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-   -   can help me in this sound weapon(knife) (https://forums.alliedmods.net/showthread.php?t=116494)

MouseSplash! 01-23-2010 13:36

can help me in this sound weapon(knife)
 
PHP Code:

#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta_util>
#include <engine>
#include <fun>

#define PLUGIN "Knife Shop!"
#define VERSION "1.0"
#define AUTHOR "MouseSplash!"


#define is_valid_player(%1) (1 <= %1 <= 32)
#define MAX_KNIFE_SNDS 9

new OnOffprecioC1precioC2precioC3precioC4g_iMsgSayTextDefaultDanoPaloDanoHachaDanoMacheteDanoMotocierraDanohDefaultDanohPaloDanohHachaDanohMacheteDano
new CuchilloDefault[33]
new 
Palo[33]
new 
Hacha[33]
new 
Motocierra[33]
new 
Machete[33]


new 
VIEW_MODELT[]    = "models/X/Punos/Punos.mdl" 
new PLAYER_MODELT[]    = "models/X/Punos/Punos2.mdl" 

new VIEW_MODELCT[]    = "models/X/Electro/Electro.mdl" 
new PLAYER_MODELCT[]    = "models/X/Electro/Electro2.mdl" 

new VIEW_Hacha[]    = "models/X/Hacha/Hacha.mdl" 
new PLAYER_Hacha[]    = "models/X/Hacha/Hacha2.mdl" 

new VIEW_Machete[]    = "models/X/Machete/Machete.mdl" 
new PLAYER_Machete[]    = "models/X/Machete/Machete2.mdl"

new VIEW_Palo[]    = "models/X/Palo/Palo.mdl" 
new PLAYER_Palo[]    = "models/X/Palo/Palo2.mdl" 

new VIEW_Moto[]    = "models/X/Moto/Moto.mdl" 
new PLAYER_Moto[]    = "models/X/Moto/Moto2.mdl" 

new WORLD_MODEL[]    = "models/w_knife.mdl"
new OLDWORLD_MODEL[]    = "models/w_knife.mdl"

public plugin_init() {
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
    
    
RegisterHam(Ham_Spawn"player""Fwd_PlayerSpawn_Post"1);
    
RegisterHam(Ham_TakeDamage"player""FwdTakeDamage"0);
    
    
register_event"CurWeapon""Event_Change_Weapon""be""1=1" );
    
    
register_forward(FM_SetModel"fw_SetModel");
    
register_forward(FM_EmitSound "EmitSound");
    
    
OnOff register_cvar("jb_Tienda""1"//1(ON) 0(OFF) 
    
    
precioC1 register_cvar("jb_pPalo""1000")
    
precioC2 register_cvar("jb_pHacha""5000")
    
precioC3 register_cvar("jb_pMachete""8000")
    
precioC4 register_cvar("jb_pMotocierra""16000")
    
    
DefaultDano register_cvar("jb_dPunos""20")
    
PaloDano register_cvar("jb_dPalo""30")
    
HachaDano register_cvar("jb_dHacha""60")
    
MacheteDano register_cvar("jb_dMachete""80")
    
MotocierraDano register_cvar("jb_dMotocierra""200")
    
    
hDefaultDano register_cvar("jb_dhsPunos""30")
    
hPaloDano register_cvar("jb_dhsPalo""45")
    
hHachaDano register_cvar("jb_dhsHacha""75")
    
hMacheteDano register_cvar("jb_dhsMachete""95")
}

new 
sViejos[MAX_KNIFE_SNDS][] = 
{     
    
"weapons/knife_deploy1.wav",     
    
"weapons/knife_hit1.wav",     
    
"weapons/knife_hit2.wav",     
    
"weapons/knife_hit3.wav",     
    
"weapons/knife_hit4.wav",    
    
"weapons/knife_hitwall1.wav",   
    
"weapons/knife_slash1.wav",    
    
"weapons/knife_slash2.wav",     
    
"weapons/knife_stab.wav"



