Don't give guns
I made everythink right compiles good , no errors in hlds but ct's don't get guns. Code:
PHP Code:
cvar_guns, cvar_jamesm3, cvar_jamesxm1014, cvar_jamesdeagle, cvar_jacobump45, cvar_jacobmp5, cvar_jacobdeagle, cvar_shepardm4a1, cvar_shepardak47, cvar_sheparddeagle, cvar_gruntm249, cvar_gruntm3, cvar_gruntdeagle
PHP Code:
cvar_guns = register_cvar("zswarm_gunenable", "1")
cvar_jamesm3 = register_cvar("zswarm_james_m3ammo", "254") cvar_jamesxm1014 = register_cvar("zswarm_xm1014ammo", "254") cvar_jamesdeagle = register_cvar("zswarm_deagleammo", "254")
cvar_jacobump45 = register_cvar("zswarm_ump45ammo", "254") cvar_jacobmp5 = register_cvar("zswarm_mp5ammo", "254") cvar_jacobdeagle = register_cvar("zswarm_deagleammo", "254")
cvar_shepardm4a1 = register_cvar("zswarm_m4a1ammo", "254") cvar_shepardak47 = register_cvar("zswarm_ak47ammo", "254") cvar_sheparddeagle = register_cvar("zswarm_deagle", "254")
PHP Code:
if(!get_pcvar_num(cvar_guns)) { set_task(2.0, "Task_GiveGuns", id) }
PHP Code:
public Task_GiveGuns(id) { if (PlayerClass[id] == 0) { fm_strip_user_weapons(id) bacon_give_weapon(id, "weapon_m3") bacon_give_weapon(id, "weapon_xm1014") bacon_give_weapon(id, "weapon_deagle") bacon_give_weapon(id, "weapon_knife") bacon_give_weapon(id, "weapon_hegrenade") bacon_give_weapon(id, "weapon_flashbang") bacon_give_weapon(id, "weapon_flashbang") bacon_give_weapon(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_M3, get_pcvar_num(cvar_jamesm3)) cs_set_user_bpammo(id, CSW_XM1014, get_pcvar_num(cvar_jamesxm1014)) cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_jamesdeagle)) } if (PlayerClass[id] == 1) { fm_strip_user_weapons(id) bacon_give_weapon(id, "weapon_ump45") bacon_give_weapon(id, "weapon_mp5navy") bacon_give_weapon(id, "weapon_deagle") bacon_give_weapon(id, "weapon_knife") bacon_give_weapon(id, "weapon_hegrenade") bacon_give_weapon(id, "weapon_flashbang") bacon_give_weapon(id, "weapon_flashbang") bacon_give_weapon(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_UMP45, get_pcvar_num(cvar_jacobump45)) cs_set_user_bpammo(id, CSW_MP5NAVY, get_pcvar_num(cvar_jacobmp5)) cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_jacobdeagle)) } if (PlayerClass[id] == 2) { fm_strip_user_weapons(id) bacon_give_weapon(id, "weapon_m4a1") bacon_give_weapon(id, "weapon_ak47") bacon_give_weapon(id, "weapon_deagle") bacon_give_weapon(id, "weapon_knife") bacon_give_weapon(id, "weapon_hegrenade") bacon_give_weapon(id, "weapon_flashbang") bacon_give_weapon(id, "weapon_flashbang") bacon_give_weapon(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_M4A1, get_pcvar_num(cvar_shepardm4a1)) cs_set_user_bpammo(id, CSW_AK47, get_pcvar_num(cvar_shepardak47)) cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_sheparddeagle)) } if (PlayerClass[id] == 3) { fm_strip_user_weapons(id) bacon_give_weapon(id, "weapon_m249") bacon_give_weapon(id, "weapon_m3") bacon_give_weapon(id, "weapon_deagle") bacon_give_weapon(id, "weapon_knife") bacon_give_weapon(id, "weapon_hegrenade") bacon_give_weapon(id, "weapon_flashbang") bacon_give_weapon(id, "weapon_flashbang") bacon_give_weapon(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_M249, get_pcvar_num(cvar_gruntm249)) cs_set_user_bpammo(id, CSW_M3, get_pcvar_num(cvar_gruntm3)) cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_gruntdeagle)) } return PLUGIN_CONTINUE }
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