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-   -   Slaylosers help! (https://forums.alliedmods.net/showthread.php?t=108682)

IcaCat 11-08-2009 05:33

Slaylosers help!
 
Hello

Im new in scripting on the pawn language and i need help about plugin called slaylosers.
In
Code:

#include <amxmodx>
#include <amxmisc>
 
new white
new lightning
new g_sModelIndexSmoke
 
public plugin_init(){
 
    register_plugin("AMX Slay Losers","1.0","[email protected]")
    register_event("SendAudio","end_round","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
 
    register_cvar("mp_slaylosers","1",FCVAR_SERVER)
 
    return PLUGIN_CONTINUE
}
 
public end_round(){
 
    // Only active if CVAR is not equal to 0
    if( get_cvar_num("mp_slaylosers") ){
        new parm[32]
        new len = read_data(2,parm,31)
        set_task(1.0,"slay_those_losers",0,parm, len + 1)
    }
 
    return PLUGIN_CONTINUE
}
// Slays each player who failed to stop the other team from completing the objective.
// A random slay method is chosen for each player.
public slay_those_losers(parm[]) {
 new origin[3], srco[3]
 new player[32], playersnum
 new id
 
 get_players(player,playersnum,"ea",(parm[7] == 't') ? "CT" : "TERRORIST" )
 
 for(new i = 0; i < playersnum; ++i){
  id = player[i]
  get_user_origin(id,origin) 
  origin[2] -= 26
  srco[0]=origin[0]+150
  srco[1]=origin[1]+150
  srco[2]=origin[2]+800
  switch(random_num(1,3)){
  case 1:{
    slay_lightning(srco,origin)
    emit_sound(id,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  }
  case 2:{
    slay_blood(origin)
    emit_sound(id,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  }
  case 3: {
    slay_explode(origin)
    emit_sound(id,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  }
  }
                  set_hudmessage(178, 14, 41, -1.0, -0.4, 1, 0.5, 1.7, 0.2, 0.2,5);
  show_hudmessage(id, "Objective Failed^nFailure Is Not An Option^nYou Die Now" );
  user_kill(id,1)
 }
}
 
slay_explode(vec1[3]) {
 // blast circles
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
 write_byte( 21 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2] + 16)
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2] + 1936)
 write_short( white )
 write_byte( 0 ) // startframe
 write_byte( 0 ) // framerate
 write_byte( 2 ) // life
 write_byte( 16 ) // width
 write_byte( 0 ) // noise
 write_byte( 188 ) // r
 write_byte( 220 ) // g
 write_byte( 255 ) // b
 write_byte( 255 ) //brightness
 write_byte( 0 ) // speed
 message_end()
 //Explosion2
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
 write_byte( 12 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2])
 write_byte( 188 ) // byte (scale in 0.1's)
 write_byte( 10 ) // byte (framerate)
 message_end()
 //Smoke
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
 write_byte( 5 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2])
 write_short( g_sModelIndexSmoke )
 write_byte( 2 ) 
 write_byte( 10 ) 
 message_end()
}
slay_blood(vec1[3]) {
 //LAVASPLASH
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
 write_byte( 10 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2])
 message_end()
}
slay_lightning(vec1[3],vec2[3]) {
 //Lightning
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
 write_byte( 0 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2])
 write_coord(vec2[0])
 write_coord(vec2[1])
 write_coord(vec2[2])
 write_short( lightning )
 write_byte( 1 ) // framestart
 write_byte( 5 ) // framerate
 write_byte( 2 ) // life
 write_byte( 20 ) // width
 write_byte( 30 ) // noise
 write_byte( 200 ) // r, g, b
 write_byte( 200 ) // r, g, b
 write_byte( 200 ) // r, g, b
 write_byte( 200 ) // brightness
 write_byte( 200 ) // speed
 message_end()
 //Sparks
 message_begin( MSG_PVS, SVC_TEMPENTITY,vec2)
 write_byte( 9 )
 write_coord( vec2[0] )
 write_coord( vec2[1] )
 write_coord( vec2[2] )
 message_end()
 //Smoke   
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec2)
 write_byte( 5 )
 write_coord(vec2[0])
 write_coord(vec2[1])
 write_coord(vec2[2])
 write_short( g_sModelIndexSmoke )
 write_byte( 10 ) 
 write_byte( 10 ) 
 message_end()
}
 
