| laziboi72 |
12-21-2009 14:17 |
Help Model Precaching
This code complies with no error/warnings its just that When I use this plugin cs1.6 works fine and I am able to get the "gun menu" to appear but the moment I select a weapon from the menu the game crashes and tells me that my models aren't precached... but i did include all the models in public precache...
can some one help? thanks
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta>
new gMOD;
new bool:hasAK[33] = false;
new bool:hasM4[33] = false;
new bool:hasM5[33] = false;
new bool:hasMG[33] = false;
new bool:hasXM[33] = false;
new bool:hasM3[33] = false;
new CVAR_AKCOST;
new CVAR_M4COST;
new CVAR_M5COST;
new CVAR_MGCOST;
new CVAR_XMCOST;
new CVAR_M3COST;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
gMOD = register_menuid("GunMOD");
register_menucmd(gMOD, 1023, "menuhandle");
register_clcmd("say /gunmenu", "GunMenu")
register_clcmd("say_team /gunmenu", "GunMenu")
CVAR_AKCOST = register_cvar("amx_AKcost", "15000");
CVAR_M4COST = register_cvar("amx_M4cost", "15000");
CVAR_M5COST = register_cvar("amx_M5cost", "15000");
CVAR_MGCOST = register_cvar("amx_MGcost", "15000");
CVAR_XMCOST = register_cvar("amx_XMcost", "15000");
CVAR_M3COST = register_cvar("amx_M3cost", "15000");
}
public plugin_precache(){
precache_model("models/v_ak47_1.mdl")
precache_model("models/p_ak47_1.mdl")
precache_model("models/v_m3_1.mdl")
precache_model("models/p_m3_1.mdl")
precache_model("models/v_m4a1_1.mdl")
precache_model("models/p_m4a1_1.mdl")
precache_model("models/v_m249_2.mdl")
precache_model("models/p_m249_2.mdl")
precache_model("models/v_xm1014_1.mdl")
precache_model("models/P_xm1014_1.mdl")
precache_model("models/v_mp5_1.mdl")
precache_model("models/p_mp5_1.mdl")
}
public GunMenu(id)
{
new akcost = get_pcvar_num(CVAR_AKCOST);
new m4cost = get_pcvar_num(CVAR_M4COST);
new m5cost = get_pcvar_num(CVAR_M5COST);
new m3cost = get_pcvar_num(CVAR_M3COST);
new mgcost = get_pcvar_num(CVAR_MGCOST);
new xmcost = get_pcvar_num(CVAR_XMCOST);
new menu[512];
format(menu, 511, "\wGunMOD\w^n^n1. Buy M3 \y($%i)\w^n2. Buy XM \y($%i)\w^n3. Buy MP5 \y($%i)\w^n4. Buy m4a1 \y($%i)\w^n5. Buy ak47 \y($%i)\w^n6. Buy m249 \y($%i)\w^n^n7 .Exit^n", m3cost, xmcost, m5cost, m4cost, akcost, mgcost);
new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<9);
show_menu(id, keys, menu, -1, "GunMOD");
}
public menuhandle(id, keys)
{
switch(keys)
{
case 0: SetM3(id)
case 1: SetXM(id)
case 2: SetM5(id)
case 3: SetM4(id)
case 4: SetAK(id)
case 5: SetMG(id)
default: return PLUGIN_HANDLED;
}
return PLUGIN_HANDLED;
}
public SetM3(id)
{
new money = cs_get_user_money(id);
new price = get_pcvar_num(CVAR_M3COST);
if(!is_user_alive(id)) {
client_print(id, print_chat, "Dead people can't buy weapons!");
} else if(hasM3[id]) {
client_print(id, print_chat, "You already have a M3");
} else if(money < price) {
client_print(id, print_chat, "You can't afford that!");
} else {
hasM3[id] = true;
cs_set_user_money(id, money - price);
give_item(id,"weapon_m3");
give_item(id,"ammo_buckshot");
give_item(id,"ammo_buckshot");
give_item(id,"ammo_buckshot");
set_pev(id, pev_viewmodel, "models/v_m3_1.mdl");
set_pev(id, pev_weaponmodel, "models/p_m3_1.mdl");
client_print(id,print_chat,"You have bought the M3 for %i dollars",price);
}
return PLUGIN_HANDLED;
}
public SetXM(id)
{
new money = cs_get_user_money(id);
new price = get_pcvar_num(CVAR_XMCOST);
if(!is_user_alive(id)) {
client_print(id, print_chat, "Dead people can't buy weapons!");
