No blood from cycler entity
1 Attachment(s)
No blood from cycler entity author: Juice (me) Description: When we shoot "cycler" entity, with "takedamage" parameter value more than 0, we have this: [IMG]http://img341.**************/img341/6161/notkzsupermario0001.jpg[/IMG] This plugin solves it ^^ |
Re: No blood from cycler entity
ok cool
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Re: No blood from cycler entity
Very nice plugin :)
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Re: No blood from cycler entity
Code:
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Re: No blood from cycler entity
Short but nice :D
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Re: No blood from cycler entity
good stuff.
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Re: No blood from cycler entity
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Re: No blood from cycler entity
When you say "this plugin solves it", what you mean? The entity don't blood, or change the color or what?
EDIT: Well, i saw the title now so... i think the entity don't blood anymore with this plugin. |
Re: No blood from cycler entity
Quote:
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Re: No blood from cycler entity
Yep, and now i see the code so i can understand that technically the plugin remove the damage of the entity (or takedamage, don't know what is the correct to say in english). So, ofcourse if takedamage is blocked (or seted to 0.0) the blood dissapear.
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