Re: Problem with pev_view_ofs
Silly coded... :(
PHP Code:
new const gwatterBallClassname[] = "watterball"; new gLaserSprite; #define write_coord_f(%0) ( engfunc( EngFunc_WriteCoord, %0 ) )
public ClientCommand_Createwatter ( const Player, const Level, const Cid ) { if ( !cmd_access( Player, Level, Cid, 1 ) ) { return PLUGIN_HANDLED; } new Float:Origin[3]; new Entity; pev( Player, pev_origin, Origin ); if ( ( Entity = create_entity( "info_target" ) ) ) { set_pev( Entity, pev_classname, gwatterBallClassname ); engfunc( EngFunc_SetSize , Entity, Float:{ -311.0, -1.0, -1.0 }, Float:{ 311.0, 1.0, 1.0 } ); engfunc( EngFunc_SetOrigin, Entity, Origin ); set_pev( Entity, pev_effects, EF_BRIGHTFIELD ); set_pev( Entity, pev_solid, SOLID_BBOX ); set_pev( Entity, pev_movetype, MOVETYPE_TOSS ); set_pev( Entity, pev_owner, Player ); set_pev( Entity, pev_nextthink, get_gametime() + 0.1 ); } return PLUGIN_HANDLED_MAIN; } public ClientCommand_Killwatter ( const Player, const Level, const Cid ) { if ( cmd_access( Player, Level, Cid, 1 ) ) { remove_entity_name( gwatterBallClassname ); return PLUGIN_HANDLED_MAIN; } return PLUGIN_HANDLED; } public CwatterBall_Think ( const Entity ) { if ( !is_valid_ent( Entity ) ) { return; } static Float:Origin[3]; static Float:TestEnd[3]; static Float:EndPos[3]; pev( Entity, pev_origin, Origin ); TestEnd[0] = random_float( -5000.0, 5000.0 ); TestEnd[1] = random_float( -5000.0, 5000.0 ); TestEnd[2] = random_float( 0.0, 5000.0 ); trace_line( Entity, Origin, TestEnd, EndPos ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( TE_BEAMCYLINDER ) write_coord_f( Origin[0] ); write_coord_f( Origin[1] ); write_coord_f( Origin[2] + 200.0 ); write_coord_f( EndPos[0] ); write_coord_f( EndPos[1] ); write_coord_f( EndPos[2] ); write_short( gLaserSprite ); write_byte( 255 ); //Start frame 0 write_byte( 255 ); //Frame rate 0 write_byte( 20 ); //Life 10 write_byte( 10); //Width 20 write_byte( 255); //noise 300 write_byte( random_num(1,255) ); //R write_byte( random_num(1,255) ); //G write_byte( random_num(1,255) ); //B write_byte( 255 ); //brightness 200 write_byte( 5 ); //Scroll 30 message_end(); //End set_pev( Entity, pev_nextthink, get_gametime() + 0.25 ); }
Dont lol @ code please :(
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