Probleme color
Good night all i have problème with the flashlight only ct his flashlight hasn't the multicolor (red,blue,green,normal)
Can you help me for correct it and lock nightvision for CT team
PHP Code:
#include <amxmodx> #include <cstrike> #include <engine>
#define MAX_PLAYERS 32
new bool:hasLight[32] new bool:g_restart_attempt[MAX_PLAYERS + 1] new flashlight[33];
public plugin_init() { //event register_event("ResetHUD", "event_hud_reset", "be") register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in") register_event("Flashlight","event_flashlight","b"); //cvar register_cvar("flashlight_custom","1"); register_cvar("flashlight_r","100"); register_cvar("flashlight_g","100"); register_cvar("flashlight_b","100"); register_cvar("flashlight_radius","9"); register_cvar("flashlight_decay","60"); register_clcmd("fullupdate", "clcmd_fullupdate") }
public clcmd_fullupdate() { return PLUGIN_HANDLED_MAIN }
public event_restart_attempt() { new players[32], num get_players(players, num, "a") for (new i; i < num; ++i) g_restart_attempt[players[i]] = true }
public event_hud_reset(id) { if (g_restart_attempt[id]) { g_restart_attempt[id] = false return } event_player_spawn(id) } public event_flashlight(id) { if(!get_cvar_num("flashlight_custom")) { return; } if(flashlight[id]) { flashlight[id] = 0; } else { flashlight[id] = 1; } message_begin(MSG_ONE,get_user_msgid("Flashlight"),{0,0,0},id); write_byte(flashlight[id]); write_byte(100); message_end(); entity_set_int(id,EV_INT_effects,entity_get_int(id,EV_INT_effects) & ~EF_DIMLIGHT); }
public client_PreThink(id) { if(!get_cvar_num("flashlight_custom")) { return; } if(flashlight[id]) { new origin[3]; get_user_origin(id,origin,3); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(27); // TE_DLIGHT write_coord(origin[0]); // X write_coord(origin[1]); // Y write_coord(origin[2]); // Z write_byte(get_cvar_num("flashlight_radius")); // radius write_byte(get_cvar_num("flashlight_r")); // R write_byte(get_cvar_num("flashlight_g")); // G write_byte(get_cvar_num("flashlight_b")); // B write_byte(1); // life write_byte(get_cvar_num("flashlight_decay")); // decay rate message_end(); } }
public event_player_spawn(id) { hasLight[id] = false }
public client_impulse(id, impulse) { if(impulse != 100) return PLUGIN_HANDLED_MAIN if(!hasLight[id] && cs_get_user_team(id) == CS_TEAM_T) { return PLUGIN_HANDLED_MAIN } return PLUGIN_CONTINUE }
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