| MouseSplash! |
01-23-2010 13:36 |
can help me in this sound weapon(knife)
PHP Code:
#include <amxmodx> #include <hamsandwich> #include <cstrike> #include <fakemeta_util> #include <engine> #include <fun>
#define PLUGIN "Knife Shop!" #define VERSION "1.0" #define AUTHOR "MouseSplash!"
#define is_valid_player(%1) (1 <= %1 <= 32) #define MAX_KNIFE_SNDS 9
new OnOff, precioC1, precioC2, precioC3, precioC4, g_iMsgSayText, DefaultDano, PaloDano, HachaDano, MacheteDano, MotocierraDano, hDefaultDano, hPaloDano, hHachaDano, hMacheteDano new CuchilloDefault[33] new Palo[33] new Hacha[33] new Motocierra[33] new Machete[33]
new VIEW_MODELT[] = "models/X/Punos/Punos.mdl" new PLAYER_MODELT[] = "models/X/Punos/Punos2.mdl"
new VIEW_MODELCT[] = "models/X/Electro/Electro.mdl" new PLAYER_MODELCT[] = "models/X/Electro/Electro2.mdl"
new VIEW_Hacha[] = "models/X/Hacha/Hacha.mdl" new PLAYER_Hacha[] = "models/X/Hacha/Hacha2.mdl"
new VIEW_Machete[] = "models/X/Machete/Machete.mdl" new PLAYER_Machete[] = "models/X/Machete/Machete2.mdl"
new VIEW_Palo[] = "models/X/Palo/Palo.mdl" new PLAYER_Palo[] = "models/X/Palo/Palo2.mdl"
new VIEW_Moto[] = "models/X/Moto/Moto.mdl" new PLAYER_Moto[] = "models/X/Moto/Moto2.mdl"
new WORLD_MODEL[] = "models/w_knife.mdl" new OLDWORLD_MODEL[] = "models/w_knife.mdl"
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Spawn, "player", "Fwd_PlayerSpawn_Post", 1); RegisterHam(Ham_TakeDamage, "player", "FwdTakeDamage", 0); register_event( "CurWeapon", "Event_Change_Weapon", "be", "1=1" ); register_forward(FM_SetModel, "fw_SetModel"); register_forward(FM_EmitSound , "EmitSound"); OnOff = register_cvar("jb_Tienda", "1") //1(ON) 0(OFF) precioC1 = register_cvar("jb_pPalo", "1000") precioC2 = register_cvar("jb_pHacha", "5000") precioC3 = register_cvar("jb_pMachete", "8000") precioC4 = register_cvar("jb_pMotocierra", "16000") DefaultDano = register_cvar("jb_dPunos", "20") PaloDano = register_cvar("jb_dPalo", "30") HachaDano = register_cvar("jb_dHacha", "60") MacheteDano = register_cvar("jb_dMachete", "80") MotocierraDano = register_cvar("jb_dMotocierra", "200") hDefaultDano = register_cvar("jb_dhsPunos", "30") hPaloDano = register_cvar("jb_dhsPalo", "45") hHachaDano = register_cvar("jb_dhsHacha", "75") hMacheteDano = register_cvar("jb_dhsMachete", "95") }
new sViejos[MAX_KNIFE_SNDS][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" }
new sMotocierra[MAX_KNIFE_SNDS][] = { "X/Moto/MTConvoca.wav", "X/Moto/MTHit1.wav", "X/Moto/MTHit2.wav", "X/Moto/MTHit1.wav", "X/Moto/MTHit2.wav", "X/Moto/MTHitWall.wav", "X/Moto/MTSlash.wav", "X/Moto/MTSlash.wav", "X/Moto/MTStab.wav" }
new sHacha[MAX_KNIFE_SNDS][] = { "X/Machete/MConvoca.wav", "X/Hacha/HHit1.wav", "X/Hacha/HHit2.wav", "X/Hacha/HHit3.wav", "X/Hacha/HHit4.wav", "X/Hacha/HHitWall.wav", "X/Hacha/HSlash1.wav", "X/Hacha/HSlash2.wav", "X/Hacha/HHit4.wav" }
new sMachete[MAX_KNIFE_SNDS][] = { "X/Machete/MConvoca.wav", "X/Machete/MHit1.wav", "X/Machete/MHit2.wav", "X/Machete/MHit3.wav", "X/Machete/MHit4.wav", "X/Machete/MHitWall.wav", "X/Machete/MSlash1.wav", "X/Machete/MSlash2.wav", "X/Machete/MStab.wav" }
new sPalo[MAX_KNIFE_SNDS][] = { "weapons/knife_deploy1.wav", "X/Palo/PHit1.wav", "X/Palo/PHit2.wav", "X/Palo/PHit3.wav", "X/Palo/PHit4.wav", "X/Palo/PHitWall.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "X/Palo/PStab.wav" }