} else if(hasXM[id]) {
client_print(id, print_chat, "You already have a XM");
} else if(money < price) {
client_print(id, print_chat, "You can't afford that!");
} else {
hasXM[id] = true;
cs_set_user_money(id, money - price);
give_item(id,"weapon_xm1014");
give_item(id,"ammo_buckshot");
give_item(id,"ammo_buckshot");
give_item(id,"ammo_buckshot");
set_pev(id, pev_viewmodel, "models/v_xm1014_1.mdl");
set_pev(id, pev_weaponmodel, "models/p_xm1014_1.mdl");
client_print(id,print_chat,"You have bought the XM for %i dollars",price);
}
return PLUGIN_HANDLED;
}
public SetM5(id)
{
new money = cs_get_user_money(id);
new price = get_pcvar_num(CVAR_M5COST);
if(!is_user_alive(id)) {
client_print(id, print_chat, "Dead people can't buy weapons!");
} else if(hasM5[id]) {
client_print(id, print_chat, "You already have a MP5");
} else if(money < price) {
client_print(id, print_chat, "You can't afford that!");
} else {
hasM5[id] = true;
cs_set_user_money(id, money - price);
give_item(id,"weapon_mp5navy");
give_item(id,"ammo_9mm");
give_item(id,"ammo_9mm");
give_item(id,"ammo_9mm");
set_pev(id, pev_viewmodel, "models/v_mp5_1.mdl");
set_pev(id, pev_weaponmodel, "models/p_mp5_1.mdl");
client_print(id,print_chat,"You have bought the MP5 for %i dollars",price);
}
return PLUGIN_HANDLED;
}
public SetM4(id)
{
new money = cs_get_user_money(id);
new price = get_pcvar_num(CVAR_M4COST);
if(!is_user_alive(id)) {
client_print(id, print_chat, "Dead people can't buy weapons!");
} else if(hasM4[id]) {
client_print(id, print_chat, "You already have a M4");
} else if(money < price) {
client_print(id, print_chat, "You can't afford that!");
} else {
hasM4[id] = true;
cs_set_user_money(id, money - price);
give_item(id,"weapon_m4a1");
give_item(id,"ammo_556nato");
give_item(id,"ammo_556nato");
give_item(id,"ammo_556nato");
set_pev(id, pev_viewmodel, "models/v_m4a1_1.mdl");
set_pev(id, pev_weaponmodel, "models/p_m4a1_1.mdl");
client_print(id,print_chat,"You have bought the M4 for %i dollars",price);
}
return PLUGIN_HANDLED;
}
public SetAK(id)
{
new money = cs_get_user_money(id);
new price = get_pcvar_num(CVAR_AKCOST);
if(!is_user_alive(id)) {
client_print(id, print_chat, "Dead people can't buy weapons!");
} else if(hasAK[id]) {
client_print(id, print_chat, "You already have a AK");
} else if(money < price) {
client_print(id, print_chat, "You can't afford that!");
} else {
hasAK[id] = true;
cs_set_user_money(id, money - price);
give_item(id,"weapon_ak47");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
set_pev(id, pev_viewmodel, "models/v_ak47_1.mdl");
set_pev(id, pev_weaponmodel, "models/p_ak47_1.mdl");
client_print(id,print_chat,"You have bought the AK for %i dollars",price);
}
return PLUGIN_HANDLED;
}
public SetMG(id)
{
new money = cs_get_user_money(id);
new price = get_pcvar_num(CVAR_MGCOST);
if(!is_user_alive(id)) {
client_print(id, print_chat, "Dead people can't buy weapons!");
} else if(hasMG[id]) {
client_print(id, print_chat, "You already have a MG");
} else if(money < price) {
client_print(id, print_chat, "You can't afford that!");
} else {
hasMG[id] = true;
cs_set_user_money(id, money - price);
give_item(id,"weapon_ak47");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
set_pev(id, pev_viewmodel, "models/v_m249_2.mdl");
set_pev(id, pev_weaponmodel, "models/p_m249_2.mdl");
client_print(id,print_chat,"You have bought the MG for %i dollars",price);
}
return PLUGIN_HANDLED;
}
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