SOLID_BSP without MOVETYPE_PUSH...
Hm... Can I change the SOLID_BSP? If not then I'll just use origin... I just don't think its as good if it clips the walls EDIT: I know I can change EV_INT_solid, but I was asking if I changed it to that would it create complications? |
trace_line is buggy or force_use because it thinks a func_door is an entity and sometimes not quite alot.
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Updated again... Define VELOCITY at the top and it compiles to use velocity instead of origin(Changes movetype and solid(Don't know if that will cause problems in HL))... Otherwise just sets its origin frame by frame
EDIT: Also fixed -pull/pushent not working |
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