About SOLID_TRIGGER
When I'm creating entity with SOLID_TRIGGER and trying to kill it by aim, it won't be killed, why it happens? Maybe there are way to ignore that the entity is SOLID_TRIGGER?
P.S. I won't to use SOLID_BBOX, becouse entity will stuck in player origin and I won't to set for example XYZ + ~30 ,becouse it will piss coordinates. PHP Code:
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Re: About SOLID_TRIGGER
Try to use SOLID_BBOX and set the owner EV_INT_owner ; it should not block. If it still blocks ( it should not ahppen ) try to spawn the entity some units in front of player before.
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Re: About SOLID_TRIGGER
Interesting , I set it to SOLID_BBOX with owner, but the solid in game is not the SOLID_BBOX, its TRIGGER :/
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Re: About SOLID_TRIGGER
Ive tryed something like that as well. Never worked for me. The only way i got it to work, was by getting the classname that i aim at, check the button, and if positive, call a function that handles the kill of the entity.
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Re: About SOLID_TRIGGER
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With SOLID_TRIGGER don't work, also SOLID_BBOX + owner = SOLID_TRIGGER lol how to solve? |
Re: About SOLID_TRIGGER
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Re: About SOLID_TRIGGER
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Re: About SOLID_TRIGGER
Me too. I don't understand why you say "SOLID_BBOX + owner = SOLID_TRIGGER". By manipulating such dummy entity with pev_owner I had never been problems.
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Re: About SOLID_TRIGGER
when is owner set and is SOLID_BBOX I can't remove entity by aim
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Re: About SOLID_TRIGGER
Not sure to understand... But if really it doesn't work like you want, you can hook the touch and disabled it for you to avoid the blocking ; or spawning the entity in front of you. Because right now you use your own origin to set the start origin.
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