HELP!!
Why the hell this script is working wrong ? when i choose bullet damage mode. it shows damage done, but i can't turn it off anymore after 1 use.
PHP Code:
#include <amxmodx>
new bool:BulletMode[33] = false; new bool:VampireMode[33] = false;
public plugin_init() { register_plugin("TEST", "1.0", "Addinol"); register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED g_MsgSync2 = CreateHudSyncObj() #endif }
public Menu(id) {
new menu = menu_create("\rPLAYER Menu:", "menu_handler");
//Now lets add some things to select from the menu menu_additem(menu, "\wBullet Mode", "1", 0); menu_additem(menu, "\wVampire Mode", "1", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0); } public menu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu);
return PLUGIN_HANDLED; }
new data[6], iName[64]; new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data); switch(key) { case 1: { BulletMode = true; VampireMode = false; client_print(id, print_chat, "Bullet Damage activated"); menu_destroy(menu); return PLUGIN_HANDLED; } case 2: { BulletMode = false; VampireMode = true; client_print(id, print_chat, "Vampire Mode activated"); menu_destroy(menu); return PLUGIN_HANDLED; } menu_destroy(menu); return PLUGIN_HANDLED; }
public on_damage(id) { new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
if ( is_user_connected(id) && is_user_connected(attacker) ) if (get_user_flags(attacker) & ADMIN_LEVEL_H && BulletMode[id] == true) { new damage = read_data(2)
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage) #else if ( BulletMode[id] == true && get_user_flags(attacker) & ADMIN_LEVEL_H ) { new damage = read_data(2) #endif set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage) }else{ return PLUGIN_HANDLED; } return PLUGIN_HANDLED; }
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