for plugin "levelmod.xp.hurt.sdkhooks.smx":
L 03/28/2010 - 20:51:01: [SM] [0] Line 59, levelmod.xp.hurt.sdkhooks.sp::OnTakeDamage()
L 03/28/2010 - 20:51:26: [SM] Native "IsClientInGame" reported: Client index 101 is invalid
L 03/28/2010 - 20:51:26: [SM] Displaying call stack trace for plugin "levelmod.xp.hurt.sdkhooks.smx":
L 03/28/2010 - 20:51:26: [SM] [0] Line 59, levelmod.xp.hurt.sdkhooks.sp::OnTakeDamage()
EDIT: ...Wait, seriously? I reloaded the plugins (with a sm plugins refresh), and got the message about how the attributes were registered successfully... and now the menu works. D:

Granted, it didn't seem to remember that I got to level two, and it's telling me that I have 0 points to spend. Console spam died, at least.

GoldRenamon 03-28-2010 22:39

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
I still have console spam, also, players get experience from blowing up their teammates with rockets or grenades even though it does no damage.

Thrawn2 03-29-2010 02:01

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
updated. hopefully fixes your problems.
a plugin to reset someones attributes will be coming soon.

Acecombat2 03-29-2010 05:04

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
levelmod notify spamming my console about player death. Rolf.

I want to set xp more than 10 but it won't go further.

what command to see attribute points?. maybe i wrong does attribute given after level up or after several exp gained?

Acecombat2 03-29-2010 05:14

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
levelmod notify spamming my console about player death. Rolf.

I want to set xp more than 10 but it won't go further.

what command to see attribute points?. maybe i wrong does attribute given after level up or after several exp gained? L4d2

Thrawn2 03-29-2010 07:03

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
whats it spamming?

psychonic 03-29-2010 08:27

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
Quote:

Originally Posted by Acecombat2 (Post 1132132)
levelmod notify spamming my console about player death. Rolf.

I want to set xp more than 10 but it won't go further.

what command to see attribute points?. maybe i wrong does attribute given after level up or after several exp gained?

No Steam. No support.

Keiii 04-02-2010 09:52

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
Well, these plugins are all nice! BUT

i got one big problem... i dont really know (because there are so much plugins in that 3 theards) what to install now

can someone upload a RAR file with everything in it?

the cosmetic levelmod with permanent levels (or the core version of this)
tAttributes included
and everything else needed for really having everything... pls


i had to delete a lot of plugins because i installed the same plugin 3 times or i dont know what happend...

would be great if someone uploads a full Rar with all this fun :D

Thrawn2 04-02-2010 10:50

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
second post of this thread: Pre-Packaged Binaries
thats all you need for a quick setup

Grundy 04-03-2010 16:43

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
I posted this in your other thread but I think this thread is more appropriate.

We are still losing our attribution points. I log off and on randomly and everything was fine today.

Then all of a sudden, my last log off I lost all my attributes. However, my levels were still there.

EVERYONE in my community loves it (almost 150 people) and will be running and testing the SH** out of this.

Our number one concern is being able to keep the levels after logging.

SUGGESTIONS:

1. I took out the "EXAMPLE" attribute because it doesnt seem to do anything and gives you an annoying message constantly about "wasting (number) amount of points". Everyone complained about it. Is there going to be another attribute set there in the future?

2. Lifeforce needs a buff. Maybe make it a 100 point buff at max attribute with a longer duration. I will personally test this out.

3. The leveling hud blinks. Not a big deal, but just thought I would mention it.

Again thanks for all your hard work!

If we get all the bugs about saving the levels worked out, expect a donation! You can PM me for my server IP so you can check it out.

Thrawn2 04-03-2010 17:14

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
1 Attachment(s)
Quote:

Originally Posted by Grundy (Post 1137970)
1. I took out the "EXAMPLE" attribute because it doesnt seem to do anything and gives you an annoying message constantly about "wasting (number) amount of points". Everyone complained about it. Is there going to be another attribute set there in the future?