public plugin_precache() {
 
 g_sModelIndexSmoke = precache_model("sprites/steam1.spr")
 lightning = precache_model("sprites/lgtning.spr")
 white = precache_model("sprites/white.spr")
 precache_sound( "ambience/thunder_clap.wav")
 precache_sound( "weapons/headshot2.wav")
 precache_sound( "weapons/explode3.wav")
 
 return PLUGIN_CONTINUE
}

I have added
Code:

client_print(id, print_chat, "my message")
so it looked like that
Code:

#include <amxmodx>
#include <amxmisc>
 
new white
new lightning
new g_sModelIndexSmoke
 
public plugin_init(){
 
    register_plugin("AMX Slay Losers","1.0","[email protected]")
    register_event("SendAudio","end_round","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
 
    register_cvar("mp_slaylosers","1",FCVAR_SERVER)
 
    return PLUGIN_CONTINUE
}
 
public end_round(){
 
    // Only active if CVAR is not equal to 0
    if( get_cvar_num("mp_slaylosers") ){
        new parm[32]
        new len = read_data(2,parm,31)
        set_task(1.0,"slay_those_losers",0,parm, len + 1)
    }
 
    return PLUGIN_CONTINUE
}
// Slays each player who failed to stop the other team from completing the objective.
// A random slay method is chosen for each player.
public slay_those_losers(parm[]) {
 new origin[3], srco[3]
 new player[32], playersnum
 new id
 
 get_players(player,playersnum,"ea",(parm[7] == 't') ? "CT" : "TERRORIST" )
 
 for(new i = 0; i < playersnum; ++i){
  id = player[i]
  get_user_origin(id,origin) 
  origin[2] -= 26
  srco[0]=origin[0]+150
  srco[1]=origin[1]+150
  srco[2]=origin[2]+800
  switch(random_num(1,3)){
  case 1:{
    slay_lightning(srco,origin)
    emit_sound(id,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  }
  case 2:{
    slay_blood(origin)
    emit_sound(id,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  }
  case 3: {
    slay_explode(origin)
    emit_sound(id,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  }
  }
  client_print(id, print_chat, "my message.")
                set_hudmessage(178, 14, 41, -1.0, -0.4, 1, 0.5, 1.7, 0.2, 0.2,5);
  show_hudmessage(id, "Objective Failed^nFailure Is Not An Option^nYou Die Now" );
  user_kill(id,1)
 }
}
 
slay_explode(vec1[3]) {
 // blast circles
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
 write_byte( 21 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2] + 16)
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2] + 1936)
 write_short( white )
 write_byte( 0 ) // startframe
 write_byte( 0 ) // framerate
 write_byte( 2 ) // life
 write_byte( 16 ) // width
 write_byte( 0 ) // noise
 write_byte( 188 ) // r
 write_byte( 220 ) // g
 write_byte( 255 ) // b
 write_byte( 255 ) //brightness
 write_byte( 0 ) // speed
 message_end()
 //Explosion2
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
 write_byte( 12 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2])
 write_byte( 188 ) // byte (scale in 0.1's)
 write_byte( 10 ) // byte (framerate)
 message_end()
 //Smoke
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
 write_byte( 5 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2])
 write_short( g_sModelIndexSmoke )
 write_byte( 2 ) 
 write_byte( 10 ) 
 message_end()
}
slay_blood(vec1[3]) {
 //LAVASPLASH
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
 write_byte( 10 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2])
 message_end()
}
slay_lightning(vec1[3],vec2[3]) {
 //Lightning
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
 write_byte( 0 )
 write_coord(vec1[0])
 write_coord(vec1[1])
 write_coord(vec1[2])
 write_coord(vec2[0])
 write_coord(vec2[1])
 write_coord(vec2[2])
 write_short( lightning )
 write_byte( 1 ) // framestart
 write_byte( 5 ) // framerate
 write_byte( 2 ) // life
 write_byte( 20 ) // width
 write_byte( 30 ) // noise
 write_byte( 200 ) // r, g, b
 write_byte( 200 ) // r, g, b
 write_byte( 200 ) // r, g, b
 write_byte( 200 ) // brightness
 write_byte( 200 ) // speed
 message_end()
 //Sparks
 message_begin( MSG_PVS, SVC_TEMPENTITY,vec2)
 write_byte( 9 )
 write_coord( vec2[0] )
 write_coord( vec2[1] )
 write_coord( vec2[2] )
 message_end()
 //Smoke   
 message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec2)
 write_byte( 5 )
 write_coord(vec2[0])
 write_coord(vec2[1])
 write_coord(vec2[2])
 write_short( g_sModelIndexSmoke )
 write_byte( 10 ) 
 write_byte( 10 ) 
 message_end()
}
 
