Forcing sequence in a player
Is possible possible obligate a player run X sequence?, for example, when jump, the upper body use aim_... or shot_... .I want that when jump, use jump animation, too (the upper body)
means? |
Re: Forcing sequence in a player
Look at matrix jump plugin (in new submission i think).
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Re: Forcing sequence in a player
thanks
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Re: Forcing sequence in a player
Quote:
The problem is not with the sequence. It's with the frames. The animation doesn't start, but if a spawn a new entity with the same model, force the sequence and then play it everything works. What frk needs is to make a player sequence and gaimsequence work at the same time for the same movement (walk) EDIT: Nevermind, frk say me that the first model hasn't a gaimsequence and now yes. |
Re: Forcing sequence in a player
I have other problem, the animations work only in the air, but no in the floor
Im testing with this two plugins Code:
#include <amxmodx>Code:
#include <amxmodx> |
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