The Example Attribute was never meant to be put on a server, it just shows you how you would start implementing your own attribute. ;) tAttributes is very easy extendable ;)

Quote:

Originally Posted by Grundy (Post 1137970)
2. Lifeforce needs a buff. Maybe make it a 100 point buff at max attribute with a longer duration. I will personally test this out.

You are right, i did not balance anything yet. On the other hand, its not (easy) possible to increase a players max health in tf2.

Quote:

3. The leveling hud blinks. Not a big deal, but just thought I would mention it.
Not really a way around it :/ maybe i can time it a bit better, but thats as you said not really important ;)

I attached a new version of the clientprefs plugin, it contains some fixes which might solve the losing of points problem. I'd appreciate it if you could test this version. Hopefully it fixes the problems you've encountered.
The changes to the source can be found here, the full source here.

Grundy 04-03-2010 17:40

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
You are a GOD amongst mere mortals!

I will test this tonight and get back to you.

About the lifeforce...is there a way to make it buff more at least? Just asking.

I get SO MANY questions I even started a LEVEL MOD FAQ on my forums at zombiegun.us.

If you need a server to do some personal test, let me know, you can use mine. ;)

Thrawn2 04-03-2010 18:03

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
Quote:

Originally Posted by Grundy (Post 1138021)
About the lifeforce...is there a way to make it buff more at least? Just asking.

sure there is, i just didnt have the time to comment the cvars ;)
sm_att_lifeforce_healthplus, Health grows by this value every attribute point; default is 2, but you could turn it up.

Quote:

I get SO MANY questions I even started a LEVEL MOD FAQ on my forums at zombiegun.us.
nice! i'm looking forward to more feedback.

Grundy 04-03-2010 18:56

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
PERFECT!

Installing the plug in now...

Will report back to you tomorrow with my community feedback.

Thrawn2 04-03-2010 19:26

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
1 Attachment(s)
i've updated the commands plugin, it had some bugs in it and was missing some features.
source can be found on the repository as usual.
also i've written a small list of examples on how to use the commands, read here.

Grundy 04-03-2010 20:01

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
Thanks.

Question though...

I gave someone 20 extra points to spend whos points were not registering and it gave him the 20 points to spend but every time he spent them, it just says it registered 1 and still showed zero in the attribute. Normally it would show "up by 1" "up by 2" ect...

------------------------------------------------------------------------------------
As for the clientprefs plugin...

People are still reporting zeros across the board when they put an attribute in.

They level up and put a point in and the attribute they put it in still shows 0.

*Edit
Just switched maps and one person was level 3 at the time and all his attributes went to 0.

Another person who just joined leveled to level 1 and never even got an attribute point to put in.

*Edit #2
sm_att_set "name" all 0 crashes my server.

Thrawn2 04-04-2010 07:23

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
1 Attachment(s)
Quote:

Originally Posted by Grundy (Post 1138132)
I gave someone 20 extra points to spend whos points were not registering and it gave him the 20 points to spend but every time he spent them, it just says it registered 1 and still showed zero in the attribute. Normally it would show "up by 1" "up by 2" ect...

I cant reproduce this - could be a race condition between setting the attribute points value and displaying the menu again. have you tried typing !att again after you've spend a point which didnt appear in the menu? It should be there then.

Quote:

People are still reporting zeros across the board when they put an attribute in.
argh. okay, a more brute force method of loading the attribute points is in the attached plugin (changes).

Quote:

Another person who just joined leveled to level 1 and never even got an attribute point to put in.
uhm, are you sure? there was a problem with saving the available points, so they could have been lost on level transition.

Quote:

sm_att_set "name" all 0 crashes my server.
i'll try to reproduce and fix this. the first parameter is a standard target parameter you can find in almost any sourcemod command.

