[INC] [L4D2] Infected Spawn API v1.6.1
3 Attachment(s)
I implement API to correct spawn infected bosses with more options (owner,ghost, startorigin, etc)
If you found bugs in API(or misprints in the English text) please inform me. Sample plugin included. Truncated Header File: PHP Code:
v1.6 ~ 400 v1.5 ~ 500 v1.3 ~ 230 v1.2 ~ 100 |
Re: [L4D2] Infected Spawn API
reserved
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Re: [L4D2] Infected Spawn API
i dont understand... if i want to z_ghost_finale 1, and i have L4D2toolz, i dont need this plugin?
because when i set sm_cvar z_ghost_finale 1 the console says "no such cvar" |
Re: [L4D2] Infected Spawn API
That convar is for servers with this extension running.
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Re: [L4D2] Infected Spawn API
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but it says: "If you use l4d2toolz, no need to use my plugin for metamod." should i use the sourcemod plugin instead? because it dont compiles. |
Re: [L4D2] Infected Spawn API
you dont need to use this only if you using l4dtoolz >= 1.0.0.9b
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Re: [L4D2] Infected Spawn API
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You should be use l4dtoolz posted here http://forums.alliedmods.net/showpos...&postcount=282 (or higher) and cvar sv_force_normal_respawn |
Re: [L4D2] Infected Spawn API
Wrong
#define ZC_TANK 7 Right #define ZC_TANK 8 |
Re: [L4D2] Infected Spawn API
Version updated, many features added. Added spawn ghosts in finale without any extension. Added function based on SDK to correct change zombie class. etc, see changelog. Infected_mm removed!
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Re: [L4D2] Infected Spawn API
InfectedAPI.txt updated for linux, please check how working on it
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Re: [L4D2] Infected Spawn API
Why dont you fix up the Infected Bots Plugin? MI5 stopped working on it, and it seems like your kind of project ;)
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Re: [L4D2] Infected Spawn API
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But you can do it. =) |
Re: [L4D2] Infected Spawn API v1.3
Thanks for the OnEnterGhostState Windows signature, I used it in Left4Downtown 0.4.6 (it can also now remove auto spawns in finale) to save more than a few minutes!
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Re: [L4D2] Infected Spawn API v1.3
Hi!
I'm new to mods and SM. But I have a question, is it possible to configure this into forcing hunter only spawns? Thanks in advance |
Re: [L4D2] Infected Spawn API v1.3
if you only want hunters, just adjust the z_XXX_limit cvars so thats theres 0 boomers, smokers, etc and at least 4 hunters.
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Re: [L4D2] Infected Spawn API v1.3
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Also tried setting the cvars to "-1". I guess 0 means infinite. |
Re: [L4D2] Infected Spawn API v1.3
Does this fix the amount of infected that can exist at one time?
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Re: [L4D2] Infected Spawn API v1.3
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for create plugin who changes class to hunter |
Re: [INC] L4D2 Infected Spawn API v1.3
PHP Code:
PHP Code:
PHP Code:
PHP Code:
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Re: [INC] L4D2 Infected Spawn API v1.3
Addendum:
While that Sig is 100% correct, it appears Valve removed that function or it isnt loaded anymore. I suggest you update your API to only use default ghosting, even during finale. |
Re: [INC] L4D2 Infected Spawn API v1.3
Those sigs has to be updated on http://forums.alliedmods.net/showthread.php?t=114954 aswell?
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Re: [INC] L4D2 Infected Spawn API v1.3
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Temporary fix - remove from l4d2_InfectedSpawnApi.inc, from function InfectedForceGhost: PHP Code:
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Re: [INC] [L4D2] Infected Spawn API v1.4
Version 1.4 released
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Re: [INC] [L4D2] Infected Spawn API v1.5
Version 1.5 released, InfectedAPI.txt not updated, reuploaded only.
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Re: [INC] [L4D2] Infected Spawn API v1.5
1 Attachment(s)
NEW GAMEDATA BY V10 NOTE: I asked V10 if he could send the new version for us, and he agreed, he just wants help us. Thank you V10 for support our L4D2 servers. |
Re: [INC] [L4D2] Infected Spawn API v1.5
Plugin file SampleInfectedAPI isnt compileing could you post the .smx please
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Re: [INC] [L4D2] Infected Spawn API v1.5
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You need to use the local compiler. |
Re: [INC] [L4D2] Infected Spawn API v1.5
does this fix the weird inviseable charger bug?
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Re: [INC] [L4D2] Infected Spawn API v1.5
@V10: if I put this plugin, the tanks are born with all maps??
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Re: [INC] [L4D2] Infected Spawn API v1.5
Does this allow/fix the two infected limit on L4D2 or will there still be only 2 infected at one time at any given time?
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Re: [INC] [L4D2] Infected Spawn API v1.6
Updated, speed up optimizations.
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Re: [INC] [L4D2] Infected Spawn API v1.6
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Re: [INC] [L4D2] Infected Spawn API v1.6
http://forums.alliedmods.net/images/attach/sp.gifGet Plugin or Get Source (SampleInfectedAPI.sp - 4 views - 1.4 KB) Plugin wont compile either by hitting get plugin or by downloading .sp then using sourcemod compiler please fix the link.
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Re: [INC] [L4D2] Infected Spawn API v1.6
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You can compile it locally only. |
Re: [INC] [L4D2] Infected Spawn API v1.6
how can i make a tank spawn as selectable ghost for every tank_spawn event?
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Re: [INC] [L4D2] Infected Spawn API v1.6
Searched about this almost everywhere but did not found an answer.
So here is the question: is any way to spawn the tank or witch "on the flow" (on ESCAPE_ROUTE nav-marker) ? I mean spawn on survivors path (like director doing it). |
Re: [INC] [L4D2] Infected Spawn API v1.6
1 Attachment(s)
@V10, will you be fixing signatures?
Silvers found a few of them for a different plugin. https://forums.alliedmods.net/showpo...34&postcount=2 But we still need ZombieAbortControl and OnEnterGhostState EDIT: I found the signatures as well as the RefEHandle Offset. Here is updated gamedata. |
Re: [INC] [L4D2] Infected Spawn API v1.6
Gamedata file has been updated for last L4D2 patch. Check it in first post.
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Re: [INC] [L4D2] Infected Spawn API v1.6.1
Updated to 1.6.1:
- Fixed spawn command from z_spawn to z_spawn_old. |
Re: [INC] [L4D2] Infected Spawn API v1.6.1
Reuploaded correct 1.6.1 version. Please redownload it.
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