Re: Infinite Round
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Re: Infinite Round
No info about what happens when both are running. I just noticed through the hlsw server chat: "wtf... why does it not work...". I can clearly confirm that GunGame warm-up did not start as I issue some server commands via that event. Had to disable it at once before event going into my servers. With the other round end blocking module by the other user, Gungame went crazy, some of the functions became bugged and servers started to crash.
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Re: Infinite Round
If you don't see message error, it means all is well blocked/patched. :mrgreen:.
Anyway I will see If I can modify Gungame to works with this plugin. Edit : just tried GunGame 2.13b ; it works fine, but it's true that the warm-up does not start. |
Re: Infinite Round
when i type infiniteround_toggle 1 in console:
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Unknown command: infiniteround_togglei updated hlds to latest version and working :lol: |
Re: Infinite Round
@Pamaliska : I've tried with Gungame 2.1.3b, a simple fix would be to assume you should warmup by default, so in the .sma, change shouldWarmup by shouldWarmup = 1 ( at the start, where it's written // misc ) . Gungame, right now hook #Game_Commencing only but such message is blocked with my plugin.
@hjkwe654 : CS ? CZ ? no-steam ? It won't probably work on no-steam server. Wait. Make sure before that the signatures are well copied. (archive provided) You should see files in configs/orpheu/functions and /memory/CHalfLifeMultiplay. |
Re: Infinite Round
yea, cs server with steam
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Re: Infinite Round
Very nice work Arkshine. Looks like Orpheu really gets the job done, I'll have to look into using it in the near future.
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Re: Infinite Round
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Re: Infinite Round
ok, its working:)
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Re: Infinite Round
Good job.
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