Grundy 04-04-2010 12:53

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
Thanks for being on top of this. I will test this new plug in right now.

To answer your question, Yes, he tried typing !att over and over again. He also logged off and came back with the same problem.

Grundy 04-04-2010 13:07

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
*TESTED

Every time it shows "your attributes have been loaded" it wipes our points out.

Works at level one, but then it wipes from level 2 on.

This was reproduced on 5 different accounts.

Did you look at the code my friend sent you by any chance?

Thrawn2 04-04-2010 14:11

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
3 Attachment(s)
could you try it again with the attached plugins? (sry for the inconvenience)

Quote:

Did you look at the code my friend sent you by any chance?
?!? never got anything

Quote:

Yes, he tried typing !att over and over again.
:cry: any idea how i could reproduce this?

Grundy 04-04-2010 15:07

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
Quote:

Originally Posted by [AAA] Thrawn (Post 1139214)
could you try it again with the attached plugins? (sry for the inconvenience)

Not inconvenient at all. I love being part of this process. I am glad I have the community to test it. :mrgreen:


Quote:

?!? never got anything


:cry: any idea how i could reproduce this?
You just have to wait for someone to get bugged.

I have had over 300 individual Steam accounts visit my server last night. This is why I can produce results in a short time.

Grundy 04-04-2010 16:24

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
BUG: There is still no point roll over when changing maps and a possible level skip if you don't use your point before level change.

BUG: Just relogged to my server after posting this and all my attributes were wiped. :(

BUG: Other people have reported that their points are allocated in different attributes when they relog. i.e. He was 10 crit 7 str when he was on the server. Logged off then came back later to 17 dex.

BUG: Logged on and I had my points back but they were all over the place.

BUG: People who just logged on for the first time are at level 0 with random numbers in their attributes.

BUG: If i connect the current game on blu I have more stats than I should (tho all messed up) and if I disconnect and go red I have stats but still have the level

ALSO: I do not know if its related, but the fall damage is reduced and the pryo's flamethrower flame gets stuck on.

p.s Happy Easter!

RavensBro 04-04-2010 19:45

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
maybe if you make it set up like the tf2stats plugin it has it's own sq3 file we never loose any points or what not just a thought.

Thrawn2 04-05-2010 07:19

Re: [ANY] tAttributes v0.1.0 (2010-03-28)
 
2 Attachment(s)
remember: coding at night probably just breaks things.
the issue: points of clients were never set to zero when they left the server, thats why on connect of a new client he had the stats of the old one. and values for someone with an attribute greater than 0 were never loaded. yes i'm serious. facepalm with me.

THANK YOU so much for testing this and providing all that feedback, your bug reports pushed me in the right direction to find what went wrong all along. :up:

try this, it should resolve your issues. (also i've released a new package, see first post for that)

maybe its best to clear out that database of yours beforehand, because otherwise you will keep your botched attributes.

Grundy 04-05-2010 13:03

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
Where do I put the .inc file again? (forgot)

I deleted the clientprefs-sqlite.sq3 file.

I will test the r3 release today again. Will report back to you asap.

I merged these 2 files with the r3 package in the first post.

Thrawn2 04-05-2010 13:47

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
you need the .inc only if you want to compile it yourself - then it goes into your scripting/include folder.
no need to merge anything. just install r3 (dont forget to remove plugins/features you don't want ;) )

Grundy 04-05-2010 14:13

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
Quote:

Originally Posted by [AAA] Thrawn (Post 1140370)
you need the .inc only if you want to compile it yourself - then it goes into your scripting/include folder.
no need to merge anything. just install r3 (dont forget to remove plugins/features you don't want ;) )

Ok good, on top of it.

Grundy 04-05-2010 14:23

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
BUG: People are losing their attribute points when logging off then logging back on to the server.

BUG: People are putting attributes in but they are not showing (however, they are still working). I am thinking it has something to do with the graphical attribute HUB?

