Re: Infinite Round (v2.0)
To set round infinitive without using cvar :) . (I'm modding CS, so, I dont want player change the cvar :)
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Re: Infinite Round (v2.0)
Well modifying the cvar would be ok, but I understand a native would be cool. Will do it.
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Re: Infinite Round (v2.1)
Small update which fixes a minor issue when setting ir_block_roundend to 0 and added a native SetBlockingRoundEnd as per-request by darktemplar, acting like the cvar.
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Re: Infinite Round (v2.1)
Code:
Disabling plugin by setting 'ir_block_roundend' to 0 was not properly handled.ciclo de mapa de_ABC <== infinite round disable gg_ABC <== infinite round enable cs_ABC <== infinite round disable dm_ABC <== infinite round enable dm = deathmatch gg = gungame debe agregar activa/desactivar se debe a mi servidor que esta implementado dm, gg, sj, de, cs todo en uno :D http://www.gametracker.com/server_in....13.114:27015/ |
Re: Infinite Round (v2.1)
Speak english, please.
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Re: Infinite Round (v2.1)
http://translate.google.com
and I disable the plugin.? when you change the map of "gungame -> de_dust2" cycle map de_ABC <== infinite disable round gg_ABC <== enable infinite round cs_ABC <== infinite disable round dm_ABC <== enable infinite round dm_ = deathmatch gg_ = gungame must add Enable/Disable is because my server is implemented dm, gg, sj, of, cs all in one. :D http://www.gametracker.com/server_in....13.114:27015/ |
Re: Infinite Round (v2.1)
Use the cvar ir_block_roundend. 0 to disable the plugin. You can create a config per map.
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Re: Infinite Round (v2.1)
Thank you , Arkshine ;)
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Re: Infinite Round (v2.1)
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Re: Infinite Round (v2.1)
1 Attachment(s)
this plugin not work in
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