entity_get_vector-origin returns X=0 Y=0 Z=0
Code:
new startButton, Float:ori[3]ps: it returns a buttonid correctly... AND %f only gives me 0.00000 instead :/ |
func_button is a brush entity. Use the get_brush_entity_origin(ent, Float:orig[3]) stock instead. I do not believe you can move a brush entity at all, though.
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You can move a brush entity. It just screws up.
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gg h4x n0es
I tried moving all func_button's to me. Nothing happened. |
No no, the ENT will move. The MODEL does not. If you returned the origin of them, it would return near you, even if you cannot see them. Try doing it to something relatively big. you'll be able to walk through where it once was once you moved it.
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would that have the same effect to a door?
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