USP Ninjas
2 Attachment(s)
USP Ninjas v1.0.3 Basic Idea The concept is based off of the Hide and Seek idea, with a few twists and turns in the base. Your objective as a: CT ( Seeker ): Excavate the building and hunt down every last hider. If you win the round and eliminate all of the hiders, you will be switched to the terrorist team. T ( Hider ): You have 15 seconds before the seekers enter the building! Go find a hiding spot throughout the map, and defend yourself once you have been found by the seekers! The rules are explained more in-depth in my default motd2.html ( rules file, changeable by cvar ). CVARs
Client Commands
Credits
Translations
Installation
Recommended Plugins
Modules + Requirements
Changelog
Notes
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Re: USP Ninjas v1.0.3
Nice :) It would work perfectly in a map called de_mjolby or de_mjolby3.
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Re: USP Ninjas v1.0.3
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Re: USP Ninjas v1.0.3
motd2.html
Code:
<html>Code:
<html> |
Re: USP Ninjas v1.0.3
not work in chat messages -_-
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Re: USP Ninjas v1.0.3
hmmm we have played this before on our privates but never seen a plugin for it. i will try it out and see how it goes.
i like how it disables the removal of silencer but shouldn't footsteps be turned off? at least thats how we always played it |
Re: USP Ninjas v1.0.3
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Re: USP Ninjas v1.0.3
i'm bad speak english, therefore:
[IMG]http://img262.**************/img262/5910/uspninjas0005.jpg[/IMG] understand? |
Re: USP Ninjas v1.0.3
@Romper: u sure you have placed all lang file in the correct directory?
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Re: USP Ninjas v1.0.3
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