Finding Out When An Entity Hits A Player
What I'm trying to do at the moment is:
1a) Find a forward of some sort that finds if a player is hit by an entity, a grenade for example. [ I have already searched Nomexus's Nade Modes plugin, but it was like finding the needle in a haystack. ] 1b) Maybe I would use a pre-think for something like this? 2) Finding an example to see what this would be like. Any help would be appreciated. |
Re: Finding Out When An Entity Hits A Player
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Re: Finding Out When An Entity Hits A Player
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Re: Finding Out When An Entity Hits A Player
register_touch("grenade", "player", "GrenadeTouchByPlayer")
public GrenadeTouchByPlayer(iNade, iPlayer) or RegisterHam(Ham_Touch, "grenade", "CGrenade_Touch") public CGrenade_Touch(iNade, iAnyEnt) |
Re: Finding Out When An Entity Hits A Player
Thanks Connor.
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