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-   -   Open menu after join server probem (https://forums.alliedmods.net/showthread.php?t=114091)

J4CK 01-01-2010 18:49

Open menu after join server probem
 
i have problem :crab:
when player connect, menu auto-open, its ok...

but when connect next player! menu open again on all player who on the server :grrr: how to fix it?

it my code on (auto-open-menu) :oops:

PHP Code:

public client_putinserver(id) { 
    
set_task(3.0"cmdconnectmenuopen"

public 
cmdconnectmenuopen(id) { 
    
client_cmd(id"say /menu"); 


PHP Code:

#include <amxmodx>

#define PLUGIN    "menu_test"
#define AUTHOR    "menu_test"
#define VERSION    "1.0"

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)

    
register_clcmd("say /menu""TestConnectMenu")
    
}

public 
client_putinserver(id) {
    
set_task(3.0"cmdconnectmenuopen")
}
public 
cmdconnectmenuopen(id) {
    
client_cmd(id"say /menu");
}

public 
TestConnectMenu(id)
{
    new 
Menu menu_create("\yClimbers Menu""test_show")
    
    
menu_additem(Menu"\wSAY hi (test)""1"0)
    
    
menu_setprop(Menu,MPROP_EXITNAME,"Exit")
    
menu_setprop(MenuMPROP_EXITMEXIT_ALL)
    
    
menu_display(idMenu0)
    
    return 
PLUGIN_HANDLED
}

public 
test_show(idMenuitem)
{
    if(
item == MENU_EXIT)
    {
        
menu_destroy(Menu)
        return 
PLUGIN_HANDLED
    
}
    
    new 
iData[6]
    new 
iAccess
    
new iCallback
    
new iName[64]
    
    
menu_item_getinfo(MenuitemiAccessiData5iName63iCallback)
    
    switch(
str_to_num(iData))
    {
        case 
1:
        {
            
client_cmd(id"say test-hi-123");
            
TestConnectMenu(id)
        }

    }
    return 
PLUGIN_HANDLED



Mxnn 01-01-2010 19:26

Re: Open menu after join server probem
 
[php]public client_putinserver(id) {
set_task(3.0, "cmdconnectmenuopen")
}
[php]

--->
PHP Code:

public client_putinserver(id) { 
    
set_task(3.0"cmdconnectmenuopen"id



cikjam 01-01-2010 23:04

Re: Open menu after join server probem
 
Why not Just:

PHP Code:

public client_putinserver(id) { 
    
set_task(3.0"TestConnectMenu"id


J4CK 01-01-2010 23:22

Re: Open menu after join server probem
 
Mxnn, thanks :) i forgot add "id"
cikjam, for more function when player join :)

hey guys, how add:
when player push key "M" - open my "TestConnectMenu" :grrr:

without client_cmd(id, "...

cikjam 01-01-2010 23:25

Re: Open menu after join server probem
 
Quote:

Originally Posted by J4CK (Post 1039680)
cikjam, for more function when player join :)

I don't get it. Why would you want to use more stuff?

fysiks 01-02-2010 04:21

Re: Open menu after join server probem
 
Quote:

Originally Posted by J4CK (Post 1039680)
cikjam, for more function when player join :)

Yeah . . . that doesn't make any sense.

Quote:

Originally Posted by J4CK (Post 1039680)
hey guys, how add:
when player push key "M" - open my "TestConnectMenu" :grrr:

without client_cmd(id, "...

You cannot know what key a player uses. If you are refering to the function that is normally bound to "M" then you should be able to register the client command and have it execute your menu, TestConnectMenu.

AppStore 01-02-2010 13:03

Re: Open menu after join server probem
 
PHP Code:

#include <amxmodx>

#define PLUGIN    "menu_test"
#define AUTHOR    "menu_test"
#define VERSION    "1.0"

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)

    
register_clcmd("say /menu""TestConnectMenu")
    
}
public 
client_putinserver(id) {
    
set_task(8.0"cmdconnectmenuopen"id)
}
public 
cmdconnectmenuopen(id) {
    
TestConnectMenu(id)
}

public 
TestConnectMenu(id)
{
    new 
Menu menu_create("\yClimbers Menu""test_show")
    
    
menu_additem(Menu"\wSAY hi (test)""1"0)
    
    
menu_setprop(Menu,MPROP_EXITNAME,"Exit")
    
menu_setprop(MenuMPROP_EXITMEXIT_ALL)
    
    
menu_display(idMenu0)
    
    return 
PLUGIN_HANDLED
}

public 
test_show(idMenuitem)
{
    if(
item == MENU_EXIT)
    {
        
menu_destroy(Menu)
        return 
PLUGIN_HANDLED
    
}
    
    new 
iData[6]
    new 
iAccess
    
new iCallback
    
new iName[64]
    
    
menu_item_getinfo(MenuitemiAccessiData5iName63iCallback)
    
    switch(
str_to_num(iData))
    {
        case 
1:
        {
            
client_cmd(id"say test-hi-123");
            
TestConnectMenu(id)
        }

    }
    return 
PLUGIN_HANDLED




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