Re: [L4D2] Infected Spawn API
Why dont you fix up the Infected Bots Plugin? MI5 stopped working on it, and it seems like your kind of project ;)
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Re: [L4D2] Infected Spawn API
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But you can do it. =) |
Re: [L4D2] Infected Spawn API v1.3
Thanks for the OnEnterGhostState Windows signature, I used it in Left4Downtown 0.4.6 (it can also now remove auto spawns in finale) to save more than a few minutes!
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Re: [L4D2] Infected Spawn API v1.3
Hi!
I'm new to mods and SM. But I have a question, is it possible to configure this into forcing hunter only spawns? Thanks in advance |
Re: [L4D2] Infected Spawn API v1.3
if you only want hunters, just adjust the z_XXX_limit cvars so thats theres 0 boomers, smokers, etc and at least 4 hunters.
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Re: [L4D2] Infected Spawn API v1.3
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Also tried setting the cvars to "-1". I guess 0 means infinite. |
Re: [L4D2] Infected Spawn API v1.3
Does this fix the amount of infected that can exist at one time?
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Re: [L4D2] Infected Spawn API v1.3
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for create plugin who changes class to hunter |
Re: [INC] L4D2 Infected Spawn API v1.3
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Re: [INC] L4D2 Infected Spawn API v1.3
Addendum:
While that Sig is 100% correct, it appears Valve removed that function or it isnt loaded anymore. I suggest you update your API to only use default ghosting, even during finale. |
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