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-   -   Infinite Round (v2.1.2) (https://forums.alliedmods.net/showthread.php?t=117782)

Arkshine 02-05-2010 05:39

Re: Infinite Round
 
Quote:

Originally Posted by ConnorMcLeod (Post 1079058)
No way to filter which kind of round end you want to prevent ?

Example, don't block round end triggered by an objective completed or a full team killed, but block round end trigger by round time expired.
)

I can try but it sounds like a lot more complicated, it would deal more with memory path. For sure, it would be nice features.

Quote:

Originally Posted by jim_yang (Post 1079084)
nice shit
hello my old friends
connor, joaq, arkshine

Hello jim_yang. :mrgreen:

Quote:

Originally Posted by Pamaliska (Post 1079139)
I'm afraid it's not compatible with GunGame, sorry.

It was not tested with such mod, but like Joaquim has said, since the plugin block with the most direct way, that's not my plugin which should change. I will test myself to see what happens, because I guess gungame is based on new round.

Pamaliska 02-05-2010 05:55

Re: Infinite Round
 
No info about what happens when both are running. I just noticed through the hlsw server chat: "wtf... why does it not work...". I can clearly confirm that GunGame warm-up did not start as I issue some server commands via that event. Had to disable it at once before event going into my servers. With the other round end blocking module by the other user, Gungame went crazy, some of the functions became bugged and servers started to crash.

Arkshine 02-05-2010 06:06

Re: Infinite Round
 
If you don't see message error, it means all is well blocked/patched. :mrgreen:.
Anyway I will see If I can modify Gungame to works with this plugin.

Edit : just tried GunGame 2.13b ; it works fine, but it's true that the warm-up does not start.

hjkwe654 02-05-2010 06:50

Re: Infinite Round
 
when i type infiniteround_toggle 1 in console:
Code:

Unknown command: infiniteround_toggle

L 02/05/2010 - 19:47:37: [ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions" not found
L 02/05/2010 - 19:47:37: [AMXX] Displaying debug trace (plugin "infinite_round.amxx")
L 02/05/2010 - 19:47:37: [AMXX] Run time error 10: native error (native "OrpheuGetFunction")
L 02/05/2010 - 19:47:37: [AMXX]    [0] infinite_round.sma::CheckConditions (line 156)
L 02/05/2010 - 19:47:37: [AMXX]    [1] infinite_round.sma::CheckConditions (line 127)

EDIT:
i updated hlds to latest version and working :lol:

Arkshine 02-05-2010 06:59

Re: Infinite Round
 
@Pamaliska : I've tried with Gungame 2.1.3b, a simple fix would be to assume you should warmup by default, so in the .sma, change shouldWarmup by shouldWarmup = 1 ( at the start, where it's written // misc ) . Gungame, right now hook #Game_Commencing only but such message is blocked with my plugin.

@hjkwe654 : CS ? CZ ? no-steam ? It won't probably work on no-steam server. Wait. Make sure before that the signatures are well copied. (archive provided) You should see files in configs/orpheu/functions and /memory/CHalfLifeMultiplay.

hjkwe654 02-05-2010 07:01

Re: Infinite Round
 
yea, cs server with steam

wrecked_ 02-05-2010 07:03

Re: Infinite Round
 
Very nice work Arkshine. Looks like Orpheu really gets the job done, I'll have to look into using it in the near future.

Arkshine 02-05-2010 07:04

Re: Infinite Round
 
Quote:

Originally Posted by hjkwe654 (Post 1079222)
yea, cs server with steam

Are you sure that you have well copied the signatures on your server ? ( archives provided ). You should see files in configs/orpheu/functions and /memory/CHalfLifeMultiplay.

hjkwe654 02-05-2010 07:22

Re: Infinite Round
 
ok, its working:)

Piola 02-05-2010 10:33

Re: Infinite Round
 
Good job.


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