BUG: Two peoples levels and attributes were cut in half after server restart.

One was level 8 with 8 attributes and after the server restart he was level 4 with 4 attributes.

Another was level 4 with 4 attributes and after the server restart he was level 2 with 2 attributes.

Another was level 2 ect ect...

BUG: Put a point in an attribute and was at level 6 but said I only crit chance at 5. After map change it seemed to fix itself. This happened to 2 different people.

Thrawn2 04-05-2010 17:04

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
could you please pm me your server-log?
it should contain lines like this:
[...] on map start:
Registering Attribute: Strength
Registering Attribute: Dexterity


[...] on client connect:
DB: John has Strength: 5
DB: John has Dexterity: 2


[...] on client disconnect:
Writing client cookie: Strength = 7
Writing client cookie: Dexterity = 3
Writing John cookie: available points = 2


[...] mapchange, tralala, whatever
[...] on client connect:
DB: John has Strength: 7
DB: John has Dexterity: 3

Grundy 04-05-2010 17:36

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
Quote:

Originally Posted by [AAA] Thrawn (Post 1140586)
could you please pm me your server-log?

Sent

Also, did you get that PM here I sent you?

*Edit

Is there a way to lower the attribute cap? Right now its 20 and I want to lower it to 10.

Reason being is the crits are a little over powered and I cannot lower the crits value lower than .01 so I thought lowering the attribute cap would be a good way to do this.

Thanks.

Our whole community is behind you on this!

Thrawn2 04-10-2010 07:39

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
2 Attachment(s)
Quote:

Originally Posted by Grundy (Post 1140609)
Is there a way to lower the attribute cap? Right now its 20 and I want to lower it to 10.

currently its hardcoded into the include, but i'll probably go and change that to a cvar.

it seems there is indeed some racing going on, as sometimes not all attributes are registered when a client disconnects (e.g. right after a map has started). you wont notice this behaviour on servers with high performance as often.
another try at fixing your problems - a bit more io is needed as its writing attribute points on change, not only when a client disconnects.

additionally i turned the logging up quite a bit - if you still encouter problems, attach the log right away ;)

Grundy 04-10-2010 11:28

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
*edit

Bugs still exist. Pretty much all the same ones. Seems less though.

Sent my logs.

asd5a 04-12-2010 14:22

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
2 Attachment(s)
I noticed Tanks became very weak with this plugin (around 200 hp) and so i took a closer look.

I quickly hacked together a fix; new max health iscalculated differently if the client is a tank.

Bonejob 04-15-2010 11:08

Re: [ANY] tAttributes v0.1.1 (2010-04-05)
 
I was wondering if there is a different version of tf2_advanced.inc. When i try to compile the file i recieve;

SourcePawn Compiler 1.3.1
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(451) : error 017: undefined symbol "TFClass_Scout"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(452) : error 017: undefined symbol "TFClass_Soldier"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(453) : error 017: undefined symbol "TFClass_DemoMan"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(454) : error 017: undefined symbol "TFClass_Medic"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(455) : error 017: undefined symbol "TFClass_Pyro"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(456) : error 017: undefined symbol "TFClass_Spy"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(457) : error 017: undefined symbol "TFClass_Engineer"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(458) : error 017: undefined symbol "TFClass_Sniper"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(459) : error 017: undefined symbol "TFClass_Heavy"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(485) : warning 217: loose indentation
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(490) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(494) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(498) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(502) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(506) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(510) : error 017: undefined symbol "GetPlayerWeaponSlot"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(518) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(522) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(526) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(530) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(540) : error 017: undefined symbol "TF2_GetPlayerClass"
C:\HLserver\orangebox\tf\addons\sourcemod\scr ipting\include\tf2_advanced.inc(925) : error 017: undefined symbol "GetPlayerWeaponSlot"

21 Errors.

Compilation Time: 0.58 sec

Thanks in advance.

Bone


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