new sDefaultCT[MAX_KNIFE_SNDS][] = { "X/Normales/CTConvoca.wav", "X/Normales/CTHit1.wav", "X/Normales/CTHit2.wav", "X/Normales/CTHit3.wav", "X/Normales/CTHit4.wav", "X/Normales/CTHitWall.wav", "X/Normales/Slash1.wav", "X/Normales/Slash2.wav", "X/Normales/CTStab.wav" } new sDefaultT[MAX_KNIFE_SNDS][] = { "X/Normales/TConvoca.wav", "X/Normales/THit1.wav", "X/Normales/THit2.wav", "X/Normales/THit3.wav", "X/Normales/THit4.wav", "X/Normales/THitWall.wav", "X/Normales/Slash1.wav", "X/Normales/Slash2.wav", "X/Normales/TStab.wav" }
public plugin_precache() { for(new i = 0; i < MAX_KNIFE_SNDS; i++) { precache_sound(sMotocierra[i]); precache_sound(sPalo[i]); precache_sound(sMachete[i]); precache_sound(sHacha[i]); precache_sound(sDefaultCT[i]); precache_sound(sDefaultT[i]); } precache_sound("[Vzla]JailBreak/Si.wav") precache_sound("[Vzla]JailBreak/No.wav") precache_model(VIEW_MODELT) precache_model(PLAYER_MODELT) precache_model(VIEW_MODELCT) precache_model(PLAYER_MODELCT) precache_model(VIEW_Palo) precache_model(PLAYER_Palo) precache_model(VIEW_Hacha) precache_model(PLAYER_Hacha) precache_model(VIEW_Machete) precache_model(PLAYER_Machete) precache_model(VIEW_Moto) precache_model(PLAYER_Moto) precache_model(WORLD_MODEL)
return PLUGIN_CONTINUE }
public Tienda1(id) { if(get_pcvar_num(OnOff)) { if (get_user_team(id) == 1 ) { static Item[64] formatex(Item, charsmax(Item),"\y [JailBreak] Tienda:") new Menu = menu_create(Item, "CuchilleroHandler") formatex(Item, charsmax(Item),"\wDestapador \r%d$", get_pcvar_num(precioC1)) menu_additem(Menu, Item, "1") formatex(Item, charsmax(Item),"\wHacha \r%d$", get_pcvar_num(precioC2)) menu_additem(Menu, Item, "2") formatex(Item, charsmax(Item),"\wMachete \r%d$", get_pcvar_num(precioC3)) menu_additem(Menu, Item, "3") formatex(Item, charsmax(Item),"\wMotocierra \r%d$", get_pcvar_num(precioC4)) menu_additem(Menu, Item, "4")
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, Menu) } } return PLUGIN_HANDLED }
public CuchilleroHandler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new vivo = is_user_alive(id) new dinero = cs_get_user_money(id) new Obtener1 = get_pcvar_num(precioC1) new Obtener2 = get_pcvar_num(precioC2) new Obtener3 = get_pcvar_num(precioC3) new Obtener4 = get_pcvar_num(precioC4) new key = str_to_num(data); switch(key) { case 1: { if (dinero >= Obtener1 && vivo) { cs_set_user_money(id, dinero - Obtener1) CuchilloDefault[id] = 0 Palo[id] = 1
strip_user_weapons(id) give_item(id, "weapon_knife")
ChatColor(id, "!team[X]Server: !gCompraste Un Destapador") client_cmd(id,"spk [X]Server/Si") } else { ChatColor(id, "!team[X]Server: !gNo Tienes Suficiente Dinero") client_cmd(id,"spk [X]Server/No") } } case 2: { if (dinero >= Obtener2 && vivo) { cs_set_user_money(id, dinero - Obtener2) CuchilloDefault[id] = 0 Hacha[id] = 1 strip_user_weapons(id) give_item(id, "weapon_knife") ChatColor(id, "!team[X]Server: !gCompraste Un Hacha") client_cmd(id,"spk [X]Server/Si") } else { ChatColor(id, "!team[X]Server: !gNo Tienes Suficiente Dinero") client_cmd(id,"spk [X]Server/No") } } case 3: { if (dinero >= Obtener2 && vivo) { cs_set_user_money(id, dinero - Obtener3) CuchilloDefault[id] = 0 Machete[id] = 1 strip_user_weapons(id) give_item(id, "weapon_knife") ChatColor(id, "!team[X]Server: !gCompraste Un Machete") client_cmd(id,"spk [X]Server/Si") } else { ChatColor(id, "!team[X]Server: !gNo Tienes Suficiente Dinero") client_cmd(id,"spk [X]Server/No") } } case 4: { if (dinero >= Obtener2 && vivo) { cs_set_user_money(id, dinero - Obtener4) CuchilloDefault[id] = 0 Motocierra[id] = 1 strip_user_weapons(id) give_item(id, "weapon_knife") ChatColor(id, "!team[X]Server: !gCompraste Una Motocierra") client_cmd(id,"spk [X]Server/Si") } else { ChatColor(id, "!team[X]Server: !gNo Tienes Suficiente Dinero") client_cmd(id,"spk [X]Server/No") } } } menu_destroy(menu); return PLUGIN_HANDLED; }
