AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   connecting private server (https://forums.alliedmods.net/showthread.php?t=117849)

johnz 02-05-2010 08:59

connecting private server
 
can anyone make a connecting message to a private server like:

when people connect to my private server:

<Killer Private Server: connecting player>
<Killer Private Server: Disconnect player>

drekes 02-09-2010 07:07

Re: connecting private server
 
Here you go, not tested but should work.
Code:

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Connecting Message"
#define VERSION "1.0"
#define AUTHOR "Drekes"


public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
}


public client_connect(id)
{
    if(is_user_bot(id))
    return
       
    new name[32]
    get_user_name(id,name,charsmax(name))

    set_hudmessage(0, 255, 0, -1.0, -1.0)
    show_hudmessage(0, "<Killer Private Server: %s connecting" , name)
}
   
public client_disconnect(id)
{
    new name[32]
    get_user_name(id,name,charsmax(name))
   
    set_hudmessage(0, 255, 0, -1.0, -1.0)
    show_hudmessage(0, "<Killer Private Server:%s disconnected", name)
}


Jack86 02-09-2010 09:30

Re: connecting private server
 
I dont think it will work since on client_connect player isnt "fully" on server, u can do it maybe on client_putinserver with 1 sec delay, and when client_disconect gets called player is already gone.

hleV 02-09-2010 09:36

Re: connecting private server
 
Quote:

Originally Posted by Jack86 (Post 1083604)
I dont think it will work since on client_connect player isnt "fully" on server, u can do it maybe on client_putinserver with 1 sec delay, and when client_disconect gets called player is already gone.

It will work. On client_connect() player is not authorized yet (that means you can't retrieve his SteamID), but name is OK.


All times are GMT -4. The time now is 07:20.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.