Vaulting to integrate between plugins?
I was thinking the other day as I was messing around with vaulting. When you load data from a vault, you're basically drawing info. from a file right?
So that would mean, multiple plugins can load the same data from a vault, thus integrating between one another. Since I'm suspended from my pc, I was wondering if anyone with experience may input me on this idea. I was also wondering if it is possible to get whether a player is touching a wall or not, since a wall isn't an entity(most of the time), is there another way to do this? |
Re: Vaulting to integrate between plugins?
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YAY, thanks for confirming that for me, now I can come up with some more fun ideas.
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Of course, the fact vault lags like hell might dampen you a bit.
And there is a whole SLEW of commands and such used for integrating plugins together. vault really isn thtat useful for it. |
any chance you may point them out? I want an efficient way to share arrays between plugins.
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try writing to files, transfering it directly through conc cmds, mysql will work, cvault would help, maybe even array module.
cvault: Might actually be faster then normal vault now Code:
All in all, vault isnt the way to go. |
Also, the callfunc_* functions can be used to call functions in one plugin from another, if you need to do that.
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