AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Infinite Round (v2.1.2) (https://forums.alliedmods.net/showthread.php?t=117782)

Arkshine 04-20-2012 11:01

Re: Infinite Round
 
What version you tried ? If the first, don't use the first, but the beta version, linked in the first post. Anyway for both, make sure you have uploaded all the provided files.

kp3t3h 04-20-2012 15:32

Re: Infinite Round
 
i put all files but still gave that error
tried with the beta version too, this one gave no error logs, but for some reason it doesn't work
maybe i will stick with the alternative with adding fake players

Arkshine 04-20-2012 16:13

Re: Infinite Round
 
Look, you give me no concrete informations to help you. I'm not clairvoyant !
This plugin works fine and is used already by many servers. Just check game-monitor...

Anyway, the v1 is no more supported. Use the v2. It should work.
If you want help start to give me the output of the following server command :

- amxx list
- amxx modules
- meta list
- version

vitorrossi 06-20-2012 11:13

Re: Infinite Round
 
Arkshine, I've unziped the [AIO]InfiniteRound.zip file in my amxmodx folder, added the infinite_round.amxx to my plugins.ini, and updated the AMXX 1.8.2-dev. Then when I try to initiate my server the hlds crashes. It shows that standard windows message of when an application has stopped working. If I take off the infinite_round.amxx from my plugins.ini the server opens without a problem. Any ideas of what could be going on?
Thank you

Arkshine 06-20-2012 13:35

Re: Infinite Round
 
Sorry, no idea. What server type btw ? Dedicated server (with HLDS) ? Dedicated server (with steam) ? Listen server ? Others ? If you're using non-steam stuffs or such, I won't be able to help.

vitorrossi 06-20-2012 16:21

Re: Infinite Round
 
Dedicated Server using HldsUpdateTool. I tried turning all the other plugins off and only leaving this one on but I still get the same error.

Arkshine 06-20-2012 16:54

Re: Infinite Round
 
What OS ? And what returns the command "version".

vitorrossi 06-22-2012 13:03

Re: Infinite Round
 
I'm using Windows 7. Command version returns:

Protocol version 48
Exe version 1.6.3.7 (cstrike)
Exe build: 23:41:56 Aug 15 2011 (5408 )

Thank you

Arkshine 06-22-2012 13:37

Re: Infinite Round
 
Using HLDS, I got :

Protocol version 48
Exe version 1.1.2.6 (cstrike)
Exe build: 23:41:56 Aug 15 2011 (5408)

And you have "1.6.3.7". When I search on google, it's related to non-steam stuff...

So, what, you're using no-steam, or at least something different of what you could have with HLDS, right ?
I can't help you, sorry.

That's said, it reminds me of something, and your problem may be because of something else : try to load alone the module Cvar Utilities (of course disable InfiniteRound). To load it, add "cvar_util" in your modules.ini file. And see if it crashes when you start the server. Check with meta list or amxx modules.

wickedd 06-22-2012 15:02

Re: Infinite Round
 
@Arkshine

It is most likely non steam, that's why he didn't post what you asked for.

vitorrossi 06-22-2012 17:12

Re: Infinite Round
 
Arkshine thank you for your help. I am not using non steam, I downloaded the HldsUpdateTool, updated all the files with it and installed amxmodx. I can see my server on steam so it is NOT non steam. Unless the HldsUpdateTool has something to do with non steam, if it does please let me know.
I'm travelling right now, when I get back home I will check to see if your solutions helps.
Thanks for your time

Update:
Actually now that you mentioned, I think I changed that value in steam.inf trying to fix a bug of another plugin. I'll switch it back since it didn't solve anything, I'll let you know what happens, thank you

vitorrossi 06-23-2012 17:02

Re: Infinite Round
 
I tried adding cvar_util on a blank line inside modules.ini and the server opens without a problem

vitorrossi 06-24-2012 18:39

Re: Infinite Round
 
I found a different plugin that works for the purpose I needed it to. Thank you for your help anyway!

pratham966 08-09-2012 12:55

Re: Infinite Round
 
Hey Bro,

is this works without orpheu? Since Iam not aware of it & not going to use it. My help is I have ZP server on which I need a plugin which will block round end. But all failed except this but i can test this one since it is using orpheu. https://forums.alliedmods.net/images/smilies/frown.gif

Please help. I will be very glad if you help. Thanks in advance.