public plugin_precache() {
 
 g_sModelIndexSmoke = precache_model("sprites/steam1.spr")
 lightning = precache_model("sprites/lgtning.spr")
 white = precache_model("sprites/white.spr")
 precache_sound( "ambience/thunder_clap.wav")
 precache_sound( "weapons/headshot2.wav")
 precache_sound( "weapons/explode3.wav")
 
 return PLUGIN_CONTINUE
}

And everything is fine i can compile it but i dont know how to set id on 0 so all players can see it. Right now only players who die can see it.
Also i want my message show in blue on CTs and show in red on Ts.

Thanks in advance :)

IcaCat 11-08-2009 12:30

Re: Slaylosers help!
 
Hello

I have found how to set it so all players can see it.
I still need the CT and T color help.

Doc-Holiday 11-08-2009 14:31

Re: Slaylosers help!
 
Quote:

Originally Posted by IcaCat (Post 983911)
Hello

Im new in scripting on the pawn language and i need help about plugin called slaylosers.
In
PHP Code:

#include <amxmodx> 
#include <amxmisc>
 
new white
new lightning
new g_sModelIndexSmoke
 
public plugin_init(){ 
 
    
register_plugin("AMX Slay Losers","1.0","[email protected]"
    
register_event("SendAudio","end_round","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw"
 
    
register_cvar("mp_slaylosers","1",FCVAR_SERVER)
 
    return 
PLUGIN_CONTINUE 

 
public 
end_round(){
 
    
// Only active if CVAR is not equal to 0
    
if( get_cvar_num("mp_slaylosers") ){
        new 
parm[32
        new 
len read_data(2,parm,31
        
set_task(1.0,"slay_those_losers",0,parmlen 1)
    }
 
    return 
PLUGIN_CONTINUE
}
// Slays each player who failed to stop the other team from completing the objective.
// A random slay method is chosen for each player.
public slay_those_losers(parm[]) { 
 new 
origin[3], srco[3]
 new 
player[32], playersnum 
 
new id
 
 get_players
(player,playersnum,"ea",(parm[7] == 't') ? "CT" "TERRORIST" 
 
 for(new 
0playersnum; ++i){ 
  
id player[i
  
get_user_origin(id,origin)   
  
origin[2] -= 26
  srco
[0]=origin[0]+150
  srco
[1]=origin[1]+150
  srco
[2]=origin[2]+800
  
switch(random_num(1,3)){ 
   case 
1:{
    
slay_lightning(srco,origin)
    
emit_sound(id,CHAN_ITEM"ambience/thunder_clap.wav"1.0ATTN_NORM0PITCH_NORM)
   }
   case 
2:{
    
slay_blood(origin)
    
emit_sound(id,CHAN_ITEM"weapons/headshot2.wav"1.0ATTN_NORM0PITCH_NORM)
   }
   case 
3: {
    
slay_explode(origin)
    
emit_sound(id,CHAN_ITEM"weapons/explode3.wav"1.0ATTN_NORM0PITCH_NORM)
   }
  }
                  
set_hudmessage(1781441, -1.0, -0.410.51.70.20.2,5);
  
show_hudmessage(id"Objective Failed^nFailure Is Not An Option^nYou Die Now" );
  
user_kill(id,1
 } 

 
slay_explode(vec1[3]) { 
 
// blast circles 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY,vec1
 
write_byte21 
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2] + 16
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2] + 1936
 
write_shortwhite 
 
write_byte// startframe 
 
write_byte// framerate 
 
write_byte// life 
 
write_byte16 // width 
 
write_byte// noise 
 
write_byte188 // r 
 
write_byte220 // g 
 
write_byte255 // b 
 
write_byte255 //brightness 
 
write_byte// speed 
 
message_end()
 
