Half-Life UT Style Weapons Floating
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Half-Life Weapons Floating Description: - Well, in CS 1.6 GHW made a floating weapon plugin and is cool, so, let's see in Half-Life floating all ammo/weapons/items and spining and have some random colors glow !!! - All credits to GHW Chronic for idea and some code :) Cvars: - hl_fw_enabled - 1 - enabled / 0 - disabled - hl_fw_glow - 1 - all weapons/ammo/items are with glow / 0 - disabled glow - hl_fw_speed - 25.0 - weapon spinning speed - hl_fw_glow_thickness - 10.0 - glow thickness Modules: - engine - hamsandwich Video: http://www.youtube.com/watch?v=s19uQdV0BEs :!: This plugin works awesome with Connor's Weaponbox plugin :!: :arrow: http://forums.alliedmods.net/showthr...144#post989144 (a suggestion to use it.. give more color on server life :) ) http://i39.tinypic.com/2ecp6ab.png Changelog:
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Re: HL Weapons Floating
Cool stuff! Good job! :wink:
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Re: HL Weapons Floating
Gj.
Put gHalfLifeItemNames and gHalfLifeWeaponEntitiesNames in plugin_init so the memory will be cleared after exiting function |
Re: Half-Life UT Style Weapons Floating
uhm, nobody like it ? :oops:
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Re: Half-Life UT Style Weapons Floating
There are not much people who run HL. Only ~50 servers. You could add an editor to change the weapon angles, saving in a file.
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Re: Half-Life UT Style Weapons Floating
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Re: Half-Life UT Style Weapons Floating
arkshine - too much work for each map
Owyn - that is only for cs, only one entity is hooked.. "weaponbox". In half-life are more than one... |
Re: Half-Life UT Style Weapons Floating
Thx tuty just installed this on my server.
nice to see new hldm plugin aigan :) -EDIT- Your plugin have a bug. the items go to high and you cant get them if some1 havent take some item long time. here is a picture for you. you have to jump to get longjump package eg. [IMG]http://img717.**************/img717/5716/halflife02.th.jpg[/IMG] |
Re: Half-Life UT Style Weapons Floating
uhm, i will try to fix that
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Re: Half-Life UT Style Weapons Floating
may be there is the same bug as in GHW's
if you drop weapon at the wall, you won't be able to pick it up if there's no such, GJ |
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