Regards,
ARNOLD

Arkshine 08-09-2012 13:09

Re: Infinite Round
 
Nope.

pratham966 08-09-2012 14:12

Re: Infinite Round
 
Can you please suggest any plugin which will block round end for me with ZP :(

Arkshine 08-09-2012 14:30

Re: Infinite Round
 
Infinite Round ? :mrgreen:

Seriously, do you use the first version or the v2 ? The v2 should work without problem.

pratham966 08-10-2012 04:16

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1767857)
Infinite Round ? :mrgreen:

Seriously, do you use the first version or the v2 ? The v2 should work without problem.

Hey Bro,

Now I have install this plugin, going to test soon. Just want to know is it correct or what?

Quote:

(unknown) infiniteround_versio 2.000000 2.0-beta
(unknown) ir_block_roundend 0.000000 abcdefghijk
(unknown) ir_block_gamecommenc 0.000000 0
(unknown) ir_active_api 0.000000 0
I will be back after testing on ZP :)

pratham966 08-10-2012 04:29

Re: Infinite Round
 
1 Attachment(s)
Hey Bro,

I think it worked. I done some quick testing with two systems. But my one system completely joined game & one downloading resources. PFA screenshot. It worked right!!!!???????? :D

Arkshine 08-10-2012 05:09

Re: Infinite Round
 
By default it blocks all kind of end rounds. If nothing happens, it means it is working.

Haider99xD 08-10-2012 10:11

Re: Infinite Round
 
The Mod Dont Work For Me IDK Why Should i Put debug after the plugins?

pratham966 08-11-2012 00:18

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1768318)
By default it blocks all kind of end rounds. If nothing happens, it means it is working.

Hey Ark,
What this cvar does?

ir_active_api 0.000000 0

Arkshine 08-11-2012 03:18

Re: Infinite Round
 
It's a forward named "forward OnRoundEnd( const RoundEndType:type )" you can use in another plugin, which is called when a round end happens, and you can block the round end by returning PLUGIN_HANDLED. It also supercedes the ir_block_roundend cvar value. It can be use to block round end depending some conditions.

Arkshine 08-11-2012 03:18

Re: Infinite Round
 
It's a forward named "forward OnRoundEnd( const RoundEndType:type )" you can use in another plugin, which is called when a round end happens, and you can block the round end by returning PLUGIN_HANDLED. It also supercedes the ir_block_roundend cvar value. It can be use to block round end depending some conditions.

TankU 09-12-2012 12:48

Re: Infinite Round
 
I tryed everything, but it still will not work :( :cry:

Even when the plugin runns and orpheu runns -> round still ends :(

Can anyone help pleas?

I think the Problem is Orpheu, but the Plugin is running :cry:

Here some Infos about my CSCZ with neuest amx mod

PHP Code:

Orpheu configuration started.

    
Parsing mods configuration started.
    
Parsing mod file "cstrike"
    
Parsing mod file "dod"
    
Parsing mod file "esf"
    
Parsing mod file "esf_openbeta"
    
Parsing mod file "ns"
    
Parsing mod file "SvenCoop"
    
Parsing mod file "tfc"
    
Parsing mod file "ts"
    
Parsing mod file "valve"
    
Parsing mods configuration ended.

    
Parsing libraries configuration started.
        
Parsing file "monstermod"
            
Added library monstermod identified by cvar monster_spawn
        Parsing file 
"podbot"
            
Added library podbot identified by cvar pb_version
    Parsing libraries configuration ended
.

    
Parsing type aliases started.
        
