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-   -   Someone give this plugin a home (https://forums.alliedmods.net/showthread.php?t=1190)

IceMouse[WrG] 04-18-2004 22:19

Updated with use_ent command

QwertyAccess 04-19-2004 00:27

use_ent has weird ass bugs like it works sometimes and other times it doesnt and says its not an entity.

KiN | SuicideDog 04-19-2004 01:09

this would be cool if you could use this to pull or push the bomb around..

QwertyAccess 04-19-2004 02:27

you can do it if the plugin works right.

IceMouse[WrG] 04-19-2004 07:20

You got it to load, Qwerty?
And theres nothing I can do about that bug... You need to be looking at the entity AS you use it... I could use a task to do it, if you really want it to repeat, so you can click and drag

AssKicR 04-19-2004 10:33

just looked on ur plugin.. fixed some erorrs and discovered the following... even Jedi Force Grab is better than this plugin....

however this one can grab hostages as well as players....

reason for this is that u are setting Velocity.... u should be calculating and setting origin....

IceMouse[WrG] 04-19-2004 16:03

No, velocity is the way to go, especially if I have to use serverframe for this... Because if you set velocity every frame then you don't have to check for wall/player collision in the code, and since it updates itself every frame, it wouln't go too far

And if it only grabs players and hostages, then thats probably AMXX's fault, although I'll bet it grabs whatever entmod did

AssKicR 04-19-2004 16:21

well... you can't set velocity on all ents... they need to be a specific movetype... so origin is the only posible way to go

IceMouse[WrG] 04-19-2004 16:29

Did entmod allow for ents clipping through the wall? If so then I can change it to origin, or set the movetype... I haven't used EntMod in so long, all I remember is that ents moved, and I just chose the use velocity

EDIT: Updated grabbed ents to use MOVETYPE_FLY(No gravity, collisions(And velocity, I hope)) while grabbed, and revert back to old movetype when released

AssKicR 04-19-2004 16:53

Quote:

Originally Posted by IceMouse[WrG
]
EDIT: Updated grabbed ents to use MOVETYPE_FLY(No gravity, collisions(And velocity, I hope)) while grabbed, and revert back to old movetype when released

that won't work either


your hlds will crash with this error "SOLID_BSP without MOVETYPE_PUSH"


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