Reconnect Hoocked
I see in server console:
Code:
Reason: Client sent 'drop'And what HL hooking this? Algorithm is known? |
Re: Reconnect Hoocked
Player sends reconnect command to their game, but maybe it is sent to the server?
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Re: Reconnect Hoocked
No, client disconnect, and connect again, is not reconnect. HL detected as reconnect.
If player send reconnect, can hooked this event? |
Re: Reconnect Hoocked
client_disconnected = when player disconnect
client_connect = when player connect client_putinserver = when the player just came in the game |
Re: Reconnect Hoocked
Just save last player disconnected with ArrayX o Trie.
and compare. or just look plugins that Block Retry o retry Manager something like that. |
Re: Reconnect Hoocked
Tnx, i this known :)
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