AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   HLSDK MessageBegin (https://forums.alliedmods.net/showthread.php?t=116532)

moosewanted 01-23-2010 20:44

HLSDK MessageBegin
 
I wasn't really sure where to post this since it's not to do with amxmodx. I'm trying to find the functions for;
Code:

    void        (*pfnMessageBegin)            (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
    void        (*pfnMessageEnd)            (void);
    void        (*pfnWriteByte)                (int iValue);
    void        (*pfnWriteChar)                (int iValue);
    void        (*pfnWriteShort)            (int iValue);
    void        (*pfnWriteLong)                (int iValue);
    void        (*pfnWriteAngle)            (float flValue);
    void        (*pfnWriteCoord)            (float flValue);
    void        (*pfnWriteString)            (const char *sz);
    void        (*pfnWriteEntity)            (int iValue);

As you can see I have only found the prototypes (in engine/eiface.h). If anyone can help, thanks.

joropito 01-23-2010 21:17

Re: HLSDK MessageBegin
 
Quote:

Originally Posted by moosewanted (Post 1065106)
I wasn't really sure where to post this since it's not to do with amxmodx. I'm trying to find the functions for;
Code:

    void        (*pfnMessageBegin)            (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
    void        (*pfnMessageEnd)            (void);
    void        (*pfnWriteByte)                (int iValue);
    void        (*pfnWriteChar)                (int iValue);
    void        (*pfnWriteShort)            (int iValue);
    void        (*pfnWriteLong)                (int iValue);
    void        (*pfnWriteAngle)            (float flValue);
    void        (*pfnWriteCoord)            (float flValue);
    void        (*pfnWriteString)            (const char *sz);
    void        (*pfnWriteEntity)            (int iValue);

As you can see I have only found the prototypes (in engine/eiface.h). If anyone can help, thanks.

http://www.amxmodx.org/funcwiki.php?...sage&go=search

http://www.amxmodx.org/funcwiki.php?...rite&go=search

moosewanted 01-24-2010 07:06

Re: HLSDK MessageBegin
 
First line. Im looking for the source file in the HLSDK which has those functions.

Arkshine 01-24-2010 07:48

Re: HLSDK MessageBegin
 
There is no public source code for the engine functions. Though, you may find some similar content in the quake1 source code since HL is based on it.

moosewanted 01-24-2010 08:06

Re: HLSDK MessageBegin
 
Ahh okay, thanks


All times are GMT -4. The time now is 07:27.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.