Re: Infinite Round (v2.1)
Quote:
Did you test? |
Re: Infinite Round (v2.1)
Do you mean that such context https://forums.alliedmods.net/showpo...&postcount=505 ?
Btw, what is the "cu list" output. |
Re: Infinite Round (v2.1)
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Code:
NAME VALUE REGISTERED HOOKED LOCKED BOUNDED CACHED |
Re: Infinite Round (v2.1)
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Don't remember, probably windows, but it doesn't matter here.
I really don't know since I can't reproduce, but, try this since a random try : Make sure to restart your server. |
Re: Infinite Round (v2.1)
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I really need someone to test this on linux. Then we can know if there is something wrong with the plugin. Or if I just made a mistake on my end. |
Re: Infinite Round (v2.1)
Will test under linux then. Maybe the valve update has changed something.
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Re: Infinite Round (v2.1)
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@Voltron, can you overwrite this file on your server in orpheu/memory/ ? I think problem is here offsets for linux have not been updated. Don't forget to restart.
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Re: Infinite Round (v2.1)
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I'm not getting any errors either. Did you test on linux? |
Re: Infinite Round (v2.1)
I don't understand why the config files have not been updated properly. I was sure I did check before.
So, now, open : orpheu/virutal_functions/CheckWinConditions/CGameRules/CheckWinConditions And for linux, change 67 to 65, same as windows. Restart, and this time it should work. No wonder why nothing was working, the main function CheckWinConditions was not called. And yes, I've tested and confirmed, both config files were not updated. Waiting your feddback and will update package. |
Re: Infinite Round (v2.1)
Arkshine,
I've updated the offset and now only 1 person can join a team. If you try and join, it gives you the "team is full" message. I also tried with your updated CGameRulesOffsets file (from https://forums.alliedmods.net/showpo...&postcount=527), and it's still the same. |
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