Clear Model Cache
When a client is respawned, (twice of course, which allows for weapon generation) they leave a "corpse", so to say. Upon round start, all of those "corpses" that have been sitting there lagging the server down, are cleared. Obviously a method is executed between that time, and I was hoping that someone might know that method for clearing those models from the server....?
I believe keeping my server lag free is extremely important. Also, I remember from a plugin I used in AMX mod that would spit out models in the direction your aiming. After a while, they would dissapear. So that means that somewhere..... there is a function for doing this. Any help is greatly appreciated. |
Its a very simple remove_entity function.
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thanks. 8)
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It is too bad that it crashes the server.
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Incorrect usage of respawn native you should never attempt to respawn someone twice which = what you have dead bodies floating around the map. Suprised AMXX Team hasn't fixed this native yet :roll:
set deadflags to respawnable reset the iuser1 data to 0 for the camera then respawn the client |
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