[L4D2] SI Immuned from being killed by shoving (Shove-Lock)
My gaming community is getting tired of how easy it is to shove-lock a hunter, jockey, smoker, and boomer by shoving the SI continually until they die. The SI are locked into a dazed and helpless position that they cannot get out of until they either are killed or luckily, the survivor gets into melee fatigue.
My request is that if someone can make a plugin that eliminates the special infected from being killed by survivors who shove-lock (multiple shoving until they die) the hunter, spitter, jockey, and smoker. Although I suggest that the Boomer may not be immuned from shoving (multiple shoves lead to exploding and it gets bile all over the survivor that does the shoving). This allows hunters, smokers, jockeys, and spitters a chance to escape when survivors reach a melee fatigue. |
Re: [L4D2] and [L4D] No Damage given to SI by being Meleed by survivor (Shove-Lock)
there is no damage from melee. death occurs automagically after several (4-6) melee attacks.
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Re: [L4D2] and [L4D] No Damage given to SI by being Meleed by survivor (Shove-Lock)
Quote:
Thanks, I edited my request to be more accurate. I hope there a way for Hunters, Smokers, Jockeys and Spitters to be immune to shoving attacks so they can't be killed but feel the aftershock of being shoved via pluggin. Once melee Fatigue gets enabled by the survivor, it allows the SI to escape or attack. This is the consequence of the survivor who should have kill the SI with a weapon after he/she meleed. Good Luck to anyone who decides to take action towards my request. |
Re: [L4D2] and [L4D] SI Immuned from being killed by melee (Shove-Lock)
Is my request/idea confusing? Can a plugin even be feasible based of my ideas? :oops:
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Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)
I think that's a great idea. Survivors that kill special Infected by melee are lazy.
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Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)
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Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)
I like this a lot. Forces the survivors to approach killing infected from a new angle.
If this isn't possible someone at least needs to make a plugin for the hunter roll(his no stun cartwheel roll after getting shoved) to activate a good percentage of the time. As of now it only activates when a Hunter is shoved on his back left hip when he has pounced someone. It's almost useless skill as it almost never activates because of this. |
Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)
Any hope for this at all? Think its a great idea.
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Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)
Thanks for your interest, SkaP. I hope someone picks up on my ideas and puts a plugin together for us.
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Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)
Bringing this thread closer to the front page since it's been lingering on the 7th page for quite some time. Hope a SM coder can latch onto my request.
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