Re: Model Problem
Quote:
Originally Posted by Arkshine
(Post 1031943)
add in the command callback : return PLUGIN_HANDLED;
By the way, show your code modified.
|
PHP Code:
/*================================================================================ ----------------------------------- -*- [ZP] Zombie Class : Mystique Zombie -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ Press "v" to disguise as a human being. ================================================================================*/ #include <amxmodx> #include <cstrike> #include <zombieplague> new g_zclass_mzombie, Bind, MaxPlayers new HasDisguise[ 33 ] = 0 new const zclass_name[] = { "Mystique Zombie" } new const zclass_info[] = { "Disguise" } new const zclass_model[] = { "zombie_source" } new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } const zclass_health = 1700 const zclass_speed = 270 const Float:zclass_gravity = 0.9 const Float:zclass_knockback = 1.0 public plugin_init( ) { register_plugin( "[ZP] Zombie Class : Mystique Zombie", "1.0", "Merc3y" ) register_logevent( "roundStart", 2, "1=Round_Start" ) register_clcmd( "+disguise", "disguise_start", ADMIN_ALL, "bind [key] +disguise" ) Bind = register_cvar( "zp_mzombie_bindkey", "1" ) MaxPlayers = get_maxplayers( ) } public plugin_precache( ) { g_zclass_mzombie = zp_register_zombie_class( zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback ) precache_model( "models/player/sas/sas.mdl" ) precache_model( "models/player/arctic/arctic.mdl" ) precache_model( "models/player/gign/gign.mdl" ) precache_model( "models/player/gsg9/gsg9.mdl" ) precache_model( "models/player/guerilla/guerilla.mdl" ) precache_model( "models/player/leet/leet.mdl" ) precache_model( "models/player/terror/terror.mdl" ) precache_model( "models/player/urban/urban.mdl" ) } public zp_user_infected_post( id, infector ) { if ( zp_get_user_zombie_class( id ) == g_zclass_mzombie ) { HasDisguise[ id ] = 0 new mode = get_pcvar_num( Bind ) if ( mode == 1 ) { client_cmd( id, "bind v ^"+disguise^"" ) chat_print( id, "To disguise press ^'^'V^'^'" ) } if ( mode == 0 ) { chat_print( id, "To disguise type bind <key> +disguise" ) } } } public disguise_start( id ) { if ( zp_get_user_zombie( id ) && zp_get_user_zombie_class( id ) == g_zclass_mzombie && !zp_get_user_nemesis( id ) ) { if ( !is_user_alive( id ) ) { chat_print( id, "You can't disguise when you are are dead." ) return PLUGIN_HANDLED } else { Disguise( id ) HasDisguise[ id ] = 1 } } return PLUGIN_HANDLED } public Disguise( id ) { if ( zp_get_user_zombie( id ) && zp_get_user_zombie_class( id ) == g_zclass_mzombie && !zp_get_user_nemesis( id ) ) { switch ( random_num( 1, 8 ) ) { case 1: { cs_set_user_model( id, "sas" ) } case 2: { cs_set_user_model( id, "arctic" ) } case 3: { cs_set_user_model( id, "gign" ) } case 4: { cs_set_user_model( id, "gsg9" ) } case 5: { cs_set_user_model( id, "guerilla" ) } case 6: { cs_set_user_model( id, "leet" ) } case 7: { cs_set_user_model( id, "terror" ) } case 8: { cs_set_user_model( id, "urban" ) } } } } public roundStart( ) { for ( new i = 1; i <= MaxPlayers; i++ ) { HasDisguise[ i ] = 0 } } stock chat_print( plr, const message[ ], { Float, Sql, Result, _ }:... ) { static msg[ 192 ], saytext, maxplayers; format( msg, 191, "^x04[ZP]^x01 " ); vformat( msg[ 7 ], 185, message, 3 ); if ( !saytext ) { saytext = get_user_msgid( "SayText" ); } if ( !maxplayers ) { maxplayers = get_maxplayers( ); } if ( plr <= maxplayers && plr ) { message_begin( MSG_ONE_UNRELIABLE, saytext, { 0, 0, 0 }, plr ); write_byte( plr ); write_string( msg ); message_end( ); } else if ( !plr ) { for( new i = 1; i <= maxplayers; i++ ) { if ( !is_user_connected( i ) ) { continue; } message_begin( MSG_ONE_UNRELIABLE, saytext, { 0, 0, 0 }, i ); write_byte( i ); write_string( msg ); message_end( ); } } return 1; }
|