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hectorz0r 12-26-2009 00:03

...
 
...

Mxnn 12-26-2009 00:47

Re: detect user weap
 
get_user_weapons(id, Weapons, numWeapons)

It works like get_players(); weapons must be [32] & numWeap an integrer.

Click on the link for more info

Arkshine 12-26-2009 06:24

Re: detect user weap
 
You can use user_has_weapon() too.

hectorz0r 12-26-2009 13:08

Re: detect user weap
 
...

ConnorMcLeod 12-26-2009 13:16

Re: detect user weap
 
PHP Code:

new CSW_WHICHiWeaponEntityId
get_user_gun
(idslotCSW_WHICHiWeaponEntityId

PHP Code:

#include <amxmodx>
#include <cstrike>
#include <hamsandwich>

new const m_rgpPlayerItems[MAX_ITEM_TYPES] = {367,368,369,370,371,372}

get_user_gun(idslot, &iCswId, &iEntity)
{
    if( 
is_user_alive(id) )
    {
        if( (
iEntity get_pdata_cbase(idm_rgpPlayerItems[slot])) > )
        {
            
iCswId cs_get_weapon_id(iEntity)
        }
        else
        {
            
iCswId 0
            iEntity 
0
        
}
    }
    else
    {
        
iCswId 0
        iEntity 
0
    
}



dFF 12-26-2009 15:29

Re: detect user weap
 
Quote:

Originally Posted by hectorz0r (Post 1031976)
Gimme an exemple of how to use user_has_weapon in this case.

PHP Code:

if ( user_has_weaponidCSW_* ) )
//stuff 

example
Code:

if ( user_has_weapon( id, CSW_KNIFE ) )
client_cmd( id, "exit" )


hectorz0r 12-26-2009 21:47

Re: detect user weap
 
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