Re: [ANY] tAttributes v0.1.0 (2010-03-28)
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i've updated the commands plugin, it had some bugs in it and was missing some features.
source can be found on the repository as usual. also i've written a small list of examples on how to use the commands, read here. |
Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Thanks.
Question though... I gave someone 20 extra points to spend whos points were not registering and it gave him the 20 points to spend but every time he spent them, it just says it registered 1 and still showed zero in the attribute. Normally it would show "up by 1" "up by 2" ect... ------------------------------------------------------------------------------------ As for the clientprefs plugin... People are still reporting zeros across the board when they put an attribute in. They level up and put a point in and the attribute they put it in still shows 0. *Edit Just switched maps and one person was level 3 at the time and all his attributes went to 0. Another person who just joined leveled to level 1 and never even got an attribute point to put in. *Edit #2 sm_att_set "name" all 0 crashes my server. |
Re: [ANY] tAttributes v0.1.0 (2010-03-28)
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Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Thanks for being on top of this. I will test this new plug in right now.
To answer your question, Yes, he tried typing !att over and over again. He also logged off and came back with the same problem. |
Re: [ANY] tAttributes v0.1.0 (2010-03-28)
*TESTED
Every time it shows "your attributes have been loaded" it wipes our points out. Works at level one, but then it wipes from level 2 on. This was reproduced on 5 different accounts. Did you look at the code my friend sent you by any chance? |
Re: [ANY] tAttributes v0.1.0 (2010-03-28)
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could you try it again with the attached plugins? (sry for the inconvenience)
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Re: [ANY] tAttributes v0.1.0 (2010-03-28)
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I have had over 300 individual Steam accounts visit my server last night. This is why I can produce results in a short time. |
Re: [ANY] tAttributes v0.1.0 (2010-03-28)
BUG: There is still no point roll over when changing maps and a possible level skip if you don't use your point before level change.
BUG: Just relogged to my server after posting this and all my attributes were wiped. :( BUG: Other people have reported that their points are allocated in different attributes when they relog. i.e. He was 10 crit 7 str when he was on the server. Logged off then came back later to 17 dex. BUG: Logged on and I had my points back but they were all over the place. BUG: People who just logged on for the first time are at level 0 with random numbers in their attributes. BUG: If i connect the current game on blu I have more stats than I should (tho all messed up) and if I disconnect and go red I have stats but still have the level ALSO: I do not know if its related, but the fall damage is reduced and the pryo's flamethrower flame gets stuck on. p.s Happy Easter! |
Re: [ANY] tAttributes v0.1.0 (2010-03-28)
maybe if you make it set up like the tf2stats plugin it has it's own sq3 file we never loose any points or what not just a thought.
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Re: [ANY] tAttributes v0.1.0 (2010-03-28)
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remember: coding at night probably just breaks things.
the issue: points of clients were never set to zero when they left the server, thats why on connect of a new client he had the stats of the old one. and values for someone with an attribute greater than 0 were never loaded. yes i'm serious. facepalm with me. THANK YOU so much for testing this and providing all that feedback, your bug reports pushed me in the right direction to find what went wrong all along. :up: try this, it should resolve your issues. (also i've released a new package, see first post for that) maybe its best to clear out that database of yours beforehand, because otherwise you will keep your botched attributes. |
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