Registering Events?
How do i register event when players respawn or drop their weapons or when a new round starts?
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Re: Registering Events?
for spawn
RegisterHam( Ham_Spawn, "player", "baconPlayerSpawn", 1 ); for round start register_logevent( "logevent_round_start", 2, "1=Round_Start" ); |
Re: Registering Events?
- RegisterHam( Ham_Spawn, "player", "Player_Spawn", 1 );
- register_clcmd( "drop", "Command_PlayerDropWeapon" ); - register_event( "HLTV", "Event_NewRound", "a", "1=0", "2=0" ) ; |
Re: Registering Events?
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Re: Registering Events?
yup :P
#include <hamsandwich> |
Re: Registering Events?
thanks all +k when i am able to again
(i've been giving so much +k cuz everyone helps me =) |
Re: Registering Events?
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no... use cheesesandwich http://t3.gstatic.com/images?q=tbn:7...x330_popup.jpg |
Re: Registering Events?
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i meant like instead of ham i use register_event(resetHUD... |
Re: Registering Events?
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ResetHUD is technically not the same as spawning. |
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