Parsing folder "CBaseEntity"
        
Adding alias"CBaseEntity *"
        
Parsing folder "CGameRules"
        
Adding alias"CGameRules *"
        
Parsing folder "charPointer"
        
Adding alias"char *"
        
Parsing folder "CMBaseMonster"
        
Adding alias"CMBaseMonster *"
        
Parsing folder "long"
        
Adding alias"long"
        
Parsing folder "VectorPointer"
        
Adding alias"Vecto


Orpheu functions search started.

    Parsing functions started.
        Parsing folder "
CHalfLifeMultiplay" started
            Parsing file "
CheckMapConditions" started
                Return type "
bool" validated
                Searching for signature "
[0x53][0x56][0x33][0xdb][0x68](...)" ... NOT FOUND
            Parsing file "
CheckMapConditions" ended
            Parsing file "
CheckWinConditions" started
                Return type "
bool" validated
                Searching for signature "
[0x83][0xec][0x38][0x53][0x55](...)" ... FOUND
            Parsing file "
CheckWinConditions" ended
            Parsing file "
HasRoundTimeExpired" started
                Return type "
bool" validated
            Parsing file "
HasRoundTimeExpired" ended
        Parsing folder "
CHalfLifeMultiplay" ended
    Parsing functions ended.

Orpheu functions search ended.

Orpheu virtual functions search started.

    Parsing virtual functions started.
    Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

    Parsing memory structures started.
        Parsing memory file "
patchRemoveRoundTimeCheck"
            Processing memory structure "
roundTimeCheck"
                Added memory search structure "
roundTimeCheck"
            Processing memory structure "
roundTimeCheck|dummy"
                Added memory search structure "
roundTimeCheck|dummy"




Orpheu memory structures search ended.
Navigation map loaded.
[AMXX] Loaded 19 admins from file
Menu item 1 added to Menus Front-End: "
AMX_Super Menu" from plugin "AMX_Super Menu"
L 09/11/2012 - 22:24:08: [ORPHEU] Function "
CHalfLifeMultiplay::CheckMapConditions" not found
L 09/11/2012 - 22:24:08: [AMXX] Displaying debug trace (plugin "
infinite_round.amxx")
L 09/11/2012 - 22:24:08: [AMXX] Run time error 10: native error (native "
OrpheuGetFunction")
L 09/11/2012 - 22:24:08: [AMXX]    [0] infinite_round.sma::CheckConditions (line 156)
L 09/11/2012 - 22:24:08: [AMXX]    [1] infinite_round.sma::CheckConditions (line 107)



] amx_modules
Currently loaded modules:
name                    version     author               status     
Orpheu                  2.3a        joaquimandrade       running    
Fun                     1.8.1.3746  AMX Mod X Dev Team   running    
Engine                  1.8.1.3746  AMX Mod X Dev Team   running    
FakeMeta                1.8.1.3746  AMX Mod X Dev Team   running    
GeoIP                   1.8.1.3746  AMX Mod X Dev Team   running    
nVault                  1.8.1.3746  AMX Mod X Dev Team   running    
CStrike                 1.8.1.3746  AMX Mod X Dev Team   running    
CSX                     1.8.1.3746  AMX Mod X Dev Team   running    
Ham Sandwich            1.8.1.3746  AMX Mod X Dev Team   running    
Sockets                 1.8.1.3746  HLSW Dev Team        running    
RegEx                   1.8.1.3746  AMX Mod X Dev Team   running 


Arkshine 09-12-2012 13:48

Re: Infinite Round
 
https://forums.alliedmods.net/showpo...&postcount=308

(Don't PM me again, it's extremely annoying, I can myself the new posts)

TankU 09-13-2012 03:42

Re: Infinite Round
 
It does not work :(

i installed the Amx Mod 1.8.2 and i could compile the .sma without problems, but i get still this error:

amx_plugins

unknown unknown unknown cu_amx_cvar_fix bad load
unknown unknown unknown infinite_round. bad load

ps: Sorry for PN, but how should i know that (no PN you)?

Arkshine 09-13-2012 05:59

Re: Infinite Round
 
What did you do exactly ? You don't have to compile, .amxx is already provided.