//Explosion2 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY
 
write_byte12 
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2]) 
 
write_byte188 // byte (scale in 0.1's) 
 
write_byte10 // byte (framerate) 
 
message_end()
 
//Smoke 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY,vec1
 
write_byte
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2]) 
 
write_shortg_sModelIndexSmoke 
 
write_byte)  
 
write_byte10 )  
 
message_end()

slay_blood(vec1[3]) { 
 
//LAVASPLASH 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY
 
write_byte10 
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2]) 
 
message_end() 

slay_lightning(vec1[3],vec2[3]) { 
 
//Lightning 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY
 
write_byte
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2]) 
 
write_coord(vec2[0]) 
 
write_coord(vec2[1]) 
 
write_coord(vec2[2]) 
 
write_shortlightning 
 
write_byte// framestart 
 
write_byte// framerate 
 
write_byte// life 
 
write_byte20 // width 
 
write_byte30 // noise 
 
write_byte200 // r, g, b 
 
write_byte200 // r, g, b 
 
write_byte200 // r, g, b 
 
write_byte200 // brightness 
 
write_byte200 // speed 
 
message_end()
 
//Sparks 
 
message_beginMSG_PVSSVC_TEMPENTITY,vec2
 
write_byte
 
write_coordvec2[0] ) 
 
write_coordvec2[1] ) 
 
write_coordvec2[2] ) 
 
message_end()
 
//Smoke     
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY,vec2
 
write_byte
 
write_coord(vec2[0]) 
 
write_coord(vec2[1]) 
 
write_coord(vec2[2]) 
 
write_shortg_sModelIndexSmoke 
 
write_byte10 )  
 
write_byte10 )  
 
message_end()
}
 
public 
plugin_precache() {
 
 
g_sModelIndexSmoke precache_model("sprites/steam1.spr")
 
lightning precache_model("sprites/lgtning.spr")
 
white precache_model("sprites/white.spr")
 
precache_sound"ambience/thunder_clap.wav")
 
precache_sound"weapons/headshot2.wav")
 
precache_sound"weapons/explode3.wav")
 
 return 
PLUGIN_CONTINUE


I have added
PHP Code:

client_print(idprint_chat"my message"

so it looked like that
PHP Code:

#include <amxmodx> 
#include <amxmisc>
 
new white
new lightning
new g_sModelIndexSmoke
 
public plugin_init(){ 
 
    
register_plugin("AMX Slay Losers","1.0","[email protected]"
    
register_event("SendAudio","end_round","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw"
 
    
register_cvar("mp_slaylosers","1",FCVAR_SERVER)
 
    return 
PLUGIN_CONTINUE 

 
public 
end_round(){
 
    
// Only active if CVAR is not equal to 0
    
if( get_cvar_num("mp_slaylosers") ){
        new 
parm[32
        new 
len read_data(2,parm,31
        
set_task(1.0,"slay_those_losers",0,parmlen 1)
    }
 
    return 
PLUGIN_CONTINUE
}
// Slays each player who failed to stop the other team from completing the objective.
// A random slay method is chosen for each player.
public slay_those_losers(parm[]) { 
 new 
origin[3], srco[3]
 new 
player[32], playersnum 
 
new id
 
 get_players
(player,playersnum,"ea",(parm[7] == 't') ? "CT" "TERRORIST" 
 
 for(new 
0playersnum; ++i){ 
  
id player[i
  
get_user_origin(id,origin)   
  
origin[2] -= 26
  srco
[0]=origin[0]+150
  srco
[1]=origin[1]+150
  srco
[2]=origin[2]+800
  
switch(random_num(1,3)){ 
   case 
1:{
    
slay_lightning(srco,origin)
    
emit_sound(id,CHAN_ITEM"ambience/thunder_clap.wav"1.0ATTN_NORM0PITCH_NORM)
   }
   case 
2:{
    
slay_blood(origin)
    
emit_sound(id,CHAN_ITEM"weapons/headshot2.wav"1.0ATTN_NORM0PITCH_NORM)
   }
   case 
3: {
    
slay_explode(origin)
    
emit_sound(id,CHAN_ITEM"weapons/explode3.wav"1.0ATTN_NORM0PITCH_NORM)
   }
  }
  
client_print(idprint_chat"my message.")
                
