| ~Ice*shOt |
11-10-2009 09:09 |
if you chaose sword1 you have sword1 damage
Topic^
PHP Code:
#include <amxmodx> #include <hamsandwich> new damage_sword1, damage_sword2, damage_sword3, damage_sword4 new g_MaxPlayers public plugin_init() { register_plugin("Fable TLC Mod Shop", "1.0", "Frostas") register_clcmd("say shop", "ShopSystem") damage_sword1 = register_cvar("damage_sword1", "3.0") damage_sword2 = register_cvar("damage_sword2", "4.0") damage_sword3 = register_cvar("damage_sword3", "5.0") damage_sword4 = register_cvar("damage_sword4", "6.0") RegisterHam(Ham_TakeDamage, "player", "Ham_DamageSword1"); RegisterHam(Ham_TakeDamage, "player", "Ham_DamageSword2"); RegisterHam(Ham_TakeDamage, "player", "Ham_DamageSword3"); RegisterHam(Ham_TakeDamage, "player", "Ham_DamageSword4"); g_MaxPlayers = get_maxplayers() } public Ham_DamageSword1(id, inflictor, attacker, Float:damage, damagebits) { if ( !(1 <= attacker <= g_MaxPlayers) || !is_user_alive(id)) return HAM_IGNORED; new weapon2 = get_user_weapon(attacker, _, _); if( weapon2 == CSW_KNIFE) { SetHamParamFloat(4, damage * get_pcvar_float(damage_sword1)) return HAM_HANDLED; } return HAM_IGNORED; } public Ham_DamageSword2(id, inflictor, attacker, Float:damage, damagebits) { if ( !(1 <= attacker <= g_MaxPlayers) || !is_user_alive(id)) return HAM_IGNORED; new weapon2 = get_user_weapon(attacker, _, _); if( weapon2 == CSW_KNIFE) { SetHamParamFloat(4, damage * get_pcvar_float(damage_sword2)) return HAM_HANDLED; } return HAM_IGNORED; } public Ham_DamageSword3(id, inflictor, attacker, Float:damage, damagebits) { if ( !(1 <= attacker <= g_MaxPlayers) || !is_user_alive(id)) return HAM_IGNORED; new weapon2 = get_user_weapon(attacker, _, _); if( weapon2 == CSW_KNIFE) { SetHamParamFloat(4, damage * get_pcvar_float(damage_sword3)) return HAM_HANDLED; } return HAM_IGNORED; } public Ham_DamageSword4(id, inflictor, attacker, Float:damage, damagebits) { if ( !(1 <= attacker <= g_MaxPlayers) || !is_user_alive(id)) return HAM_IGNORED; new weapon2 = get_user_weapon(attacker, _, _); if( weapon2 == CSW_KNIFE) { SetHamParamFloat(4, damage * get_pcvar_float(damage_sword4)) return HAM_HANDLED; } return HAM_IGNORED; } public ShopSystem(id) { new menu = menu_create("\rFable TLC Mod Shop:", "menu_handler") menu_additem(menu, "\wSwords Menu", "1", 0); menu_additem(menu, "\wArmors Menu", "2", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public menu_handler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { SwordsMenu(id) } case 2: { ArmorsMenu(id) } } menu_destroy(menu); return PLUGIN_HANDLED; } SwordsMenu(id) { new menu = menu_create("\rFable TLC Swords:", "swordsmenu_handler") menu_additem(menu, "\yBlack Sword", "1", 0); menu_additem(menu, "\yMithril Sword", "2", 0); menu_additem(menu, "\yAdamant Sword", "3", 0); menu_additem(menu, "\yRune Sword", "4", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public swordsmenu_handler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); if (is_user_connected(id)) ShopSystem(id); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { client_print(id, print_chat, "You buy Black Sword!"); set_task(1.0, "Ham_DamageSword1", id) } case 2: { client_print(id, print_chat, "You buy Mithril Sword!"); set_task(2.0, "Ham_DamageSword2", id) } case 3: { client_print(id, print_chat, "You buy Adamant Sword!"); set_task(3.0, "Ham_DamageSword3", id) } case 4: { client_print(id, print_chat, "You buy Rune Sword!"); set_task(4.0, "Ham_DamageSword4", id) } } menu_destroy(menu); ShopSystem(id); return PLUGIN_HANDLED; } ArmorsMenu(id) { new menu = menu_create("\rFable TLC Armors:", "armorsmenu_handler") menu_additem(menu, "\yRune Full Helm", "1", 0); menu_additem(menu, "\yRune PlateBody", "2", 0); menu_additem(menu, "\yRune PlateLegs", "3", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public armorsmenu_handler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); if (is_user_connected(id)) ShopSystem(id); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { client_print(id, print_chat, "You buy Rune Full Helm!"); } case 2: { client_print(id, print_chat, "You buy Rune PlateBody!"); } case 3: { client_print(id, print_chat, "You buy Rune PlateLegs!"); } } menu_destroy(menu); ShopSystem(id); return PLUGIN_HANDLED; } stock fm_give_item(index, const item[]) { if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) return 0 new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)) if (!pev_valid(ent)) return 0 new Float:origin[3] pev(index, pev_origin, origin) set_pev(ent, pev_origin, origin) set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) dllfunc(DLLFunc_Spawn, ent) new save = pev(ent, pev_solid) dllfunc(DLLFunc_Touch, ent, index) if (pev(ent, pev_solid) != save) return ent engfunc(EngFunc_RemoveEntity, ent) return -1 }
who can help ?
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