Re: [TF2] Goomba Stomp (1.0.3)
A few suggestions about using colors.inc.
You don't need to make so complicated translations when colorizing player's name. Just use CPrintToChatAllEx function (author is a client index you want to use as team color). It supports {teamcolor} tag that is based on player's team color. For example: Code:
"Red Stomp Blue" |
Re: [TF2] Goomba Stomp (1.0.3)
Flyfo:
A couple minor things I noticed. You might want to move PHP Code:
Also, many of your condition checks are redundant. Ex. PHP Code:
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Re: [TF2] Goomba Stomp (1.0.3b)
Quote:
Quote:
Quote:
First post and plugin updated ! |
Re: [TF2] Goomba Stomp (1.0.3b)
without...
sm_goomba_ff 1/0 (default 0) : Enable the friendly fire for the stomp (require mp_friendlyfire = 1) will the plugin be useless then? Cause i dont want friendly fire on my server, or can the players still kill the other players? |
Re: [TF2] Goomba Stomp (1.0.3b)
I don't understand, you want to enable the friendly fire only for the stomp ?
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Re: [TF2] Goomba Stomp (1.0.3b)
No, I don't really understand what that command means...
if that is set to 0 will the plugin still work? What is that command for? |
Re: [TF2] Goomba Stomp (1.0.3b)
Yes it'll work, sm_goomba_ff enables stomp between players of the same team when mp_friendlyfire is set to 1. By default you can just stomp players of the other team.
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Re: [TF2] Goomba Stomp (1.0.3b)
k thanks.
installed |
Re: [TF2] Goomba Stomp (1.0.3b)
It seems that this is causing my server to crash with the latest update whenever anyone actually performs a stomp.
It was working great for months before the update. Dumb Valve... |
Re: [TF2] Goomba Stomp (1.0.3b)
Ok, I'll look at it as soon as possible.
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