AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Snippets and Tutorials (https://forums.alliedmods.net/forumdisplay.php?f=112)
-   -   [INC] [L4D2] Infected Spawn API v1.6.1 (https://forums.alliedmods.net/showthread.php?t=114979)

Visual77 02-21-2010 13:25

Re: [INC] L4D2 Infected Spawn API v1.3
 
Those sigs has to be updated on http://forums.alliedmods.net/showthread.php?t=114954 aswell?

V10 02-25-2010 04:55

Re: [INC] L4D2 Infected Spawn API v1.3
 
Quote:

Originally Posted by AtomicStryker
While that Sig is 100% correct, it appears Valve removed that function or it isnt loaded anymore. I suggest you update your API to only use default ghosting, even during finale.

Now I no free time for it, after 01/03/10 I'll update api .
Temporary fix - remove from l4d2_InfectedSpawnApi.inc, from function InfectedForceGhost:
PHP Code:

    if (IsFinale() && !inFinaleAlso && !isGhostsFinale()) return false;
    
    if (
IsFinale() && !isGhostsFinale()) {
        new 
bool:result=InfectedForceGhostFinale(client);
        if (
result && SavePosTeleportEntity(clientAbsOriginEyeAnglesVelocity);    
        return 
result;
    } 

Quote:

Originally Posted by Visual77 (Post 1095718)
Those sigs has to be updated on http://forums.alliedmods.net/showthread.php?t=114954 aswell?

Sig "OnEnterGhostState" not used in Infected Fix plugin.

V10 04-20-2010 23:58

Re: [INC] [L4D2] Infected Spawn API v1.4
 
Version 1.4 released

V10 04-30-2010 03:13

Re: [INC] [L4D2] Infected Spawn API v1.5
 
Version 1.5 released, InfectedAPI.txt not updated, reuploaded only.

SilentBr 10-23-2010 04:41

Re: [INC] [L4D2] Infected Spawn API v1.5
 
1 Attachment(s)
NEW GAMEDATA BY V10

NOTE: I asked V10 if he could send the new version for us, and he agreed, he just wants help us. Thank you V10 for support our L4D2 servers.


RavenDan29 01-25-2011 21:30

Re: [INC] [L4D2] Infected Spawn API v1.5
 
Plugin file SampleInfectedAPI isnt compileing could you post the .smx please

asherkin 01-30-2011 10:45

Re: [INC] [L4D2] Infected Spawn API v1.5
 
Quote:

Originally Posted by RavenDan29 (Post 1399511)
Plugin file SampleInfectedAPI isnt compileing could you post the .smx please

Thats because it uses a custom include file.
You need to use the local compiler.

RavenDan29 07-24-2011 15:16

Re: [INC] [L4D2] Infected Spawn API v1.5
 
does this fix the weird inviseable charger bug?

carlos moschen 07-28-2011 10:53

Re: [INC] [L4D2] Infected Spawn API v1.5
 
@V10: if I put this plugin, the tanks are born with all maps??

Marcus101RR 09-30-2011 20:11

Re: [INC] [L4D2] Infected Spawn API v1.5
 
Does this allow/fix the two infected limit on L4D2 or will there still be only 2 infected at one time at any given time?


All times are GMT -4. The time now is 18:25.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.