Entity moving w/ player, need it in front of his "eyes&
Hey!
I got a problem I don't really know how to solve... I spawn a entity for a player, it's all fine with that. And I'm using a task to update the entity to the players' origin. Also works fine, the problem is the following: I want this entity to be in front of the player all the time (if i try to change X/Y/Z-position, it won't follow him when moving the mouse). So I guess this will be solved with the get_user_aiming-function, but I'm not sure how. Any suggestion/help wanted! /bapa |
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