TankU 09-13-2012 06:26

Re: Infinite Round
 
o.k. this is what i did:

a) install amxmodx-1.8.2-dev-hg26-base.zip
b) install amxmodx-1.8.2-dev-hg26-cstrike.zip


1. extract [AIO]InfiniteRound.zip and install
2. plugins.ini:
; Custom - Add 3rd party plugins here
cu_amx_cvar_fix.amxx
infinite_round.amxx
3. modules.ini:
orpheu
cvar_util
fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
hamsandwich


thatīs all

Arkshine 09-13-2012 06:52

Re: Infinite Round
 
CheckMapConditions is not found it appears.

Show the output of the commands : version, meta list and amxx modules.

TankU 09-13-2012 07:19

Re: Infinite Round
 
THX for the Support

I found CheckMapConditions is not found -> see code below

Here the Infos:

PHP Code:

version
Protocol version 47
Exe version 1.0.0.2 
(czero)
Exe build17:40:39 Sep 15 2005 (3248)



meta list
Currently loaded plugins:
      
description      stat pend  file              vers      src  load  unlod
 
1AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.2-d  ini  Start ANY  
 
2Fun              RUN   -    fun_amxx.dll      v1.8.2-d  pl1  ANY   ANY  
 
3CStrike          RUN   -    cstrike_amxx.dll  v1.8.2-d  pl1  ANY   ANY  
 
4CSX              RUN   -    csx_amxx.dll      v1.8.2-d  pl1  ANY   ANY  
 
5Orpheu           RUN   -    orpheu_amxx.dll   v2.3a     pl1  ANY   ANY  
 
6Cvar Utilities   RUN   -    cvar_util_amxx.d  v1.3.1    pl1  ANY   ANY  
 
7Engine           RUN   -    engine_amxx.dll   v1.8.2-d  pl1  ANY   ANY  
 
8FakeMeta         RUN   -    fakemeta_amxx.dl  v1.8.2-d  pl1  ANY   ANY  
 
9Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.2-d  pl1  ANY   ANY  
9 plugi



amx_modules 
Currently loaded modules
:
name                    version     author               status     
Fun                     1.8.2
-dev   AMX Mod X Dev Team   running    
CStrike                 1.8.2
-dev   AMX Mod X Dev Team   running    
CSX                     1.8.2
-dev   AMX Mod X Dev Team   running    
Orpheu                  2.3a        joaquimandrade       running    
Cvar Utilities          1.3.1       Arkshine             running    
Engine                  1.8.2
-dev   AMX Mod X Dev Team   running    
FakeMeta                1.8.2
-dev   AMX Mod X Dev Team   running    
GeoIP                   1.8.2
-dev   AMX Mod X Dev Team   running    
Sockets                 1.8.2
-dev   HLSW Dev Team        running    
RegEx                   1.8.2
-dev   AMX Mod X Dev Team   running    
nVault                  1.8.2
-dev   AMX Mod X Dev Team   running    
Ham Sandwich            1.8.2
-dev   AMX Mod X Dev Team   running


Orpheu



   Metamod version 1.19  Copyright 
(c2001-2006 Will Day <willday@metamod.org>
   
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type 
`meta gpl' for details.
   

   AMX Mod X version 1.8.2-dev Copyright (c) 2004-2006 AMX Mod X Development Team 
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'
.
   
This is free software and you are welcome to redistribute it under 
   certain conditions
type 'amxx gpl' for details.
  

Orpheu configuration started.

    
Parsing mods configuration started.
    
Parsing mod file "cstrike"
    
Parsing mod file "dod"
    
Parsing mod file "esf"
    
Parsing mod file "esf_openbeta"
    
Parsing mod file "ns"
    
Parsing mod file "SvenCoop"
    
Parsing mod file "tfc"
    
Parsing mod file "ts"
    
Parsing mod file "valve"
    
Parsing 
    Parsing type aliases started
.
        
Parsing folder "CBaseEntity"
        
Adding alias"CBaseEntity *"
        
Parsing folder "CGameRules"
        
Adding alias"CGameRules *"
        
Parsing folder "charPointer"
        
Adding alias"char *"
        
Parsing folder "CMBaseMonster"
        
Adding alias"CMBaseMonster *"
        
Parsing folder "long"
        
Adding alias"long"
        
Parsing folder "VectorPointer"
        
Adding alias"Vector *"

    
Parsing type aliases ended.