new 
sMotocierra[MAX_KNIFE_SNDS][] = 
{    
    
"X/Moto/MTConvoca.wav",    
    
"X/Moto/MTHit1.wav",  
    
"X/Moto/MTHit2.wav",  
    
"X/Moto/MTHit1.wav",   
    
"X/Moto/MTHit2.wav",   
    
"X/Moto/MTHitWall.wav",  
    
"X/Moto/MTSlash.wav",   
    
"X/Moto/MTSlash.wav",   
    
"X/Moto/MTStab.wav" 


new 
sHacha[MAX_KNIFE_SNDS][] = 
{    
    
"X/Machete/MConvoca.wav",    
    
"X/Hacha/HHit1.wav",  
    
"X/Hacha/HHit2.wav",  
    
"X/Hacha/HHit3.wav",   
    
"X/Hacha/HHit4.wav",   
    
"X/Hacha/HHitWall.wav",  
    
"X/Hacha/HSlash1.wav",   
    
"X/Hacha/HSlash2.wav",   
    
"X/Hacha/HHit4.wav" 


new 
sMachete[MAX_KNIFE_SNDS][] = 
{    
    
"X/Machete/MConvoca.wav",    
    
"X/Machete/MHit1.wav",  
    
"X/Machete/MHit2.wav",  
    
"X/Machete/MHit3.wav",   
    
"X/Machete/MHit4.wav",   
    
"X/Machete/MHitWall.wav",  
    
"X/Machete/MSlash1.wav",   
    
"X/Machete/MSlash2.wav",   
    
"X/Machete/MStab.wav" 


new 
sPalo[MAX_KNIFE_SNDS][] = 
{    
    
"weapons/knife_deploy1.wav",
    
"X/Palo/PHit1.wav",
    
"X/Palo/PHit2.wav",  
    
"X/Palo/PHit3.wav",   
    
"X/Palo/PHit4.wav",   
    
"X/Palo/PHitWall.wav"
    
"weapons/knife_slash1.wav",    
    
"weapons/knife_slash2.wav",    
    
"X/Palo/PStab.wav"  


new 
sDefaultCT[MAX_KNIFE_SNDS][] = 
{    
    
"X/Normales/CTConvoca.wav",    
    
"X/Normales/CTHit1.wav",  
    
"X/Normales/CTHit2.wav",  
    
"X/Normales/CTHit3.wav",   
    
"X/Normales/CTHit4.wav",   
    
"X/Normales/CTHitWall.wav",  
    
"X/Normales/Slash1.wav",   
    
"X/Normales/Slash2.wav",   
    
"X/Normales/CTStab.wav" 
}
    
new 
sDefaultT[MAX_KNIFE_SNDS][] = 
{    
    
"X/Normales/TConvoca.wav",    
    
"X/Normales/THit1.wav",  
    
"X/Normales/THit2.wav",  
    
"X/Normales/THit3.wav",   
    
"X/Normales/THit4.wav",   
    
"X/Normales/THitWall.wav",  
    
"X/Normales/Slash1.wav",   
    
"X/Normales/Slash2.wav",   
    
"X/Normales/TStab.wav" 
}

public 
plugin_precache() 
{
    for(new 
0MAX_KNIFE_SNDSi++) 
    {
        
precache_sound(sMotocierra[i]); 
        
precache_sound(sPalo[i]); 
        
precache_sound(sMachete[i]); 
        
precache_sound(sHacha[i]); 
        
precache_sound(sDefaultCT[i]);
        
precache_sound(sDefaultT[i]);
    }
    
    
precache_sound("[Vzla]JailBreak/Si.wav")
    
precache_sound("[Vzla]JailBreak/No.wav")
        
    
precache_model(VIEW_MODELT)     
    
precache_model(PLAYER_MODELT
        
    
precache_model(VIEW_MODELCT)     
    
