How would you go about catching an entity touch?
Ok, funny situation. Some maps in CS, you can "break" doors by like jumping at then, they have a sound attached to them via the map so you know your interacting in some way.
I need to find a way to negate this, "touch" so you can't affect it. I have tried PHP Code:
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Re: How would you go about catching an entity touch?
What map for example ? Because I don't think func_door can break. There is probably a trick with func_breakable. If so, you can remove the flag SF_BREAK_PRESSURE (4).
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Re: How would you go about catching an entity touch?
Well multiple maps. But can you elaborate on that SF_BREAK_PREASSURE? I mean, the doors are walk through able.
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Re: How would you go about catching an entity touch?
Map as ? Just to check.
About the func_breakable flag : Pressure (4) - Brush will break when pressured (e.g. player walking on it). |
Re: How would you go about catching an entity touch?
nvm got it thx Arkshine!
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Re: How would you go about catching an entity touch?
It would be nice to attach it or giving a link where I could download it.
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