[CS:S] Suggested Server Rates
100 Tick Rate
500 FPS Max Linux OS 20 Bots 50 Slots What would you suggest for server rates? |
Re: [CS:S] Suggested Server Rates
50 slots @ 100 tick? I've heard that using 100 tick with a lot of slots can get buggy (though I don't know if that's true or not, maybe someone else can confirm?).
Either way, these rate settings should be fine for any 100 tick CS:S server: Code:
sv_minrate 13000 |
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Will give a go at it, thanks. Will post feedbacks.
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Could you post an up to date server.cfg if you happen to have one Hipster or anyone else that comes across this?
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You should realise though that it is highly unlikely you will ever get a 50 Slot server running smooth at 100 Tick Rate whether you have bots or not. I wouldnt recommend using any more than around 18 Slots on a 100 Tick. 100 Tick is mainly used for match scenario servers of around 18 Slots or less and is totally not necessary and a waste of resources on anything else. You should lower the Tick Rate to 66 Tick which will give you a much better performance all round. Here are some decent Rates for a 66 Tick Server //Server Rates sv_maxrate 30000 sv_minrate 13000 sv_maxupdaterate 67 sv_minupdaterate 33 sv_maxcmdrate 67 sv_mincmdrate 33 Dont forget, the Tick rate can only be changed via the srcds command-line start up parameter's i.e. -tickrate 66 - Lob (UK) |
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I would suggest stay at 66 Tick and reduce the Slots until you find the ideal amount of slots for the best performance for your situation. But if you want to give 33 Tick ago, then try these Server rates. //Server Rates sv_maxrate 30000 sv_minrate 10000 sv_maxupdaterate 33 sv_minupdaterate 10 sv_maxcmdrate 33 sv_mincmdrate 10 33 Tick is the default so you do not need to set any tick rate in the command-line parameter's for default settings. - Lob (UK) |
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Lob (UK) is saying to reduce the total amount of slots, meaning from 50 to something lower.
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Is the machine dedicated to just running the Servers or is it shared? Check the resources usage whilst the server is running. Running 50 Slots on 1 srcds requires a quite powerful machine. - Lob (UK) |
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As already said, you need to reduce the amount of slots and test.
Reduce it to 32 Slots running at 66 Tick and test how it performs and see if it does make a difference. Or reduce the Tick Rate to default 33 Tick and test. This is an area that needs looking at first and only takes a few minutes to set up and test. - Lob (UK) |
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The fact that it is lagging as soon as 1 player joins is the reason why we are testing it this way by reducing the slots and running at 66 Tick to see if there is a difference in performance which could provide a valuable clue. Can you paste you Server IP too so i can view the set up. Cheers - Lob (UK) |
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Had a look at your set up.
I noticed you have Es_tools installed but there doesnt seem to be any scripts installed that are actually using it unless the script authors have not written version numbers into them etc. If no scripts are using it, then you may aswell remove it because it can also be quite buggy and the less addons the better. You are also using Goremod which can cause some Lag. I would remove it for now to see if it helps. - Lob (UK) |
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The Lagg has been a bit better.
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Do you ever actually use Source TV? I would remove them all from the command-line. The only one that is actually doing anything anyway is +tv_enable and that can still be set in the server.cfg. Obviously the TV has to enabled before the map which it will do when the map changes anyway. Set them in your server.cfg i.e tv_enable 1, tv_maxclients, tv_port etc... You opt out of Source TV by using the command-line parameter -nohltv which disables Source TV and closes its port (usually 27020). There is no need to actually set it in the command-line. What is the reason for all the references to various CFG's in your command-line such as -tickrate {cfg1} and +map {cfg3}? Why not -tickrate 66, +map de_dust etc? - Lob (UK) |
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Try this one and replace the IP, Port and map as required. Code:
./srcds_run -game cstrike -ip xx.xxx.xxx.xxx -port 27015 +map de_dust +maxplayers 32 -autoupdate -tickrate 66 +fps_max 500- Lob (UK) |
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Well we have some 66tic Counter-Strike Source servers dedicated dust2
34 + 2 reserved = 36 slot Our command line looks something like this. Code:
-game cstrike -tickrate 66 +fps_max 600 -console +ip 0.0.0.0 -port 27015 +maxplayers 36 +exec server.cfg +map de_dust2 -preloadCode:
//Code: 66 tickrate server |
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Well I won't post my server config.