Orpheu configuration ended.

 
Cvar Utilities v1.3.1 by Arkshine.
 
Memory initialization started.
 
Memory initialization ended.

L 09/13/2012 13:08:39: -------- Mapchange to fy_adrenalin --------
L 09/13/2012 13:08:39: [AMXXPlugin "cu_amx_cvar_fix.amxx" failed to loadPlugin uses an unknown function (name "CvarLockInfo") - check your modules.ini.
L 09/13/2012 13:08:39: [AMXXPlugin "infinite_round.amxx" failed to loadPlugin uses an unknown function (name "CvarCache") - check your modules.ini.

Orpheu functions search started.


    
Parsing libraries configuration started.
        
Parsing file "monstermod"
            
Added library monstermod identified by cvar monster_spawn
        Parsing file 
"podbot"
            
Added library podbot identified by cvar pb_version
    Parsing libraries configuration ended
.

    
Parsing type aliases started.
        
Parsing folder "CBaseEntity"
        
Adding alias"CBaseEntity *"
        
Parsing folder "CGameRules"
        
Adding alias"CGameRules *"
        
Parsing folder "charPointer"
        
Adding alias"char *"
        
Parsing folder "CMBaseMonster"
        
Adding alias"CMBaseMonster *"
        
Parsing folder "long"
        
Adding alias"long"
        
Parsing folder "VectorPointer"
        
Adding alias"Vector *"

    
Parsing type aliases ended.

Orpheu configuration ended.

 
Cvar Utilities v1.3.1 by Arkshine.
 
Memory initialization started.
 
Memory initialization ended.

L 09/13/2012 13:08:39: -------- Mapchange to fy_adrenalin --------
L 09/13/2012 13:08:39: [AMXXPlugin "cu_amx_cvar_fix.amxx" failed to loadPlugin uses an unknown function (name "CvarLockInfo") - check your modules.ini.
L 09/13/2012 13:08:39: [AMXXPlugin "infinite_round.amxx" failed to loadPlugin uses an unknown function (name "CvarCache") - check your modules.ini.


    
Parsing functions started.
        
Parsing file "InstallGameRules" started
                
Return type "CHalfLifeMultiplay *" validated
                Searching 
for signature "[0x68][*][*][*][*](...)" ... FOUND
        Parsing file 
"InstallGameRules" ended
        Parsing folder 
"CHalfLifeMultiplay" started
            Parsing file 
"CheckMapConditions" started
                
Return type "bool" validated
                Searching 
for signature "[0x53][0x56][0x33][0xdb][0x68](...)" ... NOT FOUND
            Parsing file 
"CheckMapConditions" ended
            Parsing file 
"CheckWinConditions" started
                
Return type "bool" validated
                Searching 
for signature "[0x83"[0x83][0xec][0x38][0x53][0x55](...)" ... FOUNd
            Parsing file "
CheckWinConditions" started
                Return type "
bool" validated
                Searching for signature "
[0x83][0xec][0x38][0x53][0x55](...)" ... FOUND
            Parsing file "
CheckWinConditions" ended
            Parsing file "
HasRoundTimeExpired" started
                Return type "
bool" validated
            Parsing file "
HasRoundTimeExpired" ended
            Parsing file "
[Windows][Counter-StrikeFunctions Name.txt" started
                File incorrectly formatted
                FAILED
            Parsing file "
[Windows][Counter-StrikeFunctions Name.txt" ended
            Parsing file "
[Windows][Counter-StrikeFunctions Symbolic Name.txt" started
                File incorrectly formatted
                FAILED
            Parsing file "
[Windows][Counter-StrikeFunctions Symbolic Name.txt" ended
        Parsing folder "
CHalfLifeMultiplay" ended
    Parsing functions ended.

Orpheu functions search ended.

Orpheu virtual functions search started.

