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AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Infinite Round (v2.1.2) (https://forums.alliedmods.net/showthread.php?t=117782)

ConnorMcLeod 03-14-2010 11:32

Re: Infinite Round
 
It seems that (may only on some situations) this plugin also prevent changemap.

Arkshine 03-14-2010 11:38

Re: Infinite Round
 
Windows ? Cs, Cz ?

This plugin doesn't block map timelimit at all. If it happens only for windows, it may because of the patch for HasRoundTimeExpired().

The game over is checking in Think() before HasRoundTimeExpired(), I don't see how it could block the changelevel. Really I don't see how it's possible. I don't set nor block m_flIntermissionEndTime. Weird.

dFF 03-19-2010 17:56

Re: Infinite Round
 
PHP Code:

L 03/20/2010 11:57:52: [ORPHEUInvalid memory structure "roundTimeCheck"
L 03/20/2010 11:57:52: [AMXXDisplaying debug trace (plugin "test.amxx")
L 03/20/2010 11:57:52: [AMXXRun time error 10native error (native "OrpheuMemoryGet")
L 03/20/2010 11:57:52: [AMXX]    [0test.sma::BytesToReplace (line 228)
L 03/20/2010 11:57:52: [AMXX]    [1test.sma::CheckConditions (line 171)
L 03/20/2010 11:57:52: [AMXX]    [2test.sma::CheckConditions (line 127

Tested on de_dust2 map.

Arkshine 03-19-2010 18:04

Re: Infinite Round
 
Have you copied properly the signatures on your server ?

If so, Cs or Cz ? steam or non-steam ?

dFF 03-20-2010 01:19

Re: Infinite Round
 
CS 1.6, steam.

Signature:
Code:

{
    "name"    : "CheckMapConditions",
    "class"  : "CHalfLifeMultiplay",
    "library" : "mod",
    "return"  :
    {
        "type" : "bool"
    },
    "identifiers" :
    [
        {
            "os"    : "windows",
            "mod"  : "cstrike",
            "value" : [0x53,0x56,0x33,0xdb,0x68,"*","*","*","*",0x8b,0xf1,0x53,0xe8,"*","*","*","*",0x83,0xc4,0x08,0x85,0xc0,0x74,0x0a,0xc6,0x46,0x7e,0x01,0xc6,0x46,0x7f,0x01,0xeb,0x1e]
        },
        {
            "os"    : "linux",
            "mod"  : "cstrike",
            "value" : "CheckMapConditions__18CHalfLifeMultiplay"
        }
    ]
}


Arkshine 03-20-2010 05:34

Re: Infinite Round
 
You did not answer my question. Do you have this file on your server, in configs/orpheu/functions/CHalfLifMultiplay/ ?

dFF 03-20-2010 08:14

Re: Infinite Round
 
Upss, i forgot to copy patchRemoveRoundTimeCheck in orpheu/memory ; sorry :mrgreen:.

It's OK now!

Lure.d 03-31-2010 03:35

Re: Infinite Round
 
kinda useless, but thats my thinking.
Wouldn't it just be easier to set mp_timelimit to 999999 and each 20 minutes check if it became lower, then set it again to 999999 ?...

Arkshine 03-31-2010 04:05

Re: Infinite Round
 
Your answer is kinda useless since you did not understand the purpose of this plugin. I suggest to read again the description.

xtinct 03-31-2010 08:32

Re: Infinite Round
 
The Best thing I like about Arkshine is the way he presents his Plugins, description etc.,
Quote:

He's just a half Life Monster
Regarding Plugin, It's already awesome!


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