Re: Infinite Round
It seems that (may only on some situations) this plugin also prevent changemap.
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Re: Infinite Round
Windows ? Cs, Cz ?
This plugin doesn't block map timelimit at all. If it happens only for windows, it may because of the patch for HasRoundTimeExpired(). The game over is checking in Think() before HasRoundTimeExpired(), I don't see how it could block the changelevel. Really I don't see how it's possible. I don't set nor block m_flIntermissionEndTime. Weird. |
Re: Infinite Round
PHP Code:
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Re: Infinite Round
Have you copied properly the signatures on your server ?
If so, Cs or Cz ? steam or non-steam ? |
Re: Infinite Round
CS 1.6, steam.
Signature: Code:
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Re: Infinite Round
You did not answer my question. Do you have this file on your server, in configs/orpheu/functions/CHalfLifMultiplay/ ?
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Re: Infinite Round
Upss, i forgot to copy patchRemoveRoundTimeCheck in orpheu/memory ; sorry :mrgreen:.
It's OK now! |
Re: Infinite Round
kinda useless, but thats my thinking.
Wouldn't it just be easier to set mp_timelimit to 999999 and each 20 minutes check if it became lower, then set it again to 999999 ?... |
Re: Infinite Round
Your answer is kinda useless since you did not understand the purpose of this plugin. I suggest to read again the description.
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Re: Infinite Round
The Best thing I like about Arkshine is the way he presents his Plugins, description etc.,
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