precache_model(PLAYER_MODELCT)
        
    
precache_model(VIEW_Palo)     
    
precache_model(PLAYER_Palo
        
    
precache_model(VIEW_Hacha)     
    
precache_model(PLAYER_Hacha)
        
    
precache_model(VIEW_Machete)     
    
precache_model(PLAYER_Machete)
        
    
precache_model(VIEW_Moto)     
    
precache_model(PLAYER_Moto)
            
    
precache_model(WORLD_MODEL)

    return 
PLUGIN_CONTINUE
}

public 
Tienda1(id)
{
    if(
get_pcvar_num(OnOff))
    {
        if (
get_user_team(id) == )
        {
            static 
Item[64]
                        
            
formatex(Itemcharsmax(Item),"\y [JailBreak] Tienda:"
            new 
Menu menu_create(Item"CuchilleroHandler")
                        
            
formatex(Itemcharsmax(Item),"\wDestapador \r%d$"get_pcvar_num(precioC1))
            
menu_additem(MenuItem"1")
                            
            
formatex(Itemcharsmax(Item),"\wHacha \r%d$"get_pcvar_num(precioC2))
            
menu_additem(MenuItem"2")
            
            
formatex(Itemcharsmax(Item),"\wMachete \r%d$"get_pcvar_num(precioC3))
            
menu_additem(MenuItem"3")
            
            
formatex(Itemcharsmax(Item),"\wMotocierra \r%d$"get_pcvar_num(precioC4))
            
menu_additem(MenuItem"4")

            
menu_setprop(MenuMPROP_EXITMEXIT_ALL)
            
menu_display(idMenu)
        }
    }
    return 
PLUGIN_HANDLED
}

public 
CuchilleroHandler(idmenuitem)
{
    if( 
item == MENU_EXIT )
    {
        
menu_destroy(menu);
        return 
PLUGIN_HANDLED;
    }
    new 
data[6], iName[64];
    new 
accesscallback;
    
menu_item_getinfo(menuitemaccessdata,5iName63callback);
    
    new 
vivo is_user_alive(id)
    new 
dinero cs_get_user_money(id)  
    new 
Obtener1 get_pcvar_num(precioC1)
    new 
Obtener2 get_pcvar_num(precioC2)
    new 
Obtener3 get_pcvar_num(precioC3)
    new 
Obtener4 get_pcvar_num(precioC4)    
    
    new 
key str_to_num(data);
    
    switch(
key)
    {
        case 
1:
        {
            if (
dinero >= Obtener1 && vivo)
            {
                
cs_set_user_money(iddinero Obtener1)
                
CuchilloDefault[id] = 0
                Palo
[id] = 1

                
                strip_user_weapons
(id)
                
give_item(id"weapon_knife")

                
ChatColor(id"!team[X]Server: !gCompraste Un Destapador")
                
client_cmd(id,"spk [X]Server/Si")
            }
            else
            {
                
ChatColor(id"!team[X]Server: !gNo Tienes Suficiente Dinero")   
                
client_cmd(id,"spk [X]Server/No")
            }
        }
        
        case 
2:
        {
            if (
dinero >= Obtener2 && vivo)
            {
                
                
cs_set_user_money(iddinero Obtener2)
                
CuchilloDefault[id] = 0
                Hacha
[id] = 1
                
                strip_user_weapons
(id)
                
give_item(id"weapon_knife")
                
                
ChatColor(id"!team[X]Server: !gCompraste Un Hacha")
                
client_cmd(id,"spk [X]Server/Si")
            }
            else
            {
                
ChatColor(id"!team[X]Server: !gNo Tienes Suficiente Dinero")   
                
client_cmd(id,"spk [X]Server/No")
            }
        }
            
        case 
3:
        {
            if (
dinero >= Obtener2 && vivo)
            {
                
                
cs_set_user_money(iddinero Obtener3)
                