But that information should get you in the right direction. I have trouble keeping 36 slots from lagging as 32 is really the limit You can read up on a post here at srcds.com |
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and even that will be hard. Code: 100 tickrate server bandwidth rates/settings sv_minrate 13000 sv_maxrate 30000 sv_minupdaterate 67 sv_maxupdaterate 101 sv_mincmdrate 67 sv_maxcmdrate 101 Code: 66 tickrate server bandwidth rates/settings sv_minrate 13000 sv_maxrate 30000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 Code: 33 tickrate server bandwidth rates/settings sv_minrate 13000 sv_maxrate 25000 sv_minupdaterate 22 sv_maxupdaterate 34 sv_mincmdrate 22 sv_maxcmdrate 34 |
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Your Lag is reduced when running 32 Slots at 66 Tick Rate. This speaks for itself and answers your question and it is highly unlikely that you will be able to get the Slots you are looking for on your machine even at 33 Tick. The 66 Tick Server Rates have been give by a few of us and they are all similar and they are the main thing you need to set right in your server.cfg. You need to work with you have got and you may be able to tweak further. You can create yourself a nice server.cfg from this site here. http://www.cstrike-planet.com/cfgmaker?cfg=srcds - Lob (UK) |
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True that is a great config maker.
Your bandwidth will also add to the calculations. Try this out even with the CPU number limited to a single core. http://www.reece-eu.net/drekrates.php |
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Great site for the bandwidth calcs too by the way. :wink: |
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Alright these are the specs of the box as far as I know at the moment:
Fujitsu PRIMERGY RX200 with Intel D5000 Chipset 1x Intel Xeon E5405 1x Quadcore 4 GB DDR2-RAM ECC 2x 250 GB SATA II HDDS 7.2k rpm RAID 1 PERFECTSERVER L - Xeon ________________________________ We solved the issue concerning lagg and fixed up the server, but the players that connect get up to a 50~ choke. Would this affect the gameplay? This is a customized Zombie Hell |
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However, the reason you are struggling with your slots is because your CPU is 2 GHz per Core. Srcds only runs on a single Core so you need to base your Slots on 2 Gig per Core, in other words So many Slots per core which is why you are struggling to get a high amount of Slots. - Lob (UK) |
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Sorry but I don't think you saw the edit part :)
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You are getting 50 Choke with only 2 players connected. This will change dramatically when more players join, especially on a Zombie Server. Here is a copy and paste of what Choke is and what causes it. http://www.fishtankclan.com/e107_plu...php?content.44 Quote:
- Lob (UK) |
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You are missing the obvious point though. Read through the posts properly. You will struggle running a 50 Slot Zombie Server on a 2 Gig CPU. You could probably run 4no srcds at 66 Tick with lower Slots comfortably aslong as you have enough bandwidth. The CPU being Quad Core is irrelevant when it comes to how many slots you can run because you have to work it out against just 1 of the Cores. The choke you are referring to is when only 2 players and 20 Bots were connected. You will know more when you have 30 players on and 20 Bots. It will more than likely become unplayable after about 10 to 15 players join. All you can do is see what happens and if this is the case, then lowering your Slot Total is your only choice. - Lob (UK) |
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If you are fine with trying 33 Tick, then you may be able to get away with extra slots. Give it a try. Set the Server to 40 Slots at 33 Tick and test it. You will need to see what it is like when there are lots of humans on though, not just 2 players. You may find you can even get 50 slots at 33 Tick. It will be trial and error and adjust as you go. All you can do is try mate. High Slot Server's usually run better at lower Tick Rates. - Lob (UK) |
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