AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Infinite Round (v2.1.2) (https://forums.alliedmods.net/showthread.php?t=117782)

(--eRRoR--) 08-28-2010 18:03

Re: Infinite Round
 
i will se wich plugin allows that and se if i can do something about that.

drekes 09-04-2010 18:44

Re: Infinite Round
 
I'm having troubles installing it again.
I reuploaded everything so many times that i can't even remember it.
Everything seems to be in place.

It's a windows cs 1.6 steam server.

Orpheu output:
Code:

        Orpheu functions search started.
       
        <TAB>Parsing functions started.
        <TAB><TAB>Parsing file "EndRoundMessage" started
        <TAB><TAB><TAB><TAB>Function is updated
        <TAB><TAB>Parsing file "EndRoundMessage" ended
        <TAB><TAB>Parsing file "InstallGameRules" started
        <TAB><TAB><TAB><TAB>Function is updated
        <TAB><TAB>Parsing file "InstallGameRules" ended
        <TAB><TAB>Parsing file "SV_GetIDString" started
        <TAB><TAB><TAB><TAB>Function is updated
        <TAB><TAB>Parsing file "SV_GetIDString" ended
        <TAB><TAB>Parsing folder "CHalfLifeMultiplay" started
        <TAB><TAB><TAB>Parsing file "CheckMapConditions" started
        <TAB><TAB><TAB><TAB>Return type "bool" validated
        <TAB><TAB><TAB><TAB>Searching for signature "[0x53][0x56][0x33][0xdb][0x68](...)" ... NOT FOUND
        <TAB><TAB><TAB>Parsing file "CheckMapConditions" ended
        <TAB><TAB><TAB>Parsing file "CheckWinConditions" started
        <TAB><TAB><TAB><TAB>Function is updated
        <TAB><TAB><TAB>Parsing file "CheckWinConditions" ended
        <TAB><TAB><TAB>Parsing file "HasRoundTimeExpired" started

<TAB><TAB><TAB><TAB>Return type "bool" validated
        <TAB><TAB><TAB>Parsing file "HasRoundTimeExpired" ended
        <TAB><TAB><TAB>Parsing file "UpdateTeamScores" started
        <TAB><TAB><TAB><TAB>Searching for signature "[0xa1][*][*][*][*](...)" ... NOT FOUND
        <TAB><TAB><TAB>Parsing file "UpdateTeamScores" ended
        <TAB><TAB>Parsing folder "CHalfLifeMultiplay" ended
        <TAB>Parsing functions ended.
       
        Orpheu functions search ended.
       
        Orpheu virtual functions search started.
       
        <TAB>Parsing virtual functions started.
        <TAB>Parsing virtual functions ended.
       
        Orpheu virtual functions search ended.
       
        Orpheu memory structures search started.
       
        <TAB>Parsing memory structures started.
        <TAB><TAB>Parsing memory file "CGameRulesOffsets"
        <TAB><TAB><TAB>File "CGameRulesOffsets" is updated
        <TAB><TAB>Parsing memory file "patchRemoveRoundTimeCheck"
        <TAB><TAB><TAB>File "patchRemoveRoundTimeCheck" is updated
        <TAB>Parsing memory structures ended.
       
        Orpheu memory structures search ended.

amxx modules:
Code:

[ 1] Fun                    1.8.1.3746  AMX Mod X Dev Team  running   
          [ 2] CStrike                1.8.1.3746  AMX Mod X Dev Team  running   
          [ 3] CSX                    1.8.1.3746  AMX Mod X Dev Team  running   
          [ 4] FakeMeta                1.8.1.3746  AMX Mod X Dev Team  running   
          [ 5] Ham Sandwich            1.8.1.3746  AMX Mod X Dev Team  running   
          [ 6] Engine                  1.8.1.3746  AMX Mod X Dev Team  running   
          [ 7] GeoIP                  1.8.1.3746  AMX Mod X Dev Team  running   
          [ 8] Orpheu                  2.3a        joaquimandrade      running   
          [ 9] nVault                  1.8.1.3746  AMX Mod X Dev Team  running   
          [10] CSDM2                  2.1.2      CSDM Team            running   
        10 modules, 10 correct

I tried changing the signature value that you posted here, but that's not working either. I don't know what i'm doing wrong.

V I R U S 09-04-2010 19:25

Re: Infinite Round
 
Omg... such amount of tabs...

drekes 09-04-2010 19:35

Re: Infinite Round
 
I didn't do that, he did it himself.

DarkGod 09-05-2010 11:54

Re: Infinite Round
 
Quote:

Originally Posted by drekes (Post 1291399)
I didn't do that, he did it himself.

You mean HLSW did.

Arkshine 09-05-2010 12:07

Re: Infinite Round
 
@drekes, I'm will review again the signatures.

drekes 09-05-2010 12:08

Re: Infinite Round
 
Quote:

Originally Posted by DarkGod (Post 1291995)
You mean HLSW did.

Yeah :mrgreen:

Quote:

Originally Posted by Arkshine (Post 1292000)
@drekes, I'm will review again the signatures.

Thanks.

Arkshine 09-05-2010 13:47

Re: Infinite Round
 
Do you use the switch -beta hlbeta ?

drekes 09-05-2010 13:58

Re: Infinite Round
 
No

Arkshine 09-05-2010 15:08

Re: Infinite Round
 
For CheckMapConditions, try this one :

Code:

[0x53,0x56,0x33,0xDB,0x68,"*","*","*","*","*","*","*",0xE8,"*","*","*","*",0x83,"*","*",0x85,0xC0,0x74,"*",0xC6,0x46,"*","*",0xC6,0x46,"*","*",0xEB]
If still not, I'm going to use it as virtual function. I should have done that since the start.


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