    Parsing virtual functions started.
        Parsing folder "
CGameRules" started
            Parsing file "
CheckMapConditions" started
            Parsing file "
CheckMapConditions" ended
            Parsing file "
CheckWinConditions" started
            Parsing file "
CheckWinConditions" ended
        Parsing folder "
CGameRules" ended
    Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

    Parsing memory structures started.
        Parsing memory file "
byte"
            Processing memory structure "
byte"
                Added memory search structure "
byte"
        Parsing memory file "
CGameRulesOffsets"
            Processing memory structure "
m_fTeamCount"
                Added memory search structure "
m_fTeamCount"
            Processing memory structure "
m_fRoundCount"
                Added memory search structure "
m_fRoundCount"
                Added memory search structure "
m_iRoundTimeSecs"
            Processing memory structure "
m_iAccountTerrorist"
                Added memory search structure "
m_iAccountTerrorist"
            Processing memory structure "
m_iAccountCT"
                Added memory search structure "
m_iAccountCT"
            Processing memory structure "
m_iNumTerrorist"
                Added memory search structure "
m_iNumTerrorist"
            Processing memory structure "
m_iNumCT"
                Added memory search structure "
m_iNumCT"
            Processing memory structure "
m_iNumSpawnableTerrorist"
                Added memory search structure "
m_iNumSpawnableTerrorist"
            Processing memory structure "
m_iNumSpawnableCT"
                Added memory search structure "
m_iNumSpawnableCT"
            Processing memory structure "
m_iNumSpawnableTerrorist"
                Added memory search structure "
m_iNumSpawnableTerrorist"
            Processing memory structure "
m_iNumSpawnableCT"
                Added memory search structure "
m_iNumSpawnableCT"
            Processing memory structure "
m_iHostagesRescued"
                Added memory search structure "
m_iHostagesRescued"
            Processing memory structure "
m_iRoundWinStatus"
                Added memory search structure "
m_iRoundWinStatus"
            Processing memory structure "
m_iNumCTWins"
                Added memory search structure "
m_iNumCTWins"
            Processing memory structure "
m_iNumTerroristWins"
                Added memory search structure "
m_iNumTerroristWins"
            Processing memory structure "
m_bTargetBombed"
                Added memory search structure "
m_bTargetBombed"
            Processing memory structure "
m_bBombDefused"
                Added memory search structure "
m_bBombDefused"
            Processing memory structure "
m_bMapHasBombTarget"
                Added memory search structure "
m_bMapHasBombTarget"
            Processing memory structure "
m_bMapHasBombZone"
                Added memory search structure "
m_bMapHasBombZone"
            Processing memory structure "
m_bMapHasRescueZone"
                Added memory search structure "
m_bMapHasRescueZone"
            Processing memory structure "
m_bMapHasEscapeZone"
                Added memory search structure "
m_bMapHasEscapeZone"
            Processing memory structure "
m_iMapHasVIPSafetyZone"
                Added memory search structure "
m_iMapHasVIPSafetyZone"
            Processing memory structure "
m_bRoundTerminating"
                Added memory search structure "
m_bRoundTerminating"
            Processing memory structure "
m_flRequiredEscapeRatio"
                Added memory search structure "
m_flRequiredEscapeRatio"
            Processing memory structure "
m_iNumEscapers"
                Added memory search structure "
m_iNumEscapers"
                Added memory search structure "
m_iHaveEscaped"
            Processing memory structure "
m_pVIP"
                Added memory search structure "
m_pVIP"
            Processing memory structure "
m_bFirstConnected"
                Added memory search structure "
m_bFirstConnected"
        Parsing memory file "
patchRemoveRoundTimeCheck"
            Processing memory structure "
roundTimeCheck"
                Added memory search structure "
roundTimeCheck"
            Processing memory structure "
roundTimeCheck|dummy"
                Added memory search structure "
roundTimeCheck|dummy"
        Parsing memory file "
patchRoundEndCheck"
            Processing memory structure "
CTWinCheck_#1"
                
Added memory search structure "CTWinCheck_#1"
            
Processing memory structure "CTWinCheck_#2"
                