set_hudmessage(1781441, -1.0, -0.410.51.70.20.2,5);
  
show_hudmessage(id"Objective Failed^nFailure Is Not An Option^nYou Die Now" );
  
user_kill(id,1
 } 

 
slay_explode(vec1[3]) { 
 
// blast circles 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY,vec1
 
write_byte21 
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2] + 16
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2] + 1936
 
write_shortwhite 
 
write_byte// startframe 
 
write_byte// framerate 
 
write_byte// life 
 
write_byte16 // width 
 
write_byte// noise 
 
write_byte188 // r 
 
write_byte220 // g 
 
write_byte255 // b 
 
write_byte255 //brightness 
 
write_byte// speed 
 
message_end()
 
//Explosion2 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY
 
write_byte12 
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2]) 
 
write_byte188 // byte (scale in 0.1's) 
 
write_byte10 // byte (framerate) 
 
message_end()
 
//Smoke 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY,vec1
 
write_byte
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2]) 
 
write_shortg_sModelIndexSmoke 
 
write_byte)  
 
write_byte10 )  
 
message_end()

slay_blood(vec1[3]) { 
 
//LAVASPLASH 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY
 
write_byte10 
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2]) 
 
message_end() 

slay_lightning(vec1[3],vec2[3]) { 
 
//Lightning 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY
 
write_byte
 
write_coord(vec1[0]) 
 
write_coord(vec1[1]) 
 
write_coord(vec1[2]) 
 
write_coord(vec2[0]) 
 
write_coord(vec2[1]) 
 
write_coord(vec2[2]) 
 
write_shortlightning 
 
write_byte// framestart 
 
write_byte// framerate 
 
write_byte// life 
 
write_byte20 // width 
 
write_byte30 // noise 
 
write_byte200 // r, g, b 
 
write_byte200 // r, g, b 
 
write_byte200 // r, g, b 
 
write_byte200 // brightness 
 
write_byte200 // speed 
 
message_end()
 
//Sparks 
 
message_beginMSG_PVSSVC_TEMPENTITY,vec2
 
write_byte
 
write_coordvec2[0] ) 
 
write_coordvec2[1] ) 
 
write_coordvec2[2] ) 
 
message_end()
 
//Smoke     
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY,vec2
 
write_byte
 
write_coord(vec2[0]) 
 
write_coord(vec2[1]) 
 
write_coord(vec2[2]) 
 
write_shortg_sModelIndexSmoke 
 
write_byte10 )  
 
write_byte10 )  
 
message_end()
}
 
public 
plugin_precache() {
 
 
g_sModelIndexSmoke precache_model("sprites/steam1.spr")
 
lightning precache_model("sprites/lgtning.spr")
 
white precache_model("sprites/white.spr")
 
precache_sound"ambience/thunder_clap.wav")
 
precache_sound"weapons/headshot2.wav")
 
precache_sound"weapons/explode3.wav")
 
 return 
PLUGIN_CONTINUE


And everything is fine i can compile it but i dont know how to set id on 0 so all players can see it. Right now only players who die can see it.
Also i want my message show in blue on CTs and show in red on Ts.

Thanks in advance :)

Bumps are only allowed after 2 weeks. and also please use php and /php tags next time you post your code so we can read :)

PHP Code:

client_print(indexprint_typeMessage

So setting index to 0
PHP Code:

client_print(0print_chat"my message"

</span></span></span>

IcaCat 11-09-2009 06:54

Re: Slaylosers help!
 
Okay thank you about the index :). Do you know how to set it on team color so if you are CT you see it blue message and if you are T see it red.

Anyway you got +Karma from me

fysiks 11-09-2009 14:04

Re: Slaylosers help!
 
ColorChat.inc


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