| malec321 |
11-29-2009 17:28 |
Emitting sounds
Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define MAXCLASSES 6
new const CLASSES[MAXCLASSES][] = {
"None",
"Paladin",
"Barbarian",
"Sorceress",
"Assassin",
"Amazon"
}
new const LEVELS[15] = {
0,
50,
150,
300,
400,
500,
750,
1070,
1460,
1910,
2410,
3010,
3710,
4560,
5560
}
new PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault
public plugin_init()
{
register_plugin("DMod", "1.0", "MALEC321")
register_event("DeathMsg", "eDeath", "a")
register_concmd( "amx_takexp", "cmd_take_exp", ADMIN_KICK, "<target> <amount>" );
register_concmd( "amx_givexp", "cmd_give_exp", ADMIN_KICK, "<target> <amount>" );
SaveXP = register_cvar("SaveXP","1")
XP_Kill=register_cvar("XP_per_kill", "10")
XP_Hs=register_cvar("XP_hs_bonus","10")
XP_Knife=register_cvar("XP_knife_bonus","15")
g_vault = nvault_open("dmod")
register_clcmd("say /dclass", "ChangeClass")
register_clcmd("say_team /dclass", "ChangeClass")
register_clcmd("say /myxp", "ShowHud")
register_clcmd("say_team /myxp", "ShowHud")
}
public eDeath(id)
{
new headshot,attacker = read_data( 1 )
new clip, ammo, weapon = get_user_weapon(id,clip,ammo);
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
if(headshot)
PlayerXP[attacker] += get_pcvar_num(XP_Hs)
if(weapon == CSW_KNIFE)
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
{
client_print(attacker, print_chat, "[DIABLO] Congratulations! You are a level %i %s!",PlayerLevel[id],CLASSES[PlayerClass[id]])
PlayerLevel[attacker] += 1
}
ShowHud(attacker)
SaveData(attacker)
}
public ShowHud(id)
{
set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0)
show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
}
public ChangeClass(id)
{
new menu = menu_create("Class Menu" , "Class_Handle");
menu_additem(menu ,"Paladin", "1" , 0);
menu_additem(menu ,"Barbarian", "2" , 0);
menu_additem(menu ,"Sorceress", "3" , 0);
menu_additem(menu ,"Assassin", "4" , 0);
menu_additem(menu ,"Amazon", "5", 0);
menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
menu_display(id , menu , 0);
return PLUGIN_CONTINUE;
}
public cmd_givexp( id, level,cid )
{
if( ! cmd_access ( id, level, cid, 3 ) )
return PLUGIN_HANDLED;
new target[32], amount[21], reason[21];
read_argv( 1, target, 31 );
read_argv(2, amount, 20 );
read_argv( 3, reason, 20 );
new player = cmd_target( id, target, 8 );
if( ! player )
return PLUGIN_HANDLED;
new admin_name[32], player_name[32];
get_user_name( id, admin_name, 31 );
get_user_name( player, player_name, 31 );
new expnum = str_to_num( amount );
PlayerXP[player] += expnum;
switch( get_cvar_num ( "amx_show_activity" ) )
{
case 1: client_print( 0, print_chat, "ADMIN: gave %i points for %s.", expnum, player_name );
case 2: client_print( 0, print_chat, "ADMIN %s: gave %i points for %s.", admin_name, expnum, player_name );
}
client_print( player, print_chat, "[DIABLO] You received %i points. (Total: %d)", expnum, PlayerXP[player] );
SaveData( id )
return PLUGIN_CONTINUE;
}
public cmd_takexp( id, level,cid )
{
if( ! cmd_access ( id, level, cid, 3 ) )
return PLUGIN_HANDLED;
new target[32], amount[21], reason[21];
read_argv( 1, target, 31 );
read_argv( 2, amount, 20 );
read_argv( 3, reason, 20 );
new player = cmd_target( id, target, 8 );
if( ! player )
return PLUGIN_HANDLED;
new admin_name[32], player_name[32];
get_user_name( id, admin_name, 31 );
get_user_name( player, player_name, 31 );
new expnum = str_to_num( amount );
PlayerXP[player] -= expnum;
switch(get_cvar_num("amx_show_activity"))
{
case 1: client_print( 0, print_chat, "ADMIN: took %i points from %s.", expnum, player_name );
case 2: client_print( 0, print_chat, "ADMIN %s: took %i points from %s.", admin_name, expnum, player_name );
}
client_print( player, print_chat, "You received %i points. (Total: %d)", expnum, PlayerXP[player] );
SaveData( id )
return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
}
new szCommand[6] , szName[64];
new access , callback;
menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
new i = str_to_num(szCommand)
if(PlayerClass[id] != i)
{
PlayerClass[id] = i
client_print(id,print_chat,"[DIABLO] You are now a %s",CLASSES[i])
}
else
{
client_print(id,print_chat,"[DIABLO] You are alredy a %s",CLASSES[i])
}
menu_destroy(menu);
return PLUGIN_CONTINUE
}
public client_connect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
LoadData(id)
}
}
public client_disconnect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
SaveData(id)
}
PlayerXP[id] = 0
PlayerLevel[id] = 0
PlayerClass[id] = 0
}
public SaveData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new playerxp[32], playerlevel[32]
parse(vaultdata, playerxp, 31, playerlevel, 31)
PlayerXP[id] = str_to_num(playerxp)
PlayerLevel[id] = str_to_num(playerlevel)
return PLUGIN_CONTINUE
}
How can you make it emit a .wav sound everytime you level?
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