Added memory search structure "CTWinCheck_#2"
            
Processing memory structure "TerroristWinCheck_#1"
                
Added memory search structure "TerroristWinCheck_#1"
            
Processing memory structure "TerroristWinCheck_#2"
                
Added memory search structure "TerroristWinCheck_#2"
            
Processing memory structure "RoundDrawCheck_#1"
                
Added memory search structure "RoundDrawCheck_#1"
            
Processing memory structure "RoundDrawCheck_#2"
                
Added memory search structure "RoundDrawCheck_#2"
            
Processing memory structure "RoundTimeCheck_#1"
                
Added memory search structure "RoundTimeCheck_#1"
            
Processing memory structure "RoundTimeCheck_#2"
                
Added memory search structure "RoundTimeCheck_#2"
            
Processing memory structure "TerroristsEscapedCheck_#1"
                
Added memory search structure "TerroristsEscapedCheck_#1"
            
Processing memory structure "TerroristsEscapedCheck_#2"
                
Added memory search structure "TerroristsEscapedCheck_#2"
            
Processing memory structure "CTsPreventEscapeCheck_#1"
                
Added memory search structure "CTsPreventEscapeCheck_#1"
            
Processing memory structure "CTsPreventEscapeCheck_#2"
                
Added memory search structure "CTsPreventEscapeCheck_#2"
    
Parsing memory structures ended.

Orpheu memory structures search ended.
Navigation map loaded.
[
AMXXLoaded 1 admin from file
Executing AMX Mod X Configuration File 
Scrolling message displaying frequency
10:00 minutes
Menu item 17 added to Menus Front
-End"Plugin Cvars" from plugin "pluginmenu.amxx"
Menu item 18 added to Menus Front-End"Plugin Commands" from plugin "pluginmenu.a 


Arkshine 09-13-2012 07:52

Re: Infinite Round
 
Sorry, I don't support non-steam server because :

- It's outdated, will generate more trouble, and you are supposed to run the latest version of everything.
- Binaries are different, which means also different signatures.
- I don't have such binaries and I'm not going to waste my time for old game version.

I can't help you.

You can try to fix yourself by using IDA software. There are some tutorials about how making a signature and the use of IDA.

TankU 09-13-2012 08:19

Re: Infinite Round
 
O.k. Thank you anyway.

THX for your Time.

bye

The AlmIghTy 09-27-2012 10:24

Re: Infinite Round
 
Can I this plugin run without orpheu? because hosting company won't allow me to upload .dlls.

Arkshine 09-27-2012 10:39

Re: Infinite Round
 
No. And how you can run AMXX if you can't upload such files ?!

The AlmIghTy 09-28-2012 22:58

Re: Infinite Round
 
pre-installed....

Mordekay 09-29-2012 03:41

Re: Infinite Round
 
Quote:

Originally Posted by The AlmIghTy (Post 1808642)
pre-installed....

change your host

Kronic 11-26-2012 15:46

Re: Infinite Round
 
Code:

L 11/26/2012 - 12:42:58: [AMXX] Displaying debug trace (plugin "infinite_round.amxx")
L 11/26/2012 - 12:42:58: [AMXX] Run time error 10: native error (native "TrieSetArray")
L 11/26/2012 - 12:42:58: [AMXX]    [0] infinite_round.sma::prepareData (line 803)
L 11/26/2012 - 12:42:58: [AMXX]    [1] infinite_round.sma::patchRoundTime (line 749)

Get this error and i've updated my AMX to 1.8.2 as you stated. Nothing worked. Tried to overwrite the files several times to make sure and no luck.

Arkshine 11-26-2012 15:55

Re: Infinite Round
 
Show the output of server commands : meta list / amxx list / amxx modules

Kronic 11-26-2012 20:34

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1844256)
Show the output of server commands : meta list / amxx list / amxx modules

I actually got it working, for some reason the .rar I downloaded was corrupt or missing files I guess. I re-downloaded and tried again and it worked. Sorry :P

But I have a question, is it possible to make it so the round never ends on certain maps?


All times are GMT -4. The time now is 01:09.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.