Re: [INC] L4D2 Infected Spawn API v1.3
Those sigs has to be updated on http://forums.alliedmods.net/showthread.php?t=114954 aswell?
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Re: [INC] L4D2 Infected Spawn API v1.3
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Temporary fix - remove from l4d2_InfectedSpawnApi.inc, from function InfectedForceGhost: PHP Code:
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Re: [INC] [L4D2] Infected Spawn API v1.4
Version 1.4 released
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Re: [INC] [L4D2] Infected Spawn API v1.5
Version 1.5 released, InfectedAPI.txt not updated, reuploaded only.
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Re: [INC] [L4D2] Infected Spawn API v1.5
1 Attachment(s)
NEW GAMEDATA BY V10 NOTE: I asked V10 if he could send the new version for us, and he agreed, he just wants help us. Thank you V10 for support our L4D2 servers. |
Re: [INC] [L4D2] Infected Spawn API v1.5
Plugin file SampleInfectedAPI isnt compileing could you post the .smx please
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Re: [INC] [L4D2] Infected Spawn API v1.5
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You need to use the local compiler. |
Re: [INC] [L4D2] Infected Spawn API v1.5
does this fix the weird inviseable charger bug?
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Re: [INC] [L4D2] Infected Spawn API v1.5
@V10: if I put this plugin, the tanks are born with all maps??
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Re: [INC] [L4D2] Infected Spawn API v1.5
Does this allow/fix the two infected limit on L4D2 or will there still be only 2 infected at one time at any given time?
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