Re: Infinite Round
Quote:
Originally Posted by Arkshine
(Post 1079217)
@Pamaliska : I've tried with Gungame 2.1.3b, a simple fix would be to assume you should warmup by default, so in the .sma, change shouldWarmup by shouldWarmup = 1 ( at the start, where it's written // misc ) . Gungame, right now hook #Game_Commencing only but such message is blocked with my plugin.
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I am running 2.1.3b and I did that and it didn't work for me. It looks like that right now:
PHP Code:
// misc new weapons_menu, scores_menu, level_menu, warmup = -1, warmupWeapon[24], voted, won, trailSpr, roundEnded, menuText[512], dummy[2], tempSave[TEMP_SAVES][saveData], czero, maxPlayers, mapIteration = 1, cfgDir[32], autovoted, autovotes[3], autovote_mode, roundsElapsed, gameCommenced, cycleNum = -1, czbot_hams, mp_friendlyfire, winSounds[MAX_WINSOUNDS][MAX_WINSOUND_LEN+1], numWinSounds, currentWinSound, hudSyncWarmup, hudSyncReqKills, hudSyncLDisplay, shouldWarmup = 1, ggActive, teamLevel[3], teamLvlWeapon[3][24], teamScore[3], bombMap, hostageMap, bombStatus[4], c4planter, Float:spawns[MAX_SPAWNS][9], spawnCount, csdmSpawnCount, hudSyncCountdown, weaponName[MAX_WEAPONS+1][24], Float:weaponGoal[MAX_WEAPONS+1], weaponNum, initTeamplayStr[32], initTeamplayInt = -1, bot_quota, spareName[32], sqlInit, galileoID = -1;
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