AlliedModders

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-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Infinite Round (v2.1.2) (https://forums.alliedmods.net/showthread.php?t=117782)

Hawk552 04-02-2010 21:14

Re: Infinite Round
 
This plugin is well done.

If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me.

Approved.

Arkshine 04-03-2010 06:05

Re: Infinite Round
 
Quote:

If you would like any information regarding possible adjustments you could make or things you could do to make this better
Tell me.

KadiR 04-20-2010 13:15

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1079217)
@Pamaliska : I've tried with Gungame 2.1.3b, a simple fix would be to assume you should warmup by default, so in the .sma, change shouldWarmup by shouldWarmup = 1 ( at the start, where it's written // misc ) . Gungame, right now hook #Game_Commencing only but such message is blocked with my plugin.

I am running 2.1.3b and I did that and it didn't work for me. It looks like that right now:

PHP Code:

// misc
new weapons_menuscores_menulevel_menuwarmup = -1warmupWeapon[24], votedwontrailSprroundEnded,
menuText[512], dummy[2], tempSave[TEMP_SAVES][saveData], czeromaxPlayersmapIteration 1cfgDir[32],
autovotedautovotes[3], autovote_moderoundsElapsedgameCommencedcycleNum = -1czbot_hamsmp_friendlyfire,
winSounds[MAX_WINSOUNDS][MAX_WINSOUND_LEN+1], numWinSoundscurrentWinSoundhudSyncWarmuphudSyncReqKills,
hudSyncLDisplayshouldWarmup 1ggActiveteamLevel[3], teamLvlWeapon[3][24], teamScore[3], bombMaphostageMap,
bombStatus[4], c4planterFloat:spawns[MAX_SPAWNS][9], spawnCountcsdmSpawnCounthudSyncCountdown,
weaponName[MAX_WEAPONS+1][24], Float:weaponGoal[MAX_WEAPONS+1], weaponNuminitTeamplayStr[32], initTeamplayInt = -1,
bot_quotaspareName[32], sqlInitgalileoID = -1


Arkshine 04-20-2010 13:46

Re: Infinite Round
 
I've tested myself, make sure that the changes are well done and you use the new compiled plugin.

KadiR 04-20-2010 14:01

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1155801)
I've tested myself, make sure that the changes are well done and you use the new compiled plugin.

I made that what you said to me (while ago now) :

http://forums.alliedmods.net/showpos...&postcount=106

Arkshine 04-20-2010 14:10

Re: Infinite Round
 
I mean about gungame, make sure you have well replaced the old binary.

KadiR 04-20-2010 14:38

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1155828)
I mean about gungame, make sure you have well replaced the old binary.

Yes I did...:grrr:

MatheusMARAN 04-23-2010 00:28

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1078482)
  • when all players on one team are dead ;
  • when the round timer has ended ;
  • when the objectives has been completed.

Is there any way to disable any of these options? I have a server running CSDM but I don't want to block the round from ending if the objectives were completed.

By the way, a nice plugin (for me at least). K+

Arkshine 04-23-2010 04:39

Re: Infinite Round
 
I'm working on it.

KadiR 04-23-2010 05:49

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1157922)
I'm working on it.

I don't want to bump too early Arkshine, but are you also looking into the issue of the GunGame WarmUp Mode?


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