Help with Setting HP,AP,Gravity,etc..
I may have been here for a long time inactive, but I'm back, and I'm starting to script.
Anywho, I'm confused with doing a few simple things like: After choosing a class, your HP, AP, and Gravity is set After choosing a class, you get different weapons, and for each time you change a class, you get stripped of the weapons first, then given the weapons of the new class, to prevent bullshittery(that requires ham module, right?) Can someone help me? |
Re: Help with Setting HP,AP,Gravity,etc..
To strip weapons (strip_user_weapons) and give weapons (give_item) you use <fun>.
Aside from that, what do you mean by 'class' and what else are you having issues with. Do you need the functions for setting HP, AP, and gravity? |
Re: Help with Setting HP,AP,Gravity,etc..
I meant like a player opens a menu by typing /class, then chooses a class, and his/her hp/ap/gravity gets changed right after choosing.
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Re: Help with Setting HP,AP,Gravity,etc..
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