AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   Someone give this plugin a home (https://forums.alliedmods.net/showthread.php?t=1190)

IceMouse[WrG] 04-19-2004 16:57

SOLID_BSP without MOVETYPE_PUSH...
Hm... Can I change the SOLID_BSP? If not then I'll just use origin... I just don't think its as good if it clips the walls
EDIT: I know I can change EV_INT_solid, but I was asking if I changed it to that would it create complications?

QwertyAccess 04-19-2004 19:18

trace_line is buggy or force_use because it thinks a func_door is an entity and sometimes not quite alot.

IceMouse[WrG] 04-20-2004 16:09

Updated again... Define VELOCITY at the top and it compiles to use velocity instead of origin(Changes movetype and solid(Don't know if that will cause problems in HL))... Otherwise just sets its origin frame by frame

EDIT: Also fixed -pull/pushent not working


All times are GMT -4. The time now is 07:29.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.