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-   -   Infinite Round (v2.1.2) (https://forums.alliedmods.net/showthread.php?t=117782)

Voltron 03-23-2013 21:19

Re: Infinite Round (v2.1)
 
Quote:

Originally Posted by Arkshine (Post 1918215)
Did you set the the cvar ir_block_gamecommencing to 1 ?

Yes, ir_block_gamecommencing 1 is in amxx.cfg. Doesn't seem to block it though.

Did you test?

Arkshine 03-24-2013 04:32

Re: Infinite Round (v2.1)
 
Do you mean that such context https://forums.alliedmods.net/showpo...&postcount=505 ?

Btw, what is the "cu list" output.

Voltron 03-24-2013 06:17

Re: Infinite Round (v2.1)
 
Quote:

Originally Posted by Arkshine (Post 1918762)
Do you mean that such context https://forums.alliedmods.net/showpo...&postcount=505 ?

Btw, what is the "cu list" output.

Yes. Was this tested on a linux server?

Code:

      NAME                      VALUE                      REGISTERED                HOOKED                    LOCKED                    BOUNDED                    CACHED                   
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1.  infiniteround_version      2.1                        infinite_round.amxx        no                        no                        no                        no                       
  2.  ir_block_roundend          *                          infinite_round.amxx        infinite_round.amxx        no                        no                        no                       
  3.  ir_block_gamecommencing    1                          infinite_round.amxx        no                        no                        infinite_round.amxx        infinite_round.amxx     
  4.  ir_block_gamescoring      0                          infinite_round.amxx        no                        no                        infinite_round.amxx        infinite_round.amxx     
  5.  ir_active_api              0                          infinite_round.amxx        no                        no                        infinite_round.amxx        infinite_round


Arkshine 03-24-2013 07:12

Re: Infinite Round (v2.1)
 
1 Attachment(s)
Don't remember, probably windows, but it doesn't matter here.

I really don't know since I can't reproduce, but, try this since a random try :
Make sure to restart your server.

Voltron 03-24-2013 08:03

Re: Infinite Round (v2.1)
 
Quote:

Originally Posted by Arkshine (Post 1918802)
Don't remember, probably windows, but it doesn't matter here.

I really don't know since I can't reproduce, but, try this since a random try :
Make sure to restart your server.

The round still ends.

I really need someone to test this on linux. Then we can know if there is something wrong with the plugin. Or if I just made a mistake on my end.

Arkshine 03-24-2013 08:07

Re: Infinite Round (v2.1)
 
Will test under linux then. Maybe the valve update has changed something.

Arkshine 03-24-2013 13:15

Re: Infinite Round (v2.1)
 
1 Attachment(s)
@Voltron, can you overwrite this file on your server in orpheu/memory/ ? I think problem is here offsets for linux have not been updated. Don't forget to restart.

Voltron 03-24-2013 22:05

Re: Infinite Round (v2.1)
 
Quote:

Originally Posted by Arkshine (Post 1919020)
@Voltron, can you overwrite this file on your server in orpheu/memory/ ? I think problem is here offsets for linux have not been updated. Don't forget to restart.

Rounds are still ending.
I'm not getting any errors either.

Did you test on linux?

Arkshine 03-25-2013 06:33

Re: Infinite Round (v2.1)
 
I don't understand why the config files have not been updated properly. I was sure I did check before.

So, now, open : orpheu/virutal_functions/CheckWinConditions/CGameRules/CheckWinConditions

And for linux, change 67 to 65, same as windows. Restart, and this time it should work. No wonder why nothing was working, the main function CheckWinConditions was not called.

And yes, I've tested and confirmed, both config files were not updated.

Waiting your feddback and will update package.

Voltron 03-25-2013 09:22

Re: Infinite Round (v2.1)
 
Arkshine,

I've updated the offset and now only 1 person can join a team.
If you try and join, it gives you the "team is full" message.

I also tried with your updated CGameRulesOffsets file (from https://forums.alliedmods.net/showpo...&postcount=527), and it's still the same.


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