CuchilloDefault[id] = 0
                Machete
[id] = 1
                
                strip_user_weapons
(id)
                
give_item(id"weapon_knife")
                
                
ChatColor(id"!team[X]Server: !gCompraste Un Machete")
                
client_cmd(id,"spk [X]Server/Si")
            }
            else
            {
                
ChatColor(id"!team[X]Server: !gNo Tienes Suficiente Dinero")   
                
client_cmd(id,"spk [X]Server/No")
            }
        }
        
        case 
4:
        {
            if (
dinero >= Obtener2 && vivo)
            {
                
                
cs_set_user_money(iddinero Obtener4)
                
CuchilloDefault[id] = 0
                Motocierra
[id] = 1
                
                strip_user_weapons
(id)
                
give_item(id"weapon_knife")
                
                
ChatColor(id"!team[X]Server: !gCompraste Una Motocierra")
                
client_cmd(id,"spk [X]Server/Si")
            }
            else
            {
                
ChatColor(id"!team[X]Server: !gNo Tienes Suficiente Dinero")   
                
client_cmd(id,"spk [X]Server/No")
            }
        }
    }
    
menu_destroy(menu);
    return 
PLUGIN_HANDLED;
}

public 
Fwd_PlayerSpawn_Post(id)
{
    if (
is_user_alive(id))
    {
        
CuchilloDefault[id] = 1
        Machete
[id] = 0
        Palo
[id] = 0
        Motocierra
[id] = 0
        Hacha
[id] = 0
        Tienda1
(id)
    }
}

public 
Event_Change_Weapon(id)
{
        new 
weaponID read_data(2
        
        switch (
get_user_team(id))
        {
            case 
1:
            {                
                if(
weaponID == CSW_KNIFE && get_pcvar_num(OnOff))
                {
                    if(
CuchilloDefault[id])
                    {
                        
set_pev(idpev_viewmodel2VIEW_MODELT)
                        
set_pev(idpev_weaponmodel2PLAYER_MODELT)
                    }
                    
                    if(
Palo[id])
                    {
                        
set_pev(idpev_viewmodel2VIEW_Palo)
                        
set_pev(idpev_weaponmodel2PLAYER_Palo)
                    }
                    
                    if(
Hacha[id])
                    {
                        
set_pev(idpev_viewmodel2VIEW_Hacha)
                        
set_pev(idpev_weaponmodel2PLAYER_Hacha)
                    }
                    
                    if(
Machete[id])
                    {
                        
set_pev(idpev_viewmodel2VIEW_Machete)
                        
set_pev(idpev_weaponmodel2PLAYER_Machete)
                    }
                    
                    if(
Motocierra[id])
                    {
                        
set_pev(idpev_viewmodel2VIEW_Moto)
                        
set_pev(idpev_weaponmodel2PLAYER_Moto)
                    }
                    
                    
                }
            }
            case 
2:
            {
                if(
CuchilloDefault[id] == && weaponID == CSW_KNIFE)
                {
                    
set_pev(idpev_viewmodel2VIEW_MODELCT)
                    
set_pev(idpev_weaponmodel2PLAYER_MODELCT)
                }
            }
        }
        return 
PLUGIN_CONTINUE 
}

public 
FwdTakeDamage(victiminflictorattackerFloat:damagedamage_bits)
{            
//parametro 1         2         3             4             5
       
    
if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE)    
    {
        if(
CuchilloDefault[attacker])
        {    
            