public Fwd_PlayerSpawn_Post(id) { if (is_user_alive(id)) { CuchilloDefault[id] = 1 Machete[id] = 0 Palo[id] = 0 Motocierra[id] = 0 Hacha[id] = 0 Tienda1(id) } }
public Event_Change_Weapon(id) { new weaponID = read_data(2) switch (get_user_team(id)) { case 1: { if(weaponID == CSW_KNIFE && get_pcvar_num(OnOff)) { if(CuchilloDefault[id]) { set_pev(id, pev_viewmodel2, VIEW_MODELT) set_pev(id, pev_weaponmodel2, PLAYER_MODELT) } if(Palo[id]) { set_pev(id, pev_viewmodel2, VIEW_Palo) set_pev(id, pev_weaponmodel2, PLAYER_Palo) } if(Hacha[id]) { set_pev(id, pev_viewmodel2, VIEW_Hacha) set_pev(id, pev_weaponmodel2, PLAYER_Hacha) } if(Machete[id]) { set_pev(id, pev_viewmodel2, VIEW_Machete) set_pev(id, pev_weaponmodel2, PLAYER_Machete) } if(Motocierra[id]) { set_pev(id, pev_viewmodel2, VIEW_Moto) set_pev(id, pev_weaponmodel2, PLAYER_Moto) } } } case 2: { if(CuchilloDefault[id] == 1 && weaponID == CSW_KNIFE) { set_pev(id, pev_viewmodel2, VIEW_MODELCT) set_pev(id, pev_weaponmodel2, PLAYER_MODELCT) } } } return PLUGIN_CONTINUE }
public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits) { //parametro 1 2 3 4 5 if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE) { if(CuchilloDefault[attacker]) { SetHamParamFloat(4, get_pcvar_float(DefaultDano)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(hDefaultDano)) } } if(Hacha[attacker]) { SetHamParamFloat(4, get_pcvar_float(HachaDano)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(hHachaDano)) } } if(Machete[attacker]) { SetHamParamFloat(4, get_pcvar_float(MacheteDano)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(hMacheteDano)) } } if(Palo[attacker]) { SetHamParamFloat(4, get_pcvar_float(PaloDano)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(hPaloDano)) } } if(Motocierra[attacker]) { SetHamParamFloat(4, get_pcvar_float(MotocierraDano)) } } return HAM_HANDLED }
public EmitSound(entity, channel, const sound[]) { if(pev_valid(entity) && is_user_alive(entity)) { for(new i = 0; i < MAX_KNIFE_SNDS; i++) { if(equal(sound , sViejos[i]) && CuchilloDefault[i]) { emit_sound(0, channel, sDefaultT[i], 1.0, ATTN_NORM, 0, PITCH_NORM); emit_sound(0, channel, sDefaultCT[i], 1.0, ATTN_NORM, 0, PITCH_NORM); return FMRES_SUPERCEDE; } if(equal(sound , sViejos[i]) && Palo[i]) { emit_sound(0, channel, sPalo[i], 1.0, ATTN_NORM, 0, PITCH_NORM); return FMRES_SUPERCEDE; } if(equal(sound , sViejos[i]) && Hacha[i]) { emit_sound(0, channel, sHacha[i], 1.0, ATTN_NORM, 0, PITCH_NORM);
return FMRES_SUPERCEDE; } if(equal(sound , sViejos[i]) && Machete[i]) { emit_sound(0, channel, sMachete[i], 1.0, ATTN_NORM, 0, PITCH_NORM);
return FMRES_SUPERCEDE; } if(equal(sound , sViejos[i]) && Motocierra[i]) { emit_sound(0, channel, sMotocierra[i], 1.0, ATTN_NORM, 0, PITCH_NORM);
return FMRES_SUPERCEDE; } } } return FMRES_IGNORED; }
public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED
if(!equali(model, OLDWORLD_MODEL)) return FMRES_IGNORED
new className[33] entity_get_string(entity, EV_SZ_classname, className, 32) if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade")) { engfunc(EngFunc_SetModel, entity, WORLD_MODEL) return FMRES_SUPERCEDE } return FMRES_IGNORED }
stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!team", "^3") // Team Color replace_all(msg, 190, "!team2", "^0") // Team2 Color if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, g_iMsgSayText, _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }
the sounds dont work...
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