SetHamParamFloat(4get_pcvar_float(DefaultDano))
            
            if(
get_pdata_int(victim75) == HIT_HEAD)
            {
            
SetHamParamFloat(4get_pcvar_float(hDefaultDano))
            }
        }
    
            
        if(
Hacha[attacker])
        {        
            
SetHamParamFloat(4get_pcvar_float(HachaDano))
            
            if(
get_pdata_int(victim75) == HIT_HEAD)
            {
            
SetHamParamFloat(4get_pcvar_float(hHachaDano))
            }
        }
            
        if(
Machete[attacker])
        {        
            
SetHamParamFloat(4get_pcvar_float(MacheteDano))
            
            if(
get_pdata_int(victim75) == HIT_HEAD)
            {
            
SetHamParamFloat(4get_pcvar_float(hMacheteDano))
            }
        }
        
        if(
Palo[attacker])
        {    
            
SetHamParamFloat(4get_pcvar_float(PaloDano))
            
            if(
get_pdata_int(victim75) == HIT_HEAD)
            {
            
SetHamParamFloat(4get_pcvar_float(hPaloDano))
            }
        }
        
        if(
Motocierra[attacker])
        {    
            
SetHamParamFloat(4get_pcvar_float(MotocierraDano))
        }
    }
    return 
HAM_HANDLED
}  

public 
EmitSound(entitychannel, const sound[]) 
{    
    if(
pev_valid(entity) && is_user_alive(entity))   
    {      
        for(new 
0MAX_KNIFE_SNDSi++)  
        {          
            if(
equal(sound sViejos[i]) && CuchilloDefault[i])     
            {             
                
emit_sound(0channelsDefaultT[i], 1.0ATTN_NORM0PITCH_NORM);
                
emit_sound(0channelsDefaultCT[i], 1.0ATTN_NORM0PITCH_NORM);
                
                return 
FMRES_SUPERCEDE;          
            }     
            
            if(
equal(sound sViejos[i]) && Palo[i])     
            {             
                
emit_sound(0channelsPalo[i], 1.0ATTN_NORM0PITCH_NORM);
                
                return 
FMRES_SUPERCEDE;          
            }  
            
            if(
equal(sound sViejos[i]) && Hacha[i])     
            {             
                
emit_sound(0channelsHacha[i], 1.0ATTN_NORM0PITCH_NORM);

                return 
FMRES_SUPERCEDE;          
            }  
            
            if(
equal(sound sViejos[i]) && Machete[i])     
            {             
                
emit_sound(0channelsMachete[i], 1.0ATTN_NORM0PITCH_NORM);

                return 
FMRES_SUPERCEDE;          
            }  
            
            if(
equal(sound sViejos[i]) && Motocierra[i])     
            {             
                
emit_sound(0channelsMotocierra[i], 1.0ATTN_NORM0PITCH_NORM);

                return 
FMRES_SUPERCEDE;          
            } 
        }  
    }     
    return 
FMRES_IGNORED
}

public 
fw_SetModel(entitymodel[])
{
    if(!
is_valid_ent(entity))
        return 
FMRES_IGNORED

    
if(!equali(modelOLDWORLD_MODEL)) 
        return 
FMRES_IGNORED

    
new className[33]
    
entity_get_string(entityEV_SZ_classnameclassName32)
    
    if(
equal(className"weaponbox") || equal(className"armoury_entity") || equal(className"grenade"))
    {
        
engfunc(EngFunc_SetModelentityWORLD_MODEL)
        return 
FMRES_SUPERCEDE
    
}
    return 
FMRES_IGNORED
}

stock ChatColor(const id, const input[], any:...)
{
    new 
count 1players[32]
    static 
msg[191]
    
vformat(msg190input3)
    
    
replace_all(msg190"!g""^4"// Green Color
    
replace_all(msg190"!y""^1"// Default Color
    
replace_all(msg190"!team""^3"// Team Color
    
replace_all(msg190"!team2""^0"// Team2 Color
    
    
if (idplayers[0] = id; else get_players(playerscount"ch")
    {
        for (new 
0counti++)
        {
            if (
is_user_connected(players[i]))
            {
            
message_begin(MSG_ONE_UNRELIABLEg_iMsgSayText_players[i])  
            
write_byte(players[i]);
            
write_string(msg);
            
message_end();
            }
        }
    